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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "map/battle.h"
#include "map/mob.h"
#include "emap/data/mobd.h"
#include "emap/struct/mobdext.h"
struct MobdExt *mobd_get(struct mob_db *md)
{
if (!md)
return NULL;
struct MobdExt *data = getFromMOBDB(md, 0);
if (!data)
{
data = mobd_create();
addToMOBDB(md, data, 0, true);
}
return data;
}
struct MobdExt *mobd_get_by_mob(TBL_MOB *md)
{
if (!md)
return NULL;
return mobd_get(mob->db_data[md->class_]);
}
struct MobdExt *mobd_create(void)
{
struct MobdExt *data = NULL;
CREATE(data, struct MobdExt, 1);
if (!data)
return NULL;
data->walkMask = 0;
for (int f = 0; f < MAX_WEAPON_TYPE; f ++)
data->weaponAttacks[f] = 10000;
for (int f = 0; f < MAX_SKILL_DB; f ++)
data->skillAttacks[f] = 10000;
return data;
}
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