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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/malloc.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "map/battle.h"
#include "map/battleground.h"
#include "emap/data/bgd.h"
#include "emap/struct/bgdext.h"
struct BgdExt *bgd_get(struct battleground_data *bd)
{
struct BgdExt *data = getFromBGDATA(bd, 0);
if (!data)
{
data = bgd_create();
addToBGDATA(bd, data, 0, true);
}
return data;
}
struct BgdExt *bgd_create(void)
{
struct BgdExt *data = NULL;
CREATE(data, struct BgdExt, 1);
if (!data)
return NULL;
data->teamId = 0;
return data;
}
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