diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/echar/char.c | 2 | ||||
-rw-r--r-- | src/emap/clif.c | 620 | ||||
-rw-r--r-- | src/emap/craft.c | 35 | ||||
-rw-r--r-- | src/emap/craftconf.c | 8 | ||||
-rw-r--r-- | src/emap/data/mapd.c | 3 | ||||
-rw-r--r-- | src/emap/data/mobd.c | 2 | ||||
-rw-r--r-- | src/emap/data/session.c | 2 | ||||
-rw-r--r-- | src/emap/horse.c | 2 | ||||
-rw-r--r-- | src/emap/lang.c | 2 | ||||
-rw-r--r-- | src/emap/map.c | 12 | ||||
-rw-r--r-- | src/emap/npc.c | 9 | ||||
-rw-r--r-- | src/emap/packets_struct.h | 264 | ||||
-rw-r--r-- | src/emap/pc.c | 13 | ||||
-rw-r--r-- | src/emap/send.c | 8 | ||||
-rw-r--r-- | src/emap/status.c | 3 | ||||
-rw-r--r-- | src/emap/utils/formatutils.c | 3 |
16 files changed, 558 insertions, 430 deletions
diff --git a/src/echar/char.c b/src/echar/char.c index 6d43f22..965fd35 100644 --- a/src/echar/char.c +++ b/src/echar/char.c @@ -222,7 +222,7 @@ void send_additional_slots(int fd, struct char_session_data* sd) short card2; short card3; - if (sd->version < 9) + if (!sd || sd->version < 9) return; SqlStmt* stmt = SQL->StmtMalloc(inter->sql_handle); diff --git a/src/emap/clif.c b/src/emap/clif.c index 9cf2c76..ba4a2b7 100644 --- a/src/emap/clif.c +++ b/src/emap/clif.c @@ -72,7 +72,7 @@ void eclif_quest_send_list(TBL_PC *sd) void eclif_quest_add(TBL_PC *sd, struct quest *qd) { - if (!sd) + if (!sd || !qd) { hookStop(); return; @@ -313,7 +313,7 @@ static void eclif_send_additional_slots2(struct block_list *bl) void eclif_getareachar_unit_post(TBL_PC* sd, struct block_list *bl) { - if (!bl) + if (!bl || !sd) return; if (bl->type == BL_PC) { @@ -324,6 +324,8 @@ void eclif_getareachar_unit_post(TBL_PC* sd, struct block_list *bl) bool eclif_spawn_post(bool retVal, struct block_list *bl) { + if (!bl) + return retVal; if (retVal == true && bl->type == BL_PC) { send_pc_info(bl, bl, AREA); @@ -344,8 +346,10 @@ void eclif_authok_post(TBL_PC *sd) send_mapmask(sd->fd, mask); } -void eclif_changemap_post(TBL_PC *sd, short *m, - int *x __attribute__ ((unused)), int *y __attribute__ ((unused))) +void eclif_changemap_post(TBL_PC *sd, + short *m, + int *x __attribute__ ((unused)), + int *y __attribute__ ((unused))) { if (!sd) return; @@ -354,7 +358,8 @@ void eclif_changemap_post(TBL_PC *sd, short *m, send_mapmask(sd->fd, mask); } -void eclif_handle_invisible_map(struct block_list *bl, enum send_target target __attribute__ ((unused))) +void eclif_handle_invisible_map(struct block_list *bl, + enum send_target target __attribute__ ((unused))) { if (!bl || bl->type != BL_PC) return; @@ -595,61 +600,69 @@ static int clif_setlevel_sub(int lv) { return lv; } -static int clif_setlevel(struct block_list* bl) { - int lv = status->get_lv(bl); - nullpo_retr(0, bl); - if( battle->bc->client_limit_unit_lv&bl->type ) - return clif_setlevel_sub(lv); - if (bl->type == BL_NPC || bl->type == BL_PET) - return 0; - return lv; +static int clif_setlevel(struct block_list* bl) +{ + int lv = status->get_lv(bl); + nullpo_retr(0, bl); + if (battle->bc->client_limit_unit_lv&bl->type) + return clif_setlevel_sub(lv); + if (bl->type == BL_NPC || bl->type == BL_PET) + return 0; + return lv; } //To identify disguised characters. -static inline bool disguised(struct block_list* bl) { - return (bool)( bl->type == BL_PC && ((TBL_PC*)bl)->disguise != -1 ); +static inline bool disguised(struct block_list* bl) +{ + return (bool)(bl && + bl->type == BL_PC && + ((TBL_PC*)bl)->disguise != -1); } -static inline void WBUFPOS(uint8* p, unsigned short pos, short x, short y, unsigned char dir) { - p += pos; - p[0] = (uint8)(x>>2); - p[1] = (uint8)((x<<6) | ((y>>4)&0x3f)); - p[2] = (uint8)((y<<4) | (dir&0xf)); +static inline void WBUFPOS(uint8* p, unsigned short pos, short x, short y, unsigned char dir) +{ + p += pos; + p[0] = (uint8)(x >> 2); + p[1] = (uint8)((x << 6) | ((y >> 4) & 0x3f)); + p[2] = (uint8)((y << 4) | (dir & 0xf)); } // client-side: x0+=sx0*0.0625-0.5 and y0+=sy0*0.0625-0.5 -static inline void WBUFPOS2(uint8* p, unsigned short pos, short x0, short y0, short x1, short y1, unsigned char sx0, unsigned char sy0) { - p += pos; - p[0] = (uint8)(x0>>2); - p[1] = (uint8)((x0<<6) | ((y0>>4)&0x3f)); - p[2] = (uint8)((y0<<4) | ((x1>>6)&0x0f)); - p[3] = (uint8)((x1<<2) | ((y1>>8)&0x03)); - p[4] = (uint8)y1; - p[5] = (uint8)((sx0<<4) | (sy0&0x0f)); +static inline void WBUFPOS2(uint8* p, unsigned short pos, short x0, short y0, short x1, short y1, unsigned char sx0, unsigned char sy0) +{ + p += pos; + p[0] = (uint8)(x0>>2); + p[1] = (uint8)((x0<<6) | ((y0>>4)&0x3f)); + p[2] = (uint8)((y0<<4) | ((x1>>6)&0x0f)); + p[3] = (uint8)((x1<<2) | ((y1>>8)&0x03)); + p[4] = (uint8)y1; + p[5] = (uint8)((sx0<<4) | (sy0&0x0f)); } -static inline unsigned char clif_bl_type_old(struct block_list *bl) { - nullpo_retr(0x1, bl); - switch (bl->type) { - case BL_PC: return (disguised(bl) && !pc->db_checkid(status->get_viewdata(bl)->class_))? 0x1:0x0; //PC_TYPE - case BL_ITEM: return 0x2; //ITEM_TYPE - case BL_SKILL: return 0x3; //SKILL_TYPE - case BL_CHAT: return 0x4; //UNKNOWN_TYPE - case BL_MOB: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE - case BL_NPC: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x6; //NPC_EVT_TYPE - case BL_PET: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE - case BL_HOM: return 0x8; //NPC_HOM_TYPE - case BL_MER: return 0x9; //NPC_MERSOL_TYPE - case BL_ELEM: return 0xa; //NPC_ELEMENTAL_TYPE - default: return 0x1; //NPC_TYPE - } +static inline unsigned char clif_bl_type_old(struct block_list *bl) +{ + nullpo_retr(0x1, bl); + switch (bl->type) + { + case BL_PC: return (disguised(bl) && !pc->db_checkid(status->get_viewdata(bl)->class_))? 0x1:0x0; //PC_TYPE + case BL_ITEM: return 0x2; //ITEM_TYPE + case BL_SKILL: return 0x3; //SKILL_TYPE + case BL_CHAT: return 0x4; //UNKNOWN_TYPE + case BL_MOB: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE + case BL_NPC: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x6; //NPC_EVT_TYPE + case BL_PET: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE + case BL_HOM: return 0x8; //NPC_HOM_TYPE + case BL_MER: return 0x9; //NPC_MERSOL_TYPE + case BL_ELEM: return 0xa; //NPC_ELEMENTAL_TYPE + default: return 0x1; //NPC_TYPE + } } //Modifies the type of damage according to status changes [Skotlex] //Aegis data specifies that: 4 endure against single hit sources, 9 against multi-hit. static inline int clif_calc_delay(int type, int div, int damage, int delay) { - return ( delay == 0 && damage > 0 ) ? ( div > 1 ? 9 : 4 ) : type; + return (delay == 0 && damage > 0) ? (div > 1 ? 9 : 4) : type; } // this function must be used only by clients version < 16 @@ -657,138 +670,150 @@ void eclif_set_unit_idle_old(struct block_list* bl, struct map_session_data *tsd, enum send_target target) { - struct map_session_data* sd; - struct status_change* sc = status->get_sc(bl); - struct view_data* vd = status->get_viewdata(bl); - struct packet_idle_unit_old p; - int g_id = status->get_guild_id(bl); - - nullpo_retv(bl); - - sd = BL_CAST(BL_PC, bl); - - p.PacketType = 0x915; - p.PacketLength = sizeof(p); - p.objecttype = clif_bl_type_old(bl); -// p.AID = bl->id; -// p.GID = (sd) ? sd->status.char_id : 0; // CCODE - p.GID = bl->id; - p.speed = status->get_speed(bl); - p.bodyState = (sc) ? sc->opt1 : 0; - p.healthState = (sc) ? sc->opt2 : 0; - p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; - p.job = vd->class_; - p.head = vd->hair_style; - p.weapon = vd->weapon; - p.accessory = vd->head_bottom; - p.accessory2 = vd->head_top; - p.accessory3 = vd->head_mid; - if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS ) { //The hell, why flags work like this? - p.accessory = status->get_emblem_id(bl); - p.accessory2 = GetWord(g_id, 1); - p.accessory3 = GetWord(g_id, 0); - } - p.headpalette = vd->hair_color; - p.bodypalette = vd->cloth_color; - p.headDir = (sd)? sd->head_dir : 0; - p.robe = vd->robe; - p.GUID = g_id; - p.GEmblemVer = status->get_emblem_id(bl); - p.honor = (sd) ? sd->status.manner : 0; - p.virtue = (sc) ? sc->opt3 : 0; - p.isPKModeON = (sd && sd->status.karma) ? 1 : 0; - p.sex = vd->sex; - WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl)); - p.xSize = p.ySize = (sd) ? 5 : 0; - p.state = vd->dead_sit; - p.clevel = clif_setlevel(bl); - p.font = (sd) ? sd->status.font : 0; - if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) { - p.maxHP = status_get_max_hp(bl); - p.HP = status_get_hp(bl); - p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0; - } else { - p.maxHP = -1; - p.HP = -1; - p.isBoss = 0; - } + struct map_session_data* sd; + struct status_change* sc = status->get_sc(bl); + struct view_data* vd = status->get_viewdata(bl); + struct packet_idle_unit_old p; + int g_id = status->get_guild_id(bl); - clif->send(&p,sizeof(p),tsd?&tsd->bl:bl,target); + nullpo_retv(bl); - if( disguised(bl) ) { - p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE - p.GID = -bl->id; - clif->send(&p,sizeof(p),bl,SELF); - } + sd = BL_CAST(BL_PC, bl); + + p.PacketType = 0x915; + p.PacketLength = sizeof(p); + p.objecttype = clif_bl_type_old(bl); +// p.AID = bl->id; +// p.GID = (sd) ? sd->status.char_id : 0; // CCODE + p.GID = bl->id; + p.speed = status->get_speed(bl); + p.bodyState = (sc) ? sc->opt1 : 0; + p.healthState = (sc) ? sc->opt2 : 0; + p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; + p.job = vd->class_; + p.head = vd->hair_style; + p.weapon = vd->weapon; + p.accessory = vd->head_bottom; + p.accessory2 = vd->head_top; + p.accessory3 = vd->head_mid; + if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS) + { //The hell, why flags work like this? + p.accessory = status->get_emblem_id(bl); + p.accessory2 = GetWord(g_id, 1); + p.accessory3 = GetWord(g_id, 0); + } + p.headpalette = vd->hair_color; + p.bodypalette = vd->cloth_color; + p.headDir = (sd)? sd->head_dir : 0; + p.robe = vd->robe; + p.GUID = g_id; + p.GEmblemVer = status->get_emblem_id(bl); + p.honor = (sd) ? sd->status.manner : 0; + p.virtue = (sc) ? sc->opt3 : 0; + p.isPKModeON = (sd && sd->status.karma) ? 1 : 0; + p.sex = vd->sex; + WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl)); + p.xSize = p.ySize = (sd) ? 5 : 0; + p.state = vd->dead_sit; + p.clevel = clif_setlevel(bl); + p.font = (sd) ? sd->status.font : 0; + if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) + { + p.maxHP = status_get_max_hp(bl); + p.HP = status_get_hp(bl); + p.isBoss = (((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss) ? 1 : 0; + } + else + { + p.maxHP = -1; + p.HP = -1; + p.isBoss = 0; + } + + clif->send(&p,sizeof(p), tsd ? &tsd->bl : bl, target); + + if (disguised(bl)) + { + p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE + p.GID = -bl->id; + clif->send(&p,sizeof(p),bl,SELF); + } } void eclif_spawn_unit_old(struct block_list* bl, enum send_target target) { - struct map_session_data* sd; - struct status_change* sc = status->get_sc(bl); - struct view_data* vd = status->get_viewdata(bl); - struct packet_spawn_unit_old p; - int g_id = status->get_guild_id(bl); - - nullpo_retv(bl); - - sd = BL_CAST(BL_PC, bl); - - p.PacketType = 0x90f; - p.PacketLength = sizeof(p); - p.objecttype = clif_bl_type_old(bl); -// p.AID = bl->id; -// p.GID = (sd) ? sd->status.char_id : 0; // CCODE - p.GID = bl->id; - p.speed = status->get_speed(bl); - p.bodyState = (sc) ? sc->opt1 : 0; - p.healthState = (sc) ? sc->opt2 : 0; - p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; - p.job = vd->class_; - p.head = vd->hair_style; - p.weapon = vd->weapon; - p.accessory = vd->head_bottom; - p.accessory2 = vd->head_top; - p.accessory3 = vd->head_mid; - if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS ) { //The hell, why flags work like this? - p.accessory = status->get_emblem_id(bl); - p.accessory2 = GetWord(g_id, 1); - p.accessory3 = GetWord(g_id, 0); - } - p.headpalette = vd->hair_color; - p.bodypalette = vd->cloth_color; - p.headDir = (sd)? sd->head_dir : 0; - p.robe = vd->robe; - p.GUID = g_id; - p.GEmblemVer = status->get_emblem_id(bl); - p.honor = (sd) ? sd->status.manner : 0; - p.virtue = (sc) ? sc->opt3 : 0; - p.isPKModeON = (sd && sd->status.karma) ? 1 : 0; - p.sex = vd->sex; - WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl)); - p.xSize = p.ySize = (sd) ? 5 : 0; - p.clevel = clif_setlevel(bl); - p.font = (sd) ? sd->status.font : 0; - if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) { - p.maxHP = status_get_max_hp(bl); - p.HP = status_get_hp(bl); - p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0; - } else { - p.maxHP = -1; - p.HP = -1; - p.isBoss = 0; - } - if( disguised(bl) ) { - nullpo_retv(sd); - if( sd->status.class_ != sd->disguise ) - clif->send(&p,sizeof(p),bl,target); - p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE - p.GID = -bl->id; - clif->send(&p,sizeof(p),bl,SELF); - } else - clif->send(&p,sizeof(p),bl,target); + struct map_session_data* sd; + struct status_change* sc = status->get_sc(bl); + struct view_data* vd = status->get_viewdata(bl); + struct packet_spawn_unit_old p; + int g_id = status->get_guild_id(bl); + + nullpo_retv(bl); + sd = BL_CAST(BL_PC, bl); + + p.PacketType = 0x90f; + p.PacketLength = sizeof(p); + p.objecttype = clif_bl_type_old(bl); +// p.AID = bl->id; +// p.GID = (sd) ? sd->status.char_id : 0; // CCODE + p.GID = bl->id; + p.speed = status->get_speed(bl); + p.bodyState = (sc) ? sc->opt1 : 0; + p.healthState = (sc) ? sc->opt2 : 0; + p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; + p.job = vd->class_; + p.head = vd->hair_style; + p.weapon = vd->weapon; + p.accessory = vd->head_bottom; + p.accessory2 = vd->head_top; + p.accessory3 = vd->head_mid; + if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS) + { //The hell, why flags work like this? + p.accessory = status->get_emblem_id(bl); + p.accessory2 = GetWord(g_id, 1); + p.accessory3 = GetWord(g_id, 0); + } + p.headpalette = vd->hair_color; + p.bodypalette = vd->cloth_color; + p.headDir = (sd)? sd->head_dir : 0; + p.robe = vd->robe; + p.GUID = g_id; + p.GEmblemVer = status->get_emblem_id(bl); + p.honor = (sd) ? sd->status.manner : 0; + p.virtue = (sc) ? sc->opt3 : 0; + p.isPKModeON = (sd && sd->status.karma) ? 1 : 0; + p.sex = vd->sex; + WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl)); + p.xSize = p.ySize = (sd) ? 5 : 0; + p.clevel = clif_setlevel(bl); + p.font = (sd) ? sd->status.font : 0; + if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) + { + p.maxHP = status_get_max_hp(bl); + p.HP = status_get_hp(bl); + p.isBoss = (((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss) ? 1 : 0; + } + else + { + p.maxHP = -1; + p.HP = -1; + p.isBoss = 0; + } + if (disguised(bl)) + { + nullpo_retv(sd); + if (sd->status.class_ != sd->disguise) + clif->send(&p, sizeof(p), bl, target); + p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE + p.GID = -bl->id; + clif->send(&p, sizeof(p), bl, SELF); + } + else + { + clif->send(&p, sizeof(p), bl, target); + } } void eclif_set_unit_walking_old(struct block_list* bl, @@ -796,65 +821,69 @@ void eclif_set_unit_walking_old(struct block_list* bl, struct unit_data* ud, enum send_target target) { - struct map_session_data* sd; - struct status_change* sc = status->get_sc(bl); - struct view_data* vd = status->get_viewdata(bl); - struct packet_unit_walking_old p; - int g_id = status->get_guild_id(bl); - - nullpo_retv(bl); - nullpo_retv(ud); - - sd = BL_CAST(BL_PC, bl); - - p.PacketType = 0x914; - p.PacketLength = sizeof(p); - p.objecttype = clif_bl_type_old(bl); -// p.AID = bl->id; -// p.GID = (tsd) ? tsd->status.char_id : 0; // CCODE - p.GID = bl->id; - p.speed = status->get_speed(bl); - p.bodyState = (sc) ? sc->opt1 : 0; - p.healthState = (sc) ? sc->opt2 : 0; - p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; - p.job = vd->class_; - p.head = vd->hair_style; - p.weapon = vd->weapon; - p.accessory = vd->head_bottom; - p.moveStartTime = (unsigned int)timer->gettick(); - p.accessory2 = vd->head_top; - p.accessory3 = vd->head_mid; - p.headpalette = vd->hair_color; - p.bodypalette = vd->cloth_color; - p.headDir = (sd)? sd->head_dir : 0; - p.robe = vd->robe; - p.GUID = g_id; - p.GEmblemVer = status->get_emblem_id(bl); - p.honor = (sd) ? sd->status.manner : 0; - p.virtue = (sc) ? sc->opt3 : 0; - p.isPKModeON = (sd && sd->status.karma) ? 1 : 0; - p.sex = vd->sex; - WBUFPOS2(&p.MoveData[0],0,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - p.xSize = p.ySize = (sd) ? 5 : 0; - p.clevel = clif_setlevel(bl); - p.font = (sd) ? sd->status.font : 0; - if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) { - p.maxHP = status_get_max_hp(bl); - p.HP = status_get_hp(bl); - p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0; - } else { - p.maxHP = -1; - p.HP = -1; - p.isBoss = 0; - } + struct map_session_data* sd; + struct status_change* sc = status->get_sc(bl); + struct view_data* vd = status->get_viewdata(bl); + struct packet_unit_walking_old p; + int g_id = status->get_guild_id(bl); - clif->send(&p,sizeof(p),tsd?&tsd->bl:bl,target); + nullpo_retv(bl); + nullpo_retv(ud); - if( disguised(bl) ) { - p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE - p.GID = -bl->id; - clif->send(&p,sizeof(p),bl,SELF); - } + sd = BL_CAST(BL_PC, bl); + + p.PacketType = 0x914; + p.PacketLength = sizeof(p); + p.objecttype = clif_bl_type_old(bl); +// p.AID = bl->id; +// p.GID = (tsd) ? tsd->status.char_id : 0; // CCODE + p.GID = bl->id; + p.speed = status->get_speed(bl); + p.bodyState = (sc) ? sc->opt1 : 0; + p.healthState = (sc) ? sc->opt2 : 0; + p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; + p.job = vd->class_; + p.head = vd->hair_style; + p.weapon = vd->weapon; + p.accessory = vd->head_bottom; + p.moveStartTime = (unsigned int)timer->gettick(); + p.accessory2 = vd->head_top; + p.accessory3 = vd->head_mid; + p.headpalette = vd->hair_color; + p.bodypalette = vd->cloth_color; + p.headDir = (sd)? sd->head_dir : 0; + p.robe = vd->robe; + p.GUID = g_id; + p.GEmblemVer = status->get_emblem_id(bl); + p.honor = (sd) ? sd->status.manner : 0; + p.virtue = (sc) ? sc->opt3 : 0; + p.isPKModeON = (sd && sd->status.karma) ? 1 : 0; + p.sex = vd->sex; + WBUFPOS2(&p.MoveData[0], 0, bl->x, bl->y, ud->to_x, ud->to_y, 8, 8); + p.xSize = p.ySize = (sd) ? 5 : 0; + p.clevel = clif_setlevel(bl); + p.font = (sd) ? sd->status.font : 0; + if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) + { + p.maxHP = status_get_max_hp(bl); + p.HP = status_get_hp(bl); + p.isBoss = (((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss) ? 1 : 0; + } + else + { + p.maxHP = -1; + p.HP = -1; + p.isBoss = 0; + } + + clif->send(&p, sizeof(p), tsd ? &tsd->bl : bl, target); + + if (disguised(bl)) + { + p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE + p.GID = -bl->id; + clif->send(&p, sizeof(p), bl, SELF); + } } void eclif_damage_old(struct block_list* src, @@ -866,67 +895,82 @@ void eclif_damage_old(struct block_list* src, unsigned char type, int64 in_damage2) { - struct packet_damage_old p; - struct status_change *sc; - int damage,damage2; + struct packet_damage_old p; + struct status_change *sc; + int damage,damage2; - nullpo_retv(src); - nullpo_retv(dst); + nullpo_retv(src); + nullpo_retv(dst); - sc = status->get_sc(dst); + sc = status->get_sc(dst); - if(sc && sc->count && sc->data[SC_ILLUSION]) { - if(in_damage) in_damage = in_damage*(sc->data[SC_ILLUSION]->val2); //+ rnd()%100; - if(in_damage2) in_damage2 = in_damage2*(sc->data[SC_ILLUSION]->val2); //+ rnd()%100; - } + if (sc && sc->count && sc->data[SC_ILLUSION]) + { + if(in_damage) + in_damage = in_damage*(sc->data[SC_ILLUSION]->val2); //+ rnd()%100; + if(in_damage2) + in_damage2 = in_damage2*(sc->data[SC_ILLUSION]->val2); //+ rnd()%100; + } - damage = (int)min(in_damage,INT_MAX); - damage2 = (int)min(in_damage2,INT_MAX); + damage = (int)min(in_damage,INT_MAX); + damage2 = (int)min(in_damage2,INT_MAX); - type = clif_calc_delay(type,div,damage+damage2,ddelay); + type = clif_calc_delay(type,div,damage+damage2,ddelay); - p.PacketType = 0x2e1; - p.GID = src->id; - p.targetGID = dst->id; - p.startTime = (uint32)timer->gettick(); - p.attackMT = sdelay; - p.attackedMT = ddelay; - p.count = div; - p.action = type; + p.PacketType = 0x2e1; + p.GID = src->id; + p.targetGID = dst->id; + p.startTime = (uint32)timer->gettick(); + p.attackMT = sdelay; + p.attackedMT = ddelay; + p.count = div; + p.action = type; - if (battle->bc->hide_woe_damage && map_flag_gvg2(src->m) ) { - p.damage = damage?div:0; - p.leftDamage = damage2?div:0; - } else { - p.damage = damage; - p.leftDamage = damage2; - } -// p.is_sp_damaged = 0; // [ToDo] IsSPDamage - Displays blue digits. + if (battle->bc->hide_woe_damage && map_flag_gvg2(src->m)) + { + p.damage = damage ? div : 0; + p.leftDamage = damage2 ? div : 0; + } + else + { + p.damage = damage; + p.leftDamage = damage2; + } +// p.is_sp_damaged = 0; // [ToDo] IsSPDamage - Displays blue digits. - if(disguised(dst)) { - clif->send(&p,sizeof(p),dst,AREA_WOS); - p.targetGID = -dst->id; - clif->send(&p,sizeof(p),dst,SELF); - } else - clif->send(&p,sizeof(p),dst,AREA); + if (disguised(dst)) + { + clif->send(&p, sizeof(p), dst, AREA_WOS); + p.targetGID = -dst->id; + clif->send(&p, sizeof(p), dst, SELF); + } + else + { + clif->send(&p, sizeof(p), dst, AREA); + } - if(disguised(src)) { - p.GID = -src->id; - if (disguised(dst)) - p.targetGID = dst->id; + if (disguised(src)) + { + p.GID = -src->id; + if (disguised(dst)) + p.targetGID = dst->id; - if(damage > 0) p.damage = -1; - if(damage2 > 0) p.leftDamage = -1; + if(damage > 0) + p.damage = -1; + if(damage2 > 0) + p.leftDamage = -1; - clif->send(&p,sizeof(p),src,SELF); - } + clif->send(&p, sizeof(p), src, SELF); + } - if(src == dst) { - unit->setdir(src,unit->getdir(src)); - } + if (src == dst) + { + unit->setdir(src, unit->getdir(src)); + } } -void eclif_set_unit_idle_post(struct block_list* bl, TBL_PC *tsd, +void eclif_set_unit_idle_post(struct block_list* bl, + TBL_PC *tsd, enum send_target *target) { if (!bl || !tsd) @@ -942,15 +986,21 @@ void eclif_set_unit_idle_post(struct block_list* bl, TBL_PC *tsd, send_npc_info(bl, &tsd->bl, *target); } -void eclif_set_unit_walking_pre(struct block_list* bl, TBL_PC *tsd, - struct unit_data* ud, enum send_target *target) +void eclif_set_unit_walking_pre(struct block_list* bl, + TBL_PC *tsd, + struct unit_data* ud, + enum send_target *target) { eclif_set_unit_walking_old(bl, tsd, ud, *target); } -void eclif_set_unit_walking_post(struct block_list* bl, TBL_PC *tsd, - struct unit_data* ud, enum send_target *target) +void eclif_set_unit_walking_post(struct block_list* bl, + TBL_PC *tsd, + struct unit_data* ud, + enum send_target *target) { + if (!ud) + return; TBL_PC *sd = BL_CAST(BL_PC, ud->bl); if (!sd || !pc_isinvisible(sd)) { @@ -979,6 +1029,8 @@ int eclif_damage_post(int retVal, void eclif_move(struct unit_data *ud) { + if (!ud) + return; TBL_PC *sd = BL_CAST(BL_PC, ud->bl); if (!sd || !pc_isinvisible(sd)) send_advmoving(ud, false, ud->bl, AREA_WOS); @@ -994,6 +1046,8 @@ bool tempChangeMap; void eclif_parse_LoadEndAck_pre(int *fdPtr __attribute__ ((unused)), struct map_session_data *sd) { + if (!sd) + return; sd->state.warp_clean = 0; tempChangeMap = sd->state.changemap; } @@ -1008,8 +1062,11 @@ void eclif_parse_LoadEndAck_post(int *fdPtr __attribute__ ((unused)), map_alwaysVisible_send(sd); } -void eclif_changelook2(struct block_list *bl, int type, int val, - struct item_data *id, int n) +void eclif_changelook2(struct block_list *bl, + int type, + int val, + struct item_data *id, + int n) { struct map_session_data* sd; struct status_change* sc; @@ -1142,9 +1199,12 @@ static inline int itemtype(const int type) } } -void eclif_getareachar_item(struct map_session_data *sd, struct flooritem_data *fitem) +void eclif_getareachar_item(struct map_session_data *sd, + struct flooritem_data *fitem) { int view; + if (!sd || !fitem) + return; int fd = sd->fd; struct SessionExt *data = session_get(fd); @@ -1177,6 +1237,8 @@ void eclif_dropflooritem(struct flooritem_data* fitem) char buf[28]; int view; + if (!fitem) + return; struct ItemdExt *itemData = itemd_get_by_item(&fitem->item_data); if (itemData) { diff --git a/src/emap/craft.c b/src/emap/craft.c index e8e2cdd..59ebfa0 100644 --- a/src/emap/craft.c +++ b/src/emap/craft.c @@ -154,6 +154,8 @@ bool craft_checkstr(TBL_PC *sd, const char *craftstr) struct craft_vardata *craft_str_to_craft(const char *craftstr) { + if (!craftstr) + return false; struct strutil_data *craftdata = strutil_split(craftstr, '|', craft_inventory_size + 1); if (!craftdata) return false; @@ -236,6 +238,8 @@ int str_to_craftvar(TBL_PC *sd, const char *craftstr) void craft_dump(TBL_PC *sd, const int id) { struct craft_vardata *craft = idb_get(craftvar_db, id); + if (!sd) + return; if (!craft) { ShowError("Craft object with id %d not exists.\n", id); @@ -312,6 +316,8 @@ struct craft_slot *craft_get_slot(const int id, const int slot) bool craft_validate(TBL_PC *sd, const int id) { struct craft_vardata *craft = idb_get(craftvar_db, id); + if (!sd) + return false; if (!craft) { ShowError("Craft object with id %d not exists.\n", id); @@ -364,6 +370,8 @@ static int find_inventory_item(TBL_PC *sd, const int amount) { int i; + if (!sd) + return -1; for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid == id && @@ -380,6 +388,8 @@ static int find_inventory_equipped_item(TBL_PC *sd, const int id) { int i; + if (!sd) + return -1; for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid == id && @@ -396,6 +406,8 @@ static int find_local_inventory_item(struct item_pair *local_inventory, const int id) { int i; + if (!local_inventory) + return -1; for (i = 0; i < MAX_INVENTORY; i++) { struct item_pair *pair = &local_inventory[i]; @@ -413,6 +425,8 @@ static bool check_items_collection(struct item_pair *local_inventory, { int len = VECTOR_LENGTH(*vector); int i; + if (!local_inventory) + return false; if (len > 0) { for (i = 0; i < len; i ++) @@ -467,6 +481,8 @@ static bool check_skills(TBL_PC *sd, { int len = VECTOR_LENGTH(*vector); int i; + if (!sd) + return false; if (len > 0) { for (i = 0; i < len; i ++) @@ -487,6 +503,8 @@ static bool check_quests(TBL_PC *sd, { int len = VECTOR_LENGTH(*vector); int i; + if (!sd) + return false; if (len > 0) { for (i = 0; i < len; i ++) @@ -508,6 +526,8 @@ static bool check_inventories(TBL_PC *sd, struct craft_db_entry *entry, struct item_pair *craft_inventory) { + if (!entry || !craft_inventory) + return false; int inv_count = VECTOR_LENGTH(entry->inventories); bool correct = true; @@ -543,6 +563,8 @@ static void simplify_craftvar(TBL_PC *sd, { int i; + if (!craft || !craft_inventory) + return false; // combine different slots from inventory var into one slot with id and amount for (i = 0; i < craft_inventory_size; i ++) { @@ -571,6 +593,8 @@ static void init_inventory_copy(TBL_PC *sd, struct item_pair *local_inventory) { int f; + if (!sd || !local_inventory) + return; for (f = 0; f < MAX_INVENTORY; f ++) { const int id = sd->status.inventory[f].nameid; @@ -596,6 +620,8 @@ static bool apply_craft_inventory(struct craft_db_inventory *entry_inventory, struct item_pair *local_inventory) { int f; + if (!entry_inventory || !craft || !local_inventory) + return false; for (f = 0; f < craft_inventory_size; f ++) { struct item_pair *entryItem = &entry_inventory->items[f]; @@ -713,6 +739,8 @@ int craft_find_entry(TBL_PC *sd, static bool craft_delete_items(TBL_PC *sd, struct craft_items_collection *vector) { + if (!sd || !vector) + return false; int len = VECTOR_LENGTH(*vector); int i; if (len > 0) @@ -732,7 +760,8 @@ static bool craft_delete_items(TBL_PC *sd, static bool craft_create_items(TBL_PC *sd, struct craft_db_entry *entry) { - // +++ for now used 0 index, but need select random + if (!sd || !entry) + return false; const int vars = VECTOR_LENGTH(entry->create_items); struct craft_items_collection *vector = &VECTOR_INDEX(entry->create_items, (rand() % (vars * 10)) / 10); @@ -805,10 +834,12 @@ bool craft_use(TBL_PC *sd, const int id) { struct craft_vardata *craft = idb_get(craftvar_db, id); + if (!sd) + return false; if (!craft) { ShowError("Craft object with id %d not exists.\n", id); - return -1; + return false; } struct craft_db_entry *entry = idb_get(craftconf_db, craft->entry_id); if (!entry) diff --git a/src/emap/craftconf.c b/src/emap/craftconf.c index ecab0ac..f4e52bd 100644 --- a/src/emap/craftconf.c +++ b/src/emap/craftconf.c @@ -77,7 +77,7 @@ static int craft_get_item_id(struct craft_db_entry *entry, const char *const name, const char *const fieldName) { - if (!strcmp(name, "Empty")) + if (!strcmp(name, "Empty") || !entry || !errorMessage) return 0; struct item_data* id = itemdb->search_name(name); @@ -94,7 +94,7 @@ static void craft_read_source_inventory(struct craft_db_entry *entry, { int i32; int i = 0; - if (!tt || !config_setting_is_group(tt)) + if (!entry || !tt || !config_setting_is_group(tt)) return; struct config_setting_t *item; @@ -139,7 +139,7 @@ static void craft_read_create_items(struct craft_db_entry *entry, { int i32; int i = 0; - if (!tt || !config_setting_is_group(tt)) + if (!entry || !tt || !config_setting_is_group(tt)) return; struct config_setting_t *item; @@ -190,7 +190,7 @@ static void craft_read_items_collection(struct craft_db_entry *entry, { int i32; int i = 0; - if (!t) + if (!entry || !t || !vector) return; struct config_setting_t *tt = libconfig->setting_get_member(t, fieldName); diff --git a/src/emap/data/mapd.c b/src/emap/data/mapd.c index e7f7ee4..52440d7 100644 --- a/src/emap/data/mapd.c +++ b/src/emap/data/mapd.c @@ -19,6 +19,9 @@ struct MapdExt *mapd_get(int m) { + if (m < 0 || m >= map->count) + return NULL; + struct map_data *md = &map->list[m]; struct MapdExt *data = getFromMAPD(md, 0); if (!data) diff --git a/src/emap/data/mobd.c b/src/emap/data/mobd.c index 0df31e7..e3a6c34 100644 --- a/src/emap/data/mobd.c +++ b/src/emap/data/mobd.c @@ -34,7 +34,7 @@ struct MobdExt *mobd_get(struct mob_db *md) struct MobdExt *mobd_get_by_mob(TBL_MOB *md) { - if (!mob) + if (!md) return NULL; return mobd_get(mob->db_data[md->class_]); diff --git a/src/emap/data/session.c b/src/emap/data/session.c index dea86e6..33ddb41 100644 --- a/src/emap/data/session.c +++ b/src/emap/data/session.c @@ -19,6 +19,8 @@ struct SessionExt *session_get(int fd) { + if (fd < 0) + return NULL; struct SessionExt *data = getFromSession(sockt->session[fd], 0); if (!data) { diff --git a/src/emap/horse.c b/src/emap/horse.c index f56926f..90c736e 100644 --- a/src/emap/horse.c +++ b/src/emap/horse.c @@ -21,7 +21,7 @@ void horse_add_bonus(TBL_PC *sd) { struct SessionExt *data = session_get_bysd(sd); - if (!data || data->mount == 0) + if (!sd || !data || data->mount == 0) return; struct status_data *bstatus = &sd->base_status; diff --git a/src/emap/lang.c b/src/emap/lang.c index 60259da..2cd838e 100644 --- a/src/emap/lang.c +++ b/src/emap/lang.c @@ -205,6 +205,8 @@ const char* lang_pctrans(const char *str, TBL_PC *sd) int lang_getId(const char *str) { + if (!str) + return -1; char *str1 = aStrdup(str); char *str2 = NULL; int f; diff --git a/src/emap/map.c b/src/emap/map.c index 7e43f8b..4392132 100644 --- a/src/emap/map.c +++ b/src/emap/map.c @@ -79,7 +79,7 @@ int emap_addflooritem_post(int retVal, if (fitem->cleartimer != INVALID_TIMER) { int timeout = battle->bc->flooritem_lifetime; - struct ItemdExt *data = itemd_get_by_item(item); + struct ItemdExt *data = itemd_get_by_item(item); if (data) timeout = data->floorLifeTime; timer->delete(fitem->cleartimer, map->clearflooritem_timer); @@ -184,6 +184,8 @@ void emap_online_list(int fd) static int getWalkMask(const struct block_list *bl) { int walkMask = 0; + if (!bl) + return 0; if (bl->type == BL_NPC) { TBL_NPC *nd = (TBL_NPC *)bl; @@ -367,8 +369,12 @@ void emap_setgatcell2(int16 m, int16 x, int16 y, int gat) { int j; - if (m < 0 || m >= map->count || - x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys) + if (m < 0 || + m >= map->count || + x < 0 || + x >= map->list[m].xs || + y < 0 || + y >= map->list[m].ys) { return; } diff --git a/src/emap/npc.c b/src/emap/npc.c index 1fd3328..f4cb0f2 100644 --- a/src/emap/npc.c +++ b/src/emap/npc.c @@ -22,8 +22,13 @@ #include "emap/struct/npcdext.h" #include "emap/npc.h" -void enpc_parse_unknown_mapflag(const char *name, const char *w3, const char *w4, const char* start, - const char* buffer, const char* filepath, int *retval) +void enpc_parse_unknown_mapflag(const char *name, + const char *w3, + const char *w4, + const char* start, + const char* buffer, + const char* filepath, + int *retval) { if (!strcmpi(w3, "invisible")) { diff --git a/src/emap/packets_struct.h b/src/emap/packets_struct.h index 52b0dc5..1d218b5 100644 --- a/src/emap/packets_struct.h +++ b/src/emap/packets_struct.h @@ -27,222 +27,222 @@ #include "common/mmo.h" struct packet_idle_unit_old { - short PacketType; + short PacketType; #if PACKETVER >= 20091103 - short PacketLength; - unsigned char objecttype; + short PacketLength; + unsigned char objecttype; #endif //#if PACKETVER >= 20131223 -// unsigned int AID; +// unsigned int AID; //#endif - unsigned int GID; - short speed; - short bodyState; - short healthState; + unsigned int GID; + short speed; + short bodyState; + short healthState; #if PACKETVER < 20080102 - short effectState; + short effectState; #else - int effectState; + int effectState; #endif - short job; - short head; + short job; + short head; #if PACKETVER < 7 - short weapon; + short weapon; #else - int weapon; + int weapon; #endif - short accessory; + short accessory; #if PACKETVER < 7 - short shield; + short shield; #endif - short accessory2; - short accessory3; - short headpalette; - short bodypalette; - short headDir; + short accessory2; + short accessory3; + short headpalette; + short bodypalette; + short headDir; #if PACKETVER >= 20101124 - short robe; + short robe; #endif - unsigned int GUID; - short GEmblemVer; - short honor; + unsigned int GUID; + short GEmblemVer; + short honor; #if PACKETVER > 7 - int virtue; + int virtue; #else - short virtue; -#endif - uint8 isPKModeON; - unsigned char sex; - unsigned char PosDir[3]; - unsigned char xSize; - unsigned char ySize; - unsigned char state; - short clevel; + short virtue; +#endif + uint8 isPKModeON; + unsigned char sex; + unsigned char PosDir[3]; + unsigned char xSize; + unsigned char ySize; + unsigned char state; + short clevel; #if PACKETVER >= 20080102 - short font; + short font; #endif #if PACKETVER >= 20120221 - int maxHP; - int HP; - unsigned char isBoss; + int maxHP; + int HP; + unsigned char isBoss; #endif #if PACKETVER >= 20150513 - short body; + short body; #endif } __attribute__((packed)); struct packet_spawn_unit_old { - short PacketType; + short PacketType; #if PACKETVER >= 20091103 - short PacketLength; - unsigned char objecttype; + short PacketLength; + unsigned char objecttype; #endif //#if PACKETVER >= 20131223 -// unsigned int AID; +// unsigned int AID; //#endif - unsigned int GID; - short speed; - short bodyState; - short healthState; + unsigned int GID; + short speed; + short bodyState; + short healthState; #if PACKETVER < 20080102 - short effectState; + short effectState; #else - int effectState; + int effectState; #endif - short job; - short head; + short job; + short head; #if PACKETVER < 7 - short weapon; + short weapon; #else - int weapon; + int weapon; #endif - short accessory; + short accessory; #if PACKETVER < 7 - short shield; + short shield; #endif - short accessory2; - short accessory3; - short headpalette; - short bodypalette; - short headDir; + short accessory2; + short accessory3; + short headpalette; + short bodypalette; + short headDir; #if PACKETVER >= 20101124 - short robe; + short robe; #endif - unsigned int GUID; - short GEmblemVer; - short honor; + unsigned int GUID; + short GEmblemVer; + short honor; #if PACKETVER > 7 - int virtue; + int virtue; #else - short virtue; -#endif - uint8 isPKModeON; - unsigned char sex; - unsigned char PosDir[3]; - unsigned char xSize; - unsigned char ySize; - short clevel; + short virtue; +#endif + uint8 isPKModeON; + unsigned char sex; + unsigned char PosDir[3]; + unsigned char xSize; + unsigned char ySize; + short clevel; #if PACKETVER >= 20080102 - short font; + short font; #endif #if PACKETVER >= 20120221 - int maxHP; - int HP; - unsigned char isBoss; + int maxHP; + int HP; + unsigned char isBoss; #endif #if PACKETVER >= 20150513 - short body; + short body; #endif } __attribute__((packed)); struct packet_unit_walking_old { - short PacketType; + short PacketType; #if PACKETVER >= 20091103 - short PacketLength; + short PacketLength; #endif #if PACKETVER > 20071106 - unsigned char objecttype; + unsigned char objecttype; #endif //#if PACKETVER >= 20131223 -// unsigned int AID; +// unsigned int AID; //#endif - unsigned int GID; - short speed; - short bodyState; - short healthState; + unsigned int GID; + short speed; + short bodyState; + short healthState; #if PACKETVER < 7 - short effectState; + short effectState; #else - int effectState; + int effectState; #endif - short job; - short head; + short job; + short head; #if PACKETVER < 7 - short weapon; + short weapon; #else - int weapon; + int weapon; #endif - short accessory; - unsigned int moveStartTime; + short accessory; + unsigned int moveStartTime; #if PACKETVER < 7 - short shield; + short shield; #endif - short accessory2; - short accessory3; - short headpalette; - short bodypalette; - short headDir; + short accessory2; + short accessory3; + short headpalette; + short bodypalette; + short headDir; #if PACKETVER >= 20101124 - short robe; + short robe; #endif - unsigned int GUID; - short GEmblemVer; - short honor; + unsigned int GUID; + short GEmblemVer; + short honor; #if PACKETVER > 7 - int virtue; + int virtue; #else - short virtue; -#endif - uint8 isPKModeON; - unsigned char sex; - unsigned char MoveData[6]; - unsigned char xSize; - unsigned char ySize; - short clevel; + short virtue; +#endif + uint8 isPKModeON; + unsigned char sex; + unsigned char MoveData[6]; + unsigned char xSize; + unsigned char ySize; + short clevel; #if PACKETVER >= 20080102 - short font; + short font; #endif #if PACKETVER >= 20120221 - int maxHP; - int HP; - unsigned char isBoss; + int maxHP; + int HP; + unsigned char isBoss; #endif #if PACKETVER >= 20150513 - short body; + short body; #endif } __attribute__((packed)); struct packet_damage_old { - short PacketType; - unsigned int GID; - unsigned int targetGID; - unsigned int startTime; - int attackMT; - int attackedMT; + short PacketType; + unsigned int GID; + unsigned int targetGID; + unsigned int startTime; + int attackMT; + int attackedMT; #if PACKETVER < 20071113 - short damage; + short damage; #else - int damage; + int damage; #endif //#if PACKETVER >= 20131223 -// unsigned char is_sp_damaged; +// unsigned char is_sp_damaged; //#endif - short count; - unsigned char action; + short count; + unsigned char action; #if PACKETVER < 20071113 - short leftDamage; + short leftDamage; #else - int leftDamage; + int leftDamage; #endif } __attribute__((packed)); diff --git a/src/emap/pc.c b/src/emap/pc.c index 1c7c74e..c7203d0 100644 --- a/src/emap/pc.c +++ b/src/emap/pc.c @@ -94,7 +94,7 @@ void epc_equipitem_pos(TBL_PC *sd, struct item_data *id, int *nPtr, int *posPtr) hookStop(); - if (!id) + if (!id || !sd) return; if (pos & (EQP_HAND_R|EQP_SHADOW_WEAPON)) @@ -445,6 +445,8 @@ bool epc_can_insert_card_into_post(bool retVal, struct map_session_data* sd, int f; if (retVal) { + if (!sd) + return retVal; struct ItemdExt *data = itemd_get(sd->inventory_data[*idx_equip]); if (!data || !data->allowedCards[0].id) // allow cards if AllowedCards list is empty return retVal; @@ -484,7 +486,7 @@ static int tempAmount = 0; int epc_dropitem_pre(struct map_session_data *sd, int *nPtr, int *amountPtr) { const int n = *nPtr; - if (n < 0 || n >= MAX_INVENTORY) + if (!sd || n < 0 || n >= MAX_INVENTORY) { tempN = 0; tempId = 0; @@ -542,8 +544,11 @@ int epc_takeitem_post(int retVal, struct map_session_data *sd, struct flooritem_ int epc_insert_card_pre(struct map_session_data* sd, int *idx_card, int *idx_equip) { - if (!sd || *idx_equip < 0 || *idx_equip >= MAX_INVENTORY || - *idx_card < 0 || *idx_card >= MAX_INVENTORY) + if (!sd || + *idx_equip < 0 || + *idx_equip >= MAX_INVENTORY || + *idx_card < 0 || + *idx_card >= MAX_INVENTORY) { tempN = 0; tempId = 0; diff --git a/src/emap/send.c b/src/emap/send.c index f0d7b66..8a5c5a3 100644 --- a/src/emap/send.c +++ b/src/emap/send.c @@ -85,6 +85,8 @@ void send_changelook(struct map_session_data* sd, struct map_session_data* sd2, { struct SessionExt *tdata = session_get_bysd(sd2); int i; + if (!sd) + return; //ShowWarning("equip: for type %d = %d\n", type, val); if (!tdata || tdata->clientVersion < 9) { @@ -318,6 +320,8 @@ void send_slave_say(TBL_PC *sd, const char *const name, const char *const message) { + if (!sd || !message) + return; const int len = 24 + 7 + strlen(message); char *buf = NULL; CREATE(buf, char, len); @@ -343,6 +347,8 @@ void send_online_list(int fd, const char *buf, unsigned size) void send_client_command(TBL_PC *sd, const char *const command) { + if (!command) + return; struct SessionExt *data = session_get_bysd(sd); if (!data || data->clientVersion < 8) return; @@ -370,7 +376,7 @@ void send_changelook2(struct map_session_data* sd, struct block_list *bl, int id WBUFW(buf, 9) = val2; clif->send(buf, 11, bl, target); WBUFW(buf, 0) = 0xb17; - if (data) + if (data && sd) { //ShowWarning("equip: for type %d\n", type); for (i = 0; i < data->slot; i++ ) diff --git a/src/emap/status.c b/src/emap/status.c index 893339a..2463254 100644 --- a/src/emap/status.c +++ b/src/emap/status.c @@ -94,6 +94,9 @@ int estatus_calc_pc_additional(struct map_session_data* sd, hookStop(); + if (!sd) + return 0; + for (f = 0; f < MAX_INVENTORY; f ++) { struct item_data *const item = sd->inventory_data[f]; diff --git a/src/emap/utils/formatutils.c b/src/emap/utils/formatutils.c index f81a5c0..57f27cc 100644 --- a/src/emap/utils/formatutils.c +++ b/src/emap/utils/formatutils.c @@ -26,6 +26,9 @@ int format_sub(struct script_state* st, int translate) { + if (!st) + return 0; + TBL_PC *sd = NULL; if (translate) sd = script->rid2sd(st); |