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-rw-r--r--src/emap/clif.c4
-rw-r--r--src/emap/pc.c6
2 files changed, 9 insertions, 1 deletions
diff --git a/src/emap/clif.c b/src/emap/clif.c
index 11b542f..ee5e838 100644
--- a/src/emap/clif.c
+++ b/src/emap/clif.c
@@ -238,6 +238,8 @@ static void eclif_send_additional_slots(TBL_PC* sd, TBL_PC* sd2)
equipPos(EQI_COSTUME_LOW, 15);
equipPos(EQI_COSTUME_GARMENT, 16);
equipPos(EQI_ARMOR, 17);
+ equipPos(EQI_ACC_R, 18);
+ equipPos(EQI_ACC_L, 19);
//skipping SHADOW slots
}
@@ -276,6 +278,8 @@ static void eclif_send_additional_slots2(struct block_list *bl)
equipPos2(EQI_COSTUME_LOW, 15);
equipPos2(EQI_COSTUME_GARMENT, 16);
equipPos2(EQI_ARMOR, 17);
+ equipPos2(EQI_ACC_R, 18);
+ equipPos2(EQI_ACC_L, 19);
//skipping SHADOW slots
}
diff --git a/src/emap/pc.c b/src/emap/pc.c
index ae66edd..95230d5 100644
--- a/src/emap/pc.c
+++ b/src/emap/pc.c
@@ -143,8 +143,10 @@ void epc_equipitem_pos(TBL_PC *sd, struct item_data *id, int *nPtr, int *posPtr)
equipPos2(EQP_COSTUME_HEAD_LOW, 15);
equipPos2(EQP_COSTUME_GARMENT, 16);
equipPos2(EQP_ARMOR, 17);
- //skipping SHADOW slots
+ equipPos2(EQP_ACC_R, 18);
+ equipPos2(EQP_ACC_L, 19);
+ //skipping SHADOW slots
}
#undef equipPos
@@ -199,6 +201,8 @@ void epc_unequipitem_pos(TBL_PC *sd,
unequipPos2(EQP_COSTUME_HEAD_LOW, 15);
unequipPos2(EQP_COSTUME_GARMENT, 16);
unequipPos2(EQP_ARMOR, 17);
+ unequipPos2(EQP_ACC_R, 18);
+ unequipPos2(EQP_ACC_L, 19);
//skipping SHADOW slots
}