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author | Andrei Karas <akaras@inbox.ru> | 2016-09-03 18:38:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-09-03 18:38:32 +0300 |
commit | c558e3645f5154ee001e5ba8b295556316356ab0 (patch) | |
tree | 934ddc944e4f62390b62e3136c8c84d0e1a0ce66 /src/emap/struct/itemdext.h | |
parent | 211787e349e0249fc032b3b51f8649af613f5ecf (diff) | |
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Add support for MinRange in item_db.
If weapon used on range smaller than MinRange, weapon not attacking.
Diffstat (limited to 'src/emap/struct/itemdext.h')
-rw-r--r-- | src/emap/struct/itemdext.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/emap/struct/itemdext.h b/src/emap/struct/itemdext.h index 9a428ba..f30d94c 100644 --- a/src/emap/struct/itemdext.h +++ b/src/emap/struct/itemdext.h @@ -34,6 +34,8 @@ struct ItemdExt int unequipEffect; int unequipFailEffect; + int minRange; + VECTOR_DECL(int) allowedAmmo; VECTOR_DECL(struct ItemCardExt) allowedCards; struct script_code *dropScript; |