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authorAndrei Karas <akaras@inbox.ru>2016-03-30 21:10:18 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-30 21:10:18 +0300
commit2c9c1e2eb8e74a6f8d9765993365648555ddf9b0 (patch)
treeb2f83e8dda892954898205526bd0d4796ba52641 /src/emap/clif.c
parentb826af28255cbd69318929aeb06b4164feed5588 (diff)
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Add missing checks.
Diffstat (limited to 'src/emap/clif.c')
-rw-r--r--src/emap/clif.c620
1 files changed, 341 insertions, 279 deletions
diff --git a/src/emap/clif.c b/src/emap/clif.c
index 9cf2c76..ba4a2b7 100644
--- a/src/emap/clif.c
+++ b/src/emap/clif.c
@@ -72,7 +72,7 @@ void eclif_quest_send_list(TBL_PC *sd)
void eclif_quest_add(TBL_PC *sd, struct quest *qd)
{
- if (!sd)
+ if (!sd || !qd)
{
hookStop();
return;
@@ -313,7 +313,7 @@ static void eclif_send_additional_slots2(struct block_list *bl)
void eclif_getareachar_unit_post(TBL_PC* sd, struct block_list *bl)
{
- if (!bl)
+ if (!bl || !sd)
return;
if (bl->type == BL_PC)
{
@@ -324,6 +324,8 @@ void eclif_getareachar_unit_post(TBL_PC* sd, struct block_list *bl)
bool eclif_spawn_post(bool retVal, struct block_list *bl)
{
+ if (!bl)
+ return retVal;
if (retVal == true && bl->type == BL_PC)
{
send_pc_info(bl, bl, AREA);
@@ -344,8 +346,10 @@ void eclif_authok_post(TBL_PC *sd)
send_mapmask(sd->fd, mask);
}
-void eclif_changemap_post(TBL_PC *sd, short *m,
- int *x __attribute__ ((unused)), int *y __attribute__ ((unused)))
+void eclif_changemap_post(TBL_PC *sd,
+ short *m,
+ int *x __attribute__ ((unused)),
+ int *y __attribute__ ((unused)))
{
if (!sd)
return;
@@ -354,7 +358,8 @@ void eclif_changemap_post(TBL_PC *sd, short *m,
send_mapmask(sd->fd, mask);
}
-void eclif_handle_invisible_map(struct block_list *bl, enum send_target target __attribute__ ((unused)))
+void eclif_handle_invisible_map(struct block_list *bl,
+ enum send_target target __attribute__ ((unused)))
{
if (!bl || bl->type != BL_PC)
return;
@@ -595,61 +600,69 @@ static int clif_setlevel_sub(int lv) {
return lv;
}
-static int clif_setlevel(struct block_list* bl) {
- int lv = status->get_lv(bl);
- nullpo_retr(0, bl);
- if( battle->bc->client_limit_unit_lv&bl->type )
- return clif_setlevel_sub(lv);
- if (bl->type == BL_NPC || bl->type == BL_PET)
- return 0;
- return lv;
+static int clif_setlevel(struct block_list* bl)
+{
+ int lv = status->get_lv(bl);
+ nullpo_retr(0, bl);
+ if (battle->bc->client_limit_unit_lv&bl->type)
+ return clif_setlevel_sub(lv);
+ if (bl->type == BL_NPC || bl->type == BL_PET)
+ return 0;
+ return lv;
}
//To identify disguised characters.
-static inline bool disguised(struct block_list* bl) {
- return (bool)( bl->type == BL_PC && ((TBL_PC*)bl)->disguise != -1 );
+static inline bool disguised(struct block_list* bl)
+{
+ return (bool)(bl &&
+ bl->type == BL_PC &&
+ ((TBL_PC*)bl)->disguise != -1);
}
-static inline void WBUFPOS(uint8* p, unsigned short pos, short x, short y, unsigned char dir) {
- p += pos;
- p[0] = (uint8)(x>>2);
- p[1] = (uint8)((x<<6) | ((y>>4)&0x3f));
- p[2] = (uint8)((y<<4) | (dir&0xf));
+static inline void WBUFPOS(uint8* p, unsigned short pos, short x, short y, unsigned char dir)
+{
+ p += pos;
+ p[0] = (uint8)(x >> 2);
+ p[1] = (uint8)((x << 6) | ((y >> 4) & 0x3f));
+ p[2] = (uint8)((y << 4) | (dir & 0xf));
}
// client-side: x0+=sx0*0.0625-0.5 and y0+=sy0*0.0625-0.5
-static inline void WBUFPOS2(uint8* p, unsigned short pos, short x0, short y0, short x1, short y1, unsigned char sx0, unsigned char sy0) {
- p += pos;
- p[0] = (uint8)(x0>>2);
- p[1] = (uint8)((x0<<6) | ((y0>>4)&0x3f));
- p[2] = (uint8)((y0<<4) | ((x1>>6)&0x0f));
- p[3] = (uint8)((x1<<2) | ((y1>>8)&0x03));
- p[4] = (uint8)y1;
- p[5] = (uint8)((sx0<<4) | (sy0&0x0f));
+static inline void WBUFPOS2(uint8* p, unsigned short pos, short x0, short y0, short x1, short y1, unsigned char sx0, unsigned char sy0)
+{
+ p += pos;
+ p[0] = (uint8)(x0>>2);
+ p[1] = (uint8)((x0<<6) | ((y0>>4)&0x3f));
+ p[2] = (uint8)((y0<<4) | ((x1>>6)&0x0f));
+ p[3] = (uint8)((x1<<2) | ((y1>>8)&0x03));
+ p[4] = (uint8)y1;
+ p[5] = (uint8)((sx0<<4) | (sy0&0x0f));
}
-static inline unsigned char clif_bl_type_old(struct block_list *bl) {
- nullpo_retr(0x1, bl);
- switch (bl->type) {
- case BL_PC: return (disguised(bl) && !pc->db_checkid(status->get_viewdata(bl)->class_))? 0x1:0x0; //PC_TYPE
- case BL_ITEM: return 0x2; //ITEM_TYPE
- case BL_SKILL: return 0x3; //SKILL_TYPE
- case BL_CHAT: return 0x4; //UNKNOWN_TYPE
- case BL_MOB: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE
- case BL_NPC: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x6; //NPC_EVT_TYPE
- case BL_PET: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE
- case BL_HOM: return 0x8; //NPC_HOM_TYPE
- case BL_MER: return 0x9; //NPC_MERSOL_TYPE
- case BL_ELEM: return 0xa; //NPC_ELEMENTAL_TYPE
- default: return 0x1; //NPC_TYPE
- }
+static inline unsigned char clif_bl_type_old(struct block_list *bl)
+{
+ nullpo_retr(0x1, bl);
+ switch (bl->type)
+ {
+ case BL_PC: return (disguised(bl) && !pc->db_checkid(status->get_viewdata(bl)->class_))? 0x1:0x0; //PC_TYPE
+ case BL_ITEM: return 0x2; //ITEM_TYPE
+ case BL_SKILL: return 0x3; //SKILL_TYPE
+ case BL_CHAT: return 0x4; //UNKNOWN_TYPE
+ case BL_MOB: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE
+ case BL_NPC: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x6; //NPC_EVT_TYPE
+ case BL_PET: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE
+ case BL_HOM: return 0x8; //NPC_HOM_TYPE
+ case BL_MER: return 0x9; //NPC_MERSOL_TYPE
+ case BL_ELEM: return 0xa; //NPC_ELEMENTAL_TYPE
+ default: return 0x1; //NPC_TYPE
+ }
}
//Modifies the type of damage according to status changes [Skotlex]
//Aegis data specifies that: 4 endure against single hit sources, 9 against multi-hit.
static inline int clif_calc_delay(int type, int div, int damage, int delay)
{
- return ( delay == 0 && damage > 0 ) ? ( div > 1 ? 9 : 4 ) : type;
+ return (delay == 0 && damage > 0) ? (div > 1 ? 9 : 4) : type;
}
// this function must be used only by clients version < 16
@@ -657,138 +670,150 @@ void eclif_set_unit_idle_old(struct block_list* bl,
struct map_session_data *tsd,
enum send_target target)
{
- struct map_session_data* sd;
- struct status_change* sc = status->get_sc(bl);
- struct view_data* vd = status->get_viewdata(bl);
- struct packet_idle_unit_old p;
- int g_id = status->get_guild_id(bl);
-
- nullpo_retv(bl);
-
- sd = BL_CAST(BL_PC, bl);
-
- p.PacketType = 0x915;
- p.PacketLength = sizeof(p);
- p.objecttype = clif_bl_type_old(bl);
-// p.AID = bl->id;
-// p.GID = (sd) ? sd->status.char_id : 0; // CCODE
- p.GID = bl->id;
- p.speed = status->get_speed(bl);
- p.bodyState = (sc) ? sc->opt1 : 0;
- p.healthState = (sc) ? sc->opt2 : 0;
- p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
- p.job = vd->class_;
- p.head = vd->hair_style;
- p.weapon = vd->weapon;
- p.accessory = vd->head_bottom;
- p.accessory2 = vd->head_top;
- p.accessory3 = vd->head_mid;
- if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS ) { //The hell, why flags work like this?
- p.accessory = status->get_emblem_id(bl);
- p.accessory2 = GetWord(g_id, 1);
- p.accessory3 = GetWord(g_id, 0);
- }
- p.headpalette = vd->hair_color;
- p.bodypalette = vd->cloth_color;
- p.headDir = (sd)? sd->head_dir : 0;
- p.robe = vd->robe;
- p.GUID = g_id;
- p.GEmblemVer = status->get_emblem_id(bl);
- p.honor = (sd) ? sd->status.manner : 0;
- p.virtue = (sc) ? sc->opt3 : 0;
- p.isPKModeON = (sd && sd->status.karma) ? 1 : 0;
- p.sex = vd->sex;
- WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl));
- p.xSize = p.ySize = (sd) ? 5 : 0;
- p.state = vd->dead_sit;
- p.clevel = clif_setlevel(bl);
- p.font = (sd) ? sd->status.font : 0;
- if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) {
- p.maxHP = status_get_max_hp(bl);
- p.HP = status_get_hp(bl);
- p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0;
- } else {
- p.maxHP = -1;
- p.HP = -1;
- p.isBoss = 0;
- }
+ struct map_session_data* sd;
+ struct status_change* sc = status->get_sc(bl);
+ struct view_data* vd = status->get_viewdata(bl);
+ struct packet_idle_unit_old p;
+ int g_id = status->get_guild_id(bl);
- clif->send(&p,sizeof(p),tsd?&tsd->bl:bl,target);
+ nullpo_retv(bl);
- if( disguised(bl) ) {
- p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
- p.GID = -bl->id;
- clif->send(&p,sizeof(p),bl,SELF);
- }
+ sd = BL_CAST(BL_PC, bl);
+
+ p.PacketType = 0x915;
+ p.PacketLength = sizeof(p);
+ p.objecttype = clif_bl_type_old(bl);
+// p.AID = bl->id;
+// p.GID = (sd) ? sd->status.char_id : 0; // CCODE
+ p.GID = bl->id;
+ p.speed = status->get_speed(bl);
+ p.bodyState = (sc) ? sc->opt1 : 0;
+ p.healthState = (sc) ? sc->opt2 : 0;
+ p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
+ p.job = vd->class_;
+ p.head = vd->hair_style;
+ p.weapon = vd->weapon;
+ p.accessory = vd->head_bottom;
+ p.accessory2 = vd->head_top;
+ p.accessory3 = vd->head_mid;
+ if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS)
+ { //The hell, why flags work like this?
+ p.accessory = status->get_emblem_id(bl);
+ p.accessory2 = GetWord(g_id, 1);
+ p.accessory3 = GetWord(g_id, 0);
+ }
+ p.headpalette = vd->hair_color;
+ p.bodypalette = vd->cloth_color;
+ p.headDir = (sd)? sd->head_dir : 0;
+ p.robe = vd->robe;
+ p.GUID = g_id;
+ p.GEmblemVer = status->get_emblem_id(bl);
+ p.honor = (sd) ? sd->status.manner : 0;
+ p.virtue = (sc) ? sc->opt3 : 0;
+ p.isPKModeON = (sd && sd->status.karma) ? 1 : 0;
+ p.sex = vd->sex;
+ WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl));
+ p.xSize = p.ySize = (sd) ? 5 : 0;
+ p.state = vd->dead_sit;
+ p.clevel = clif_setlevel(bl);
+ p.font = (sd) ? sd->status.font : 0;
+ if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl))
+ {
+ p.maxHP = status_get_max_hp(bl);
+ p.HP = status_get_hp(bl);
+ p.isBoss = (((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss) ? 1 : 0;
+ }
+ else
+ {
+ p.maxHP = -1;
+ p.HP = -1;
+ p.isBoss = 0;
+ }
+
+ clif->send(&p,sizeof(p), tsd ? &tsd->bl : bl, target);
+
+ if (disguised(bl))
+ {
+ p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
+ p.GID = -bl->id;
+ clif->send(&p,sizeof(p),bl,SELF);
+ }
}
void eclif_spawn_unit_old(struct block_list* bl, enum send_target target)
{
- struct map_session_data* sd;
- struct status_change* sc = status->get_sc(bl);
- struct view_data* vd = status->get_viewdata(bl);
- struct packet_spawn_unit_old p;
- int g_id = status->get_guild_id(bl);
-
- nullpo_retv(bl);
-
- sd = BL_CAST(BL_PC, bl);
-
- p.PacketType = 0x90f;
- p.PacketLength = sizeof(p);
- p.objecttype = clif_bl_type_old(bl);
-// p.AID = bl->id;
-// p.GID = (sd) ? sd->status.char_id : 0; // CCODE
- p.GID = bl->id;
- p.speed = status->get_speed(bl);
- p.bodyState = (sc) ? sc->opt1 : 0;
- p.healthState = (sc) ? sc->opt2 : 0;
- p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
- p.job = vd->class_;
- p.head = vd->hair_style;
- p.weapon = vd->weapon;
- p.accessory = vd->head_bottom;
- p.accessory2 = vd->head_top;
- p.accessory3 = vd->head_mid;
- if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS ) { //The hell, why flags work like this?
- p.accessory = status->get_emblem_id(bl);
- p.accessory2 = GetWord(g_id, 1);
- p.accessory3 = GetWord(g_id, 0);
- }
- p.headpalette = vd->hair_color;
- p.bodypalette = vd->cloth_color;
- p.headDir = (sd)? sd->head_dir : 0;
- p.robe = vd->robe;
- p.GUID = g_id;
- p.GEmblemVer = status->get_emblem_id(bl);
- p.honor = (sd) ? sd->status.manner : 0;
- p.virtue = (sc) ? sc->opt3 : 0;
- p.isPKModeON = (sd && sd->status.karma) ? 1 : 0;
- p.sex = vd->sex;
- WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl));
- p.xSize = p.ySize = (sd) ? 5 : 0;
- p.clevel = clif_setlevel(bl);
- p.font = (sd) ? sd->status.font : 0;
- if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) {
- p.maxHP = status_get_max_hp(bl);
- p.HP = status_get_hp(bl);
- p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0;
- } else {
- p.maxHP = -1;
- p.HP = -1;
- p.isBoss = 0;
- }
- if( disguised(bl) ) {
- nullpo_retv(sd);
- if( sd->status.class_ != sd->disguise )
- clif->send(&p,sizeof(p),bl,target);
- p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
- p.GID = -bl->id;
- clif->send(&p,sizeof(p),bl,SELF);
- } else
- clif->send(&p,sizeof(p),bl,target);
+ struct map_session_data* sd;
+ struct status_change* sc = status->get_sc(bl);
+ struct view_data* vd = status->get_viewdata(bl);
+ struct packet_spawn_unit_old p;
+ int g_id = status->get_guild_id(bl);
+
+ nullpo_retv(bl);
+ sd = BL_CAST(BL_PC, bl);
+
+ p.PacketType = 0x90f;
+ p.PacketLength = sizeof(p);
+ p.objecttype = clif_bl_type_old(bl);
+// p.AID = bl->id;
+// p.GID = (sd) ? sd->status.char_id : 0; // CCODE
+ p.GID = bl->id;
+ p.speed = status->get_speed(bl);
+ p.bodyState = (sc) ? sc->opt1 : 0;
+ p.healthState = (sc) ? sc->opt2 : 0;
+ p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
+ p.job = vd->class_;
+ p.head = vd->hair_style;
+ p.weapon = vd->weapon;
+ p.accessory = vd->head_bottom;
+ p.accessory2 = vd->head_top;
+ p.accessory3 = vd->head_mid;
+ if (bl->type == BL_NPC && vd->class_ == FLAG_CLASS)
+ { //The hell, why flags work like this?
+ p.accessory = status->get_emblem_id(bl);
+ p.accessory2 = GetWord(g_id, 1);
+ p.accessory3 = GetWord(g_id, 0);
+ }
+ p.headpalette = vd->hair_color;
+ p.bodypalette = vd->cloth_color;
+ p.headDir = (sd)? sd->head_dir : 0;
+ p.robe = vd->robe;
+ p.GUID = g_id;
+ p.GEmblemVer = status->get_emblem_id(bl);
+ p.honor = (sd) ? sd->status.manner : 0;
+ p.virtue = (sc) ? sc->opt3 : 0;
+ p.isPKModeON = (sd && sd->status.karma) ? 1 : 0;
+ p.sex = vd->sex;
+ WBUFPOS(&p.PosDir[0],0,bl->x,bl->y,unit->getdir(bl));
+ p.xSize = p.ySize = (sd) ? 5 : 0;
+ p.clevel = clif_setlevel(bl);
+ p.font = (sd) ? sd->status.font : 0;
+ if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl))
+ {
+ p.maxHP = status_get_max_hp(bl);
+ p.HP = status_get_hp(bl);
+ p.isBoss = (((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss) ? 1 : 0;
+ }
+ else
+ {
+ p.maxHP = -1;
+ p.HP = -1;
+ p.isBoss = 0;
+ }
+ if (disguised(bl))
+ {
+ nullpo_retv(sd);
+ if (sd->status.class_ != sd->disguise)
+ clif->send(&p, sizeof(p), bl, target);
+ p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
+ p.GID = -bl->id;
+ clif->send(&p, sizeof(p), bl, SELF);
+ }
+ else
+ {
+ clif->send(&p, sizeof(p), bl, target);
+ }
}
void eclif_set_unit_walking_old(struct block_list* bl,
@@ -796,65 +821,69 @@ void eclif_set_unit_walking_old(struct block_list* bl,
struct unit_data* ud,
enum send_target target)
{
- struct map_session_data* sd;
- struct status_change* sc = status->get_sc(bl);
- struct view_data* vd = status->get_viewdata(bl);
- struct packet_unit_walking_old p;
- int g_id = status->get_guild_id(bl);
-
- nullpo_retv(bl);
- nullpo_retv(ud);
-
- sd = BL_CAST(BL_PC, bl);
-
- p.PacketType = 0x914;
- p.PacketLength = sizeof(p);
- p.objecttype = clif_bl_type_old(bl);
-// p.AID = bl->id;
-// p.GID = (tsd) ? tsd->status.char_id : 0; // CCODE
- p.GID = bl->id;
- p.speed = status->get_speed(bl);
- p.bodyState = (sc) ? sc->opt1 : 0;
- p.healthState = (sc) ? sc->opt2 : 0;
- p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
- p.job = vd->class_;
- p.head = vd->hair_style;
- p.weapon = vd->weapon;
- p.accessory = vd->head_bottom;
- p.moveStartTime = (unsigned int)timer->gettick();
- p.accessory2 = vd->head_top;
- p.accessory3 = vd->head_mid;
- p.headpalette = vd->hair_color;
- p.bodypalette = vd->cloth_color;
- p.headDir = (sd)? sd->head_dir : 0;
- p.robe = vd->robe;
- p.GUID = g_id;
- p.GEmblemVer = status->get_emblem_id(bl);
- p.honor = (sd) ? sd->status.manner : 0;
- p.virtue = (sc) ? sc->opt3 : 0;
- p.isPKModeON = (sd && sd->status.karma) ? 1 : 0;
- p.sex = vd->sex;
- WBUFPOS2(&p.MoveData[0],0,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
- p.xSize = p.ySize = (sd) ? 5 : 0;
- p.clevel = clif_setlevel(bl);
- p.font = (sd) ? sd->status.font : 0;
- if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl)) {
- p.maxHP = status_get_max_hp(bl);
- p.HP = status_get_hp(bl);
- p.isBoss = ( ((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss ) ? 1 : 0;
- } else {
- p.maxHP = -1;
- p.HP = -1;
- p.isBoss = 0;
- }
+ struct map_session_data* sd;
+ struct status_change* sc = status->get_sc(bl);
+ struct view_data* vd = status->get_viewdata(bl);
+ struct packet_unit_walking_old p;
+ int g_id = status->get_guild_id(bl);
- clif->send(&p,sizeof(p),tsd?&tsd->bl:bl,target);
+ nullpo_retv(bl);
+ nullpo_retv(ud);
- if( disguised(bl) ) {
- p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
- p.GID = -bl->id;
- clif->send(&p,sizeof(p),bl,SELF);
- }
+ sd = BL_CAST(BL_PC, bl);
+
+ p.PacketType = 0x914;
+ p.PacketLength = sizeof(p);
+ p.objecttype = clif_bl_type_old(bl);
+// p.AID = bl->id;
+// p.GID = (tsd) ? tsd->status.char_id : 0; // CCODE
+ p.GID = bl->id;
+ p.speed = status->get_speed(bl);
+ p.bodyState = (sc) ? sc->opt1 : 0;
+ p.healthState = (sc) ? sc->opt2 : 0;
+ p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0;
+ p.job = vd->class_;
+ p.head = vd->hair_style;
+ p.weapon = vd->weapon;
+ p.accessory = vd->head_bottom;
+ p.moveStartTime = (unsigned int)timer->gettick();
+ p.accessory2 = vd->head_top;
+ p.accessory3 = vd->head_mid;
+ p.headpalette = vd->hair_color;
+ p.bodypalette = vd->cloth_color;
+ p.headDir = (sd)? sd->head_dir : 0;
+ p.robe = vd->robe;
+ p.GUID = g_id;
+ p.GEmblemVer = status->get_emblem_id(bl);
+ p.honor = (sd) ? sd->status.manner : 0;
+ p.virtue = (sc) ? sc->opt3 : 0;
+ p.isPKModeON = (sd && sd->status.karma) ? 1 : 0;
+ p.sex = vd->sex;
+ WBUFPOS2(&p.MoveData[0], 0, bl->x, bl->y, ud->to_x, ud->to_y, 8, 8);
+ p.xSize = p.ySize = (sd) ? 5 : 0;
+ p.clevel = clif_setlevel(bl);
+ p.font = (sd) ? sd->status.font : 0;
+ if (battle->bc->show_monster_hp_bar && bl->type == BL_MOB && status_get_hp(bl) < status_get_max_hp(bl))
+ {
+ p.maxHP = status_get_max_hp(bl);
+ p.HP = status_get_hp(bl);
+ p.isBoss = (((TBL_MOB*)bl)->spawn && ((TBL_MOB*)bl)->spawn->state.boss) ? 1 : 0;
+ }
+ else
+ {
+ p.maxHP = -1;
+ p.HP = -1;
+ p.isBoss = 0;
+ }
+
+ clif->send(&p, sizeof(p), tsd ? &tsd->bl : bl, target);
+
+ if (disguised(bl))
+ {
+ p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
+ p.GID = -bl->id;
+ clif->send(&p, sizeof(p), bl, SELF);
+ }
}
void eclif_damage_old(struct block_list* src,
@@ -866,67 +895,82 @@ void eclif_damage_old(struct block_list* src,
unsigned char type,
int64 in_damage2)
{
- struct packet_damage_old p;
- struct status_change *sc;
- int damage,damage2;
+ struct packet_damage_old p;
+ struct status_change *sc;
+ int damage,damage2;
- nullpo_retv(src);
- nullpo_retv(dst);
+ nullpo_retv(src);
+ nullpo_retv(dst);
- sc = status->get_sc(dst);
+ sc = status->get_sc(dst);
- if(sc && sc->count && sc->data[SC_ILLUSION]) {
- if(in_damage) in_damage = in_damage*(sc->data[SC_ILLUSION]->val2); //+ rnd()%100;
- if(in_damage2) in_damage2 = in_damage2*(sc->data[SC_ILLUSION]->val2); //+ rnd()%100;
- }
+ if (sc && sc->count && sc->data[SC_ILLUSION])
+ {
+ if(in_damage)
+ in_damage = in_damage*(sc->data[SC_ILLUSION]->val2); //+ rnd()%100;
+ if(in_damage2)
+ in_damage2 = in_damage2*(sc->data[SC_ILLUSION]->val2); //+ rnd()%100;
+ }
- damage = (int)min(in_damage,INT_MAX);
- damage2 = (int)min(in_damage2,INT_MAX);
+ damage = (int)min(in_damage,INT_MAX);
+ damage2 = (int)min(in_damage2,INT_MAX);
- type = clif_calc_delay(type,div,damage+damage2,ddelay);
+ type = clif_calc_delay(type,div,damage+damage2,ddelay);
- p.PacketType = 0x2e1;
- p.GID = src->id;
- p.targetGID = dst->id;
- p.startTime = (uint32)timer->gettick();
- p.attackMT = sdelay;
- p.attackedMT = ddelay;
- p.count = div;
- p.action = type;
+ p.PacketType = 0x2e1;
+ p.GID = src->id;
+ p.targetGID = dst->id;
+ p.startTime = (uint32)timer->gettick();
+ p.attackMT = sdelay;
+ p.attackedMT = ddelay;
+ p.count = div;
+ p.action = type;
- if (battle->bc->hide_woe_damage && map_flag_gvg2(src->m) ) {
- p.damage = damage?div:0;
- p.leftDamage = damage2?div:0;
- } else {
- p.damage = damage;
- p.leftDamage = damage2;
- }
-// p.is_sp_damaged = 0; // [ToDo] IsSPDamage - Displays blue digits.
+ if (battle->bc->hide_woe_damage && map_flag_gvg2(src->m))
+ {
+ p.damage = damage ? div : 0;
+ p.leftDamage = damage2 ? div : 0;
+ }
+ else
+ {
+ p.damage = damage;
+ p.leftDamage = damage2;
+ }
+// p.is_sp_damaged = 0; // [ToDo] IsSPDamage - Displays blue digits.
- if(disguised(dst)) {
- clif->send(&p,sizeof(p),dst,AREA_WOS);
- p.targetGID = -dst->id;
- clif->send(&p,sizeof(p),dst,SELF);
- } else
- clif->send(&p,sizeof(p),dst,AREA);
+ if (disguised(dst))
+ {
+ clif->send(&p, sizeof(p), dst, AREA_WOS);
+ p.targetGID = -dst->id;
+ clif->send(&p, sizeof(p), dst, SELF);
+ }
+ else
+ {
+ clif->send(&p, sizeof(p), dst, AREA);
+ }
- if(disguised(src)) {
- p.GID = -src->id;
- if (disguised(dst))
- p.targetGID = dst->id;
+ if (disguised(src))
+ {
+ p.GID = -src->id;
+ if (disguised(dst))
+ p.targetGID = dst->id;
- if(damage > 0) p.damage = -1;
- if(damage2 > 0) p.leftDamage = -1;
+ if(damage > 0)
+ p.damage = -1;
+ if(damage2 > 0)
+ p.leftDamage = -1;
- clif->send(&p,sizeof(p),src,SELF);
- }
+ clif->send(&p, sizeof(p), src, SELF);
+ }
- if(src == dst) {
- unit->setdir(src,unit->getdir(src));
- }
+ if (src == dst)
+ {
+ unit->setdir(src, unit->getdir(src));
+ }
}
-void eclif_set_unit_idle_post(struct block_list* bl, TBL_PC *tsd,
+void eclif_set_unit_idle_post(struct block_list* bl,
+ TBL_PC *tsd,
enum send_target *target)
{
if (!bl || !tsd)
@@ -942,15 +986,21 @@ void eclif_set_unit_idle_post(struct block_list* bl, TBL_PC *tsd,
send_npc_info(bl, &tsd->bl, *target);
}
-void eclif_set_unit_walking_pre(struct block_list* bl, TBL_PC *tsd,
- struct unit_data* ud, enum send_target *target)
+void eclif_set_unit_walking_pre(struct block_list* bl,
+ TBL_PC *tsd,
+ struct unit_data* ud,
+ enum send_target *target)
{
eclif_set_unit_walking_old(bl, tsd, ud, *target);
}
-void eclif_set_unit_walking_post(struct block_list* bl, TBL_PC *tsd,
- struct unit_data* ud, enum send_target *target)
+void eclif_set_unit_walking_post(struct block_list* bl,
+ TBL_PC *tsd,
+ struct unit_data* ud,
+ enum send_target *target)
{
+ if (!ud)
+ return;
TBL_PC *sd = BL_CAST(BL_PC, ud->bl);
if (!sd || !pc_isinvisible(sd))
{
@@ -979,6 +1029,8 @@ int eclif_damage_post(int retVal,
void eclif_move(struct unit_data *ud)
{
+ if (!ud)
+ return;
TBL_PC *sd = BL_CAST(BL_PC, ud->bl);
if (!sd || !pc_isinvisible(sd))
send_advmoving(ud, false, ud->bl, AREA_WOS);
@@ -994,6 +1046,8 @@ bool tempChangeMap;
void eclif_parse_LoadEndAck_pre(int *fdPtr __attribute__ ((unused)),
struct map_session_data *sd)
{
+ if (!sd)
+ return;
sd->state.warp_clean = 0;
tempChangeMap = sd->state.changemap;
}
@@ -1008,8 +1062,11 @@ void eclif_parse_LoadEndAck_post(int *fdPtr __attribute__ ((unused)),
map_alwaysVisible_send(sd);
}
-void eclif_changelook2(struct block_list *bl, int type, int val,
- struct item_data *id, int n)
+void eclif_changelook2(struct block_list *bl,
+ int type,
+ int val,
+ struct item_data *id,
+ int n)
{
struct map_session_data* sd;
struct status_change* sc;
@@ -1142,9 +1199,12 @@ static inline int itemtype(const int type)
}
}
-void eclif_getareachar_item(struct map_session_data *sd, struct flooritem_data *fitem)
+void eclif_getareachar_item(struct map_session_data *sd,
+ struct flooritem_data *fitem)
{
int view;
+ if (!sd || !fitem)
+ return;
int fd = sd->fd;
struct SessionExt *data = session_get(fd);
@@ -1177,6 +1237,8 @@ void eclif_dropflooritem(struct flooritem_data* fitem)
char buf[28];
int view;
+ if (!fitem)
+ return;
struct ItemdExt *itemData = itemd_get_by_item(&fitem->item_data);
if (itemData)
{