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authorAndrei Karas <akaras@inbox.ru>2016-03-06 03:22:50 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-06 03:22:50 +0300
commit43e788045d34933ad520e4c9687e9e4b16523087 (patch)
tree919bf799d2d088da46c9e65f175f3d38d25cd0b1
parenta3e8a5dd2406247196d796de495056b451c0d73c (diff)
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Add support for show accessory slots.
-rw-r--r--src/echar/char.c6
-rw-r--r--src/emap/clif.c4
-rw-r--r--src/emap/pc.c6
3 files changed, 12 insertions, 4 deletions
diff --git a/src/echar/char.c b/src/echar/char.c
index 9294a2c..6d43f22 100644
--- a/src/echar/char.c
+++ b/src/echar/char.c
@@ -270,7 +270,7 @@ void send_additional_slots(int fd, struct char_session_data* sd)
type = 12;
break;
case EQP_ACC_L:
- type = 0;
+ type = 19;
break;
case EQP_ARMOR:
type = 17;
@@ -281,8 +281,8 @@ void send_additional_slots(int fd, struct char_session_data* sd)
case EQP_SHOES:
type = 9;
break;
- case EQP_ACC_R: // not implimented
- type = 0;
+ case EQP_ACC_R:
+ type = 18;
break;
case EQP_HEAD_TOP:
type = 4;
diff --git a/src/emap/clif.c b/src/emap/clif.c
index 11b542f..ee5e838 100644
--- a/src/emap/clif.c
+++ b/src/emap/clif.c
@@ -238,6 +238,8 @@ static void eclif_send_additional_slots(TBL_PC* sd, TBL_PC* sd2)
equipPos(EQI_COSTUME_LOW, 15);
equipPos(EQI_COSTUME_GARMENT, 16);
equipPos(EQI_ARMOR, 17);
+ equipPos(EQI_ACC_R, 18);
+ equipPos(EQI_ACC_L, 19);
//skipping SHADOW slots
}
@@ -276,6 +278,8 @@ static void eclif_send_additional_slots2(struct block_list *bl)
equipPos2(EQI_COSTUME_LOW, 15);
equipPos2(EQI_COSTUME_GARMENT, 16);
equipPos2(EQI_ARMOR, 17);
+ equipPos2(EQI_ACC_R, 18);
+ equipPos2(EQI_ACC_L, 19);
//skipping SHADOW slots
}
diff --git a/src/emap/pc.c b/src/emap/pc.c
index ae66edd..95230d5 100644
--- a/src/emap/pc.c
+++ b/src/emap/pc.c
@@ -143,8 +143,10 @@ void epc_equipitem_pos(TBL_PC *sd, struct item_data *id, int *nPtr, int *posPtr)
equipPos2(EQP_COSTUME_HEAD_LOW, 15);
equipPos2(EQP_COSTUME_GARMENT, 16);
equipPos2(EQP_ARMOR, 17);
- //skipping SHADOW slots
+ equipPos2(EQP_ACC_R, 18);
+ equipPos2(EQP_ACC_L, 19);
+ //skipping SHADOW slots
}
#undef equipPos
@@ -199,6 +201,8 @@ void epc_unequipitem_pos(TBL_PC *sd,
unequipPos2(EQP_COSTUME_HEAD_LOW, 15);
unequipPos2(EQP_COSTUME_GARMENT, 16);
unequipPos2(EQP_ARMOR, 17);
+ unequipPos2(EQP_ACC_R, 18);
+ unequipPos2(EQP_ACC_L, 19);
//skipping SHADOW slots
}