// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include "map/script.h"
#include "emap/effects.h"
#include "emap/skill_const.h"
#include "emap/enum/esctype.h"
void eskill_addskill_conststants(void)
{
script->constdb_comment("Evol skills");
// skills
script->set_constant("EVOL_MASS_PROVOKE", EVOL_MASS_PROVOKE, false, false);
script->set_constant("EVOL_PHYSICAL_SHIELD", EVOL_PHYSICAL_SHIELD, false, false);
// effects
script->set_constant("EFFECT_PROVOKE", EFFECT_PROVOKE, false, false);
script->set_constant("EFFECT_MAGIC_SHIELD", EFFECT_MAGIC_SHIELD, false, false);
script->set_constant("EFFECT_MAGIC_SHIELD_ENDS", EFFECT_MAGIC_SHIELD_ENDS, false, false);
// sc
script->set_constant("SC_PHYSICAL_SHIELD", SC_PHYSICAL_SHIELD, false, false);
script->constdb_comment(NULL);
}