// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "map/itemdb.h"
#include "map/npc.h"
#include "map/pc.h"
#include "map/quest.h"
#include "ecommon/utils/strutil.h"
#include "ecommon/struct/strutildata.h"
#include "emap/craftconf.h"
struct DBMap *craftconf_db = NULL;
struct craft_db_entry *craft_create_db_entry(const int id)
{
struct craft_db_entry *entry = aCalloc(sizeof(struct craft_db_entry), 1);
if (!entry)
return NULL;
VECTOR_INIT(entry->inventories);
VECTOR_INIT(entry->create_items);
VECTOR_INIT(entry->delete_items);
VECTOR_INIT(entry->required_items);
VECTOR_INIT(entry->required_equips);
VECTOR_INIT(entry->required_skills);
VECTOR_INIT(entry->required_quests);
entry->selected_inventory = NULL;
// entry->return_code = 0;
return entry;
}
static bool craft_lookup_const(const config_setting_t *it, const char *name, int *value)
{
if (libconfig->setting_lookup_int(it, name, value))
{
return true;
}
else
{
const char *str = NULL;
if (libconfig->setting_lookup_string(it, name, &str))
{
if (*str && script->get_constant(str, value))
return true;
}
}
return false;
}
static bool craft_get_const(const config_setting_t *it, int *value)
{
const char *str = libconfig->setting_get_string(it);
if (str && *str && script->get_constant(str, value))
return true;
*value = libconfig->setting_get_int(it);
return true;
}
static int craft_get_item_id(struct craft_db_entry *entry,
const char *const errorMessage,
const char *const name,
const char *const fieldName)
{
if (!strcmp(name, "Empty"))
return 0;
struct item_data* id = itemdb->search_name(name);
if (!id)
{
ShowWarning(errorMessage, entry->id, fieldName, name);
return 0;
}
return id->nameid;
}
static void craft_read_source_inventory(struct craft_db_entry *entry,
config_setting_t *tt)
{
int i32;
int i = 0;
if (!tt || !config_setting_is_group(tt))
return;
config_setting_t *item;
int invLen = VECTOR_LENGTH(entry->inventories);
VECTOR_ENSURE(entry->inventories, invLen + 1, 1);
VECTOR_INSERTZEROED(entry->inventories, invLen);
struct craft_db_inventory *inventory = &VECTOR_INDEX(entry->inventories, invLen);
while((item = libconfig->setting_get_elem(tt, i)) && i < craft_inventory_size)
{
int amount = 0;
const char *name = config_setting_name(item);
int itemId = craft_get_item_id(entry, "Wrong item name in craft %d in field %s in: %s\n", name, "SourceItems");
if (!itemId)
{
inventory->items[i].index = 0;
inventory->items[i].amount = 0;
i ++;
continue;
}
if (craft_get_const(item, &i32) && i32 >= 0)
amount = i32;
if (amount < 1)
{
inventory->items[i].index = 0;
inventory->items[i].amount = 0;
ShowWarning("Wrong item amount in craft %d in field SourceItems in: %d\n", entry->id, amount);
i ++;
continue;
}
inventory->items[i].index = itemId;
inventory->items[i].amount = amount;
i ++;
}
}
static void craft_read_items_collection(struct craft_db_entry *entry,
struct craft_items_collection *vector,
config_setting_t *t,
const char *const fieldName,
enum craft_field_type fieldType)
{
int i32;
int i = 0;
if (!t)
return;
config_setting_t *tt = libconfig->setting_get_member(t, fieldName);
if (!tt || !config_setting_is_group(tt))
return;
config_setting_t *item;
int len = 0;
while((item = libconfig->setting_get_elem(tt, i)))
{
int amount = 0;
const char *name = config_setting_name(item);
int itemId = 0;
if (fieldType == CRAFT_ITEM)
{
itemId = craft_get_item_id(entry, "Wrong item name in craft %d in field %s in: %s\n", name, fieldName);
if (!itemId)
{
i ++;
continue;
}
}
else if (fieldType == CRAFT_QUEST)
{
if (!script->get_constant(name, &itemId))
{
ShowWarning("Wrong quest name in craft %d in field %s in: %s\n", entry->id, fieldName, name);
i ++;
continue;
}
if (!quest->db(itemId))
{
ShowWarning("Wrong quest id in craft %d in field %s in: %s\n", entry->id, fieldName, name);
i ++;
continue;
}
}
else if (fieldType == CRAFT_SKILL)
{
itemId = skill->name2id(name);
if (!itemId)
{
ShowWarning("Wrong skill name in craft %d in field %s in: %s\n", entry->id, fieldName, name);
i ++;
continue;
}
}
else if (fieldType == CRAFT_BOOL)
{
itemId = craft_get_item_id(entry, "Wrong item name in craft %d in field %s in: %s\n", name, fieldName);
if (!itemId)
{
i ++;
continue;
}
}
if (fieldType == CRAFT_BOOL)
{
if (!libconfig->setting_get_bool(item))
{
i ++;
continue;
}
amount = 1;
}
else if (craft_get_const(item, &i32) && i32 >= 0)
{
amount = i32;
}
if (amount < 1)
{
if (fieldType == CRAFT_ITEM)
{
ShowWarning("Wrong item amount in craft %d in field %s in: %d\n", entry->id, fieldName, amount);
}
else if (fieldType == CRAFT_QUEST)
{
ShowWarning("Wrong quest level in craft %d in field %s in: %d\n", entry->id, fieldName, amount);
}
else if (fieldType == CRAFT_SKILL)
{
ShowWarning("Wrong skill level in craft %d in field %s in: %d\n", entry->id, fieldName, amount);
}
i ++;
continue;
}
VECTOR_ENSURE(*vector, len + 1, 1);
VECTOR_INSERTZEROED(*vector, len);
struct item_pair *pair = &VECTOR_INDEX(*vector, len);
len ++;
pair->index = itemId;
pair->amount = amount;
//ShowInfo("%s: itemId=%d:%d\n", fieldName, itemId, amount);
i ++;
}
}
#define readField(name, var, def) \
if (craft_lookup_const(craftt, name, &i32) && i32 >= 0) \
{ \
entry->var = i32; \
} \
else \
{ \
entry->var = def; \
}
static bool craft_read_db_sub(config_setting_t *craftt, int id, const char *source)
{
int class_;
int i32;
const char *str = NULL;
config_setting_t *t;
if (!libconfig->setting_lookup_int(craftt, "Id", &class_))
{
ShowWarning("craft_read_db_sub: Missing id in \"%s\", entry #%d, skipping.\n", source, class_);
return false;
}
if (!libconfig->setting_lookup_string(craftt, "Name", &str) || !*str)
{
ShowWarning("craft_read_db_sub: Missing Name in craft %d of \"%s\", skipping.\n", class_, source);
return false;
}
struct craft_db_entry *entry = craft_create_db_entry(class_);
entry->id = class_;
idb_put(craftconf_db, class_, entry);
safestrncpy(entry->name, str, sizeof(entry->name));
//ShowInfo("Craft: id=%d, name=%s\n", class_, entry->name);
readField("Priority", priority, 0);
readField("Price", price, 0);
readField("Lv", level, 0);
readField("Flag", flag, -1);
readField("ReturnCode", return_code, 0);
if ((t = libconfig->setting_get_member(craftt, "SourceItems")) && config_setting_is_list(t))
{
int i, len = libconfig->setting_length(t);
for (i = 0; i < len; i++)
{
craft_read_source_inventory(entry, libconfig->setting_get_elem(t, i));
}
}
craft_read_items_collection(entry, &entry->create_items, craftt, "CreateItems", CRAFT_ITEM);
craft_read_items_collection(entry, &entry->delete_items, craftt, "DeleteItems", CRAFT_ITEM);
craft_read_items_collection(entry, &entry->required_items, craftt, "RequiredItems", CRAFT_ITEM);
craft_read_items_collection(entry, &entry->required_skills, craftt, "RequiredSkills", CRAFT_ITEM);
craft_read_items_collection(entry, &entry->required_quests, craftt, "RequiredQuests", CRAFT_QUEST);
craft_read_items_collection(entry, &entry->required_equips, craftt, "RequiredEquips", CRAFT_BOOL);
return true;
}
#undef readField
static void load_craft_db(const char *filename)
{
config_t craft_db_conf;
char filepath[256];
config_setting_t *cdb;
config_setting_t *t;
int i = 0;
nullpo_retv(filename);
sprintf(filepath, "%s/%s", map->db_path, filename);
if (libconfig->read_file(&craft_db_conf, filepath) ||
!(cdb = libconfig->setting_get_member(craft_db_conf.root, "craft_db")))
{
ShowError("can't read %s\n", filepath);
return;
}
while ((t = libconfig->setting_get_elem(cdb, i++)))
{
craft_read_db_sub(t, i - 1, filepath);
}
libconfig->destroy(&craft_db_conf);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, filepath);
}
void do_init_craftconf(void)
{
craftconf_db = idb_alloc(DB_OPT_RELEASE_BOTH);
load_craft_db("craft_db.conf");
}
static void delete_craft_entry(struct craft_db_entry *entry)
{
if (!entry)
return;
VECTOR_CLEAR(entry->inventories);
VECTOR_CLEAR(entry->create_items);
VECTOR_CLEAR(entry->delete_items);
VECTOR_CLEAR(entry->required_items);
VECTOR_CLEAR(entry->required_equips);
VECTOR_CLEAR(entry->required_skills);
VECTOR_CLEAR(entry->required_quests);
}
static int delete_craftconf_sub(DBKey key __attribute__ ((unused)),
DBData *data,
va_list args __attribute__ ((unused)))
{
struct craft_db_entry *craft = DB->data2ptr(data);
if (!craft)
return 0;
delete_craft_entry(craft);
return 0;
}
void do_final_craftconf(void)
{
craftconf_db->destroy(craftconf_db, delete_craftconf_sub);
}