1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
|
<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Pad, Reid
Copyright (C) 2010-2012 Evol Online -->
<!--
IDs 100-300 = Unanimated
IDs 301-900 = Animated
IDs 990-999 = Special
-->
<npcs>
<its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
<its:translateRule selector="//npc/menu/@name" translate="yes"/>
<its:translateRule selector="//*" translate="no"/>
</its:rules>
<!-- Unanimated NPCs -->
<npc id="100" targetCursor="small">
<!-- Knives -->
<sprite variant="0">npcs/xml/interactive.xml</sprite>
<menu name="Take" command="talk 'NAME'"/>
</npc>
<npc id="101" nameOffsetX="-7" nameOffsetY="-1" targetOffsetX="-8" targetOffsetY="-1">
<!-- Demon Man, sitting on a chair. -->
<sprite variant="0">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="102" nameOffsetX="-3" targetCursor="small" targetOffsetX="-3" targetOffsetY="-6">
<!-- Hat Box -->
<sprite variant="1">npcs/xml/interactive.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="103" nameOffsetX="10" nameOffsetY="-10" targetOffsetX="10" targetOffsetY="-10">
<!-- Raijin Man, hanged to the ship's ropes. -->
<sprite variant="1">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="104" targetOffsetX="-1">
<!-- Orc Man, standing with a box in his hands. -->
<sprite variant="2">npcs/xml/unanimated.xml</sprite>
</npc>
<npc id="105" nameOffsetX="-1" nameOffsetY="-11" targetOffsetY="-7">
<!-- Demon Man, sitting sailor with his boots near him. (Ship quest) -->
<sprite variant="3">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="106">
<!-- Elven Man, strong standing sailor with blonde hair. -->
<sprite variant="4">npcs/xml/unanimated.xml|#474747,5a4333,6e6e6e,8c6946,898989,a98645,9d9d9d,ba9c50,b3b3b3,c9b467,e2e2e2,ede4ab</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="107">
<!-- Elven Man, strong standing sailor with red hair. -->
<sprite variant="4">npcs/xml/unanimated.xml|#474747,643a40,6e6e6e,812f2f,898989,ab4343,9d9d9d,cc5858,b3b3b3,e0897e,e2e2e2,fdc6b3</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="108">
<!-- Elven Man, trader. -->
<sprite variant="5">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy Bag"/>
<menu name="Sell" command="sell Bag"/>
</npc>
<npc id="109" nameOffsetX="-3" targetCursor="small" targetOffsetX="-2">
<!-- Shop Bag -->
<sprite variant="2">npcs/xml/interactive.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy 'NAME'"/>
<menu name="Sell" command="sell 'NAME'"/>
</npc>
<npc id="110" nameOffsetX="-2" targetOffsetX="-3">
<!-- Elven Man, sailor standing. -->
<sprite variant="6">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="111">
<!-- Tritan Man, sailor trader with sandals and bandana. -->
<sprite variant="7">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="112" nameOffsetX="-2" nameOffsetY="-4" targetOffsetX="-2" targetOffsetY="-7">
<!-- Elven Man, sailor sitting. -->
<sprite variant="8">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="113">
<!-- Tritan Man, sailor trader with sandals and bandana. -->
<sprite variant="7">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="114">
<!-- Demon Man, sitting sailor with his boots near him. -->
<sprite variant="3">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="115" nameOffsetX="-1" nameOffsetY="-11" targetOffsetY="-7">
<!-- Demon Man, sitting under a tree. -->
<sprite variant="9">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="116" nameOffsetY="-6" targetCursor="small" targetOffsetY="-2">
<menu name="Read" command="talk 'NAME'"/>
<!-- Paper note in the ship. No sprite. -->
</npc>
<npc id="117">
<!-- Elven Female, light armor shop keeper. -->
<sprite variant="10">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy 'NAME'"/>
<menu name="Sell" command="sell 'NAME'"/>
</npc>
<npc id="118">
<!-- Elven Male, mouboo shop keeper. -->
<sprite variant="0">npcs/xml/unanimated-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="119">
<!-- Human Female, newbie guide. -->
<sprite variant="11">npcs/xml/unanimated.xml</sprite>
<sprite>accessories/enora-eye.xml</sprite>
<sprite>accessories/enora-hair.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="120" nameOffsetX="-7" targetOffsetX="-7">
<!-- Demon Male, sword trainer. -->
<sprite variant="12">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="121" nameOffsetY="-17" targetOffsetY="-17">
<!-- Elven Female, reading a book. -->
<sprite variant="13">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="122">
<!-- Old Human Male, blacksmith. -->
<sprite variant="1">npcs/xml/unanimated-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="123">
<!-- Raijin Girl, crappy face. -->
<sprite variant="14">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="124">
<!-- Human Male, chief of Artis's legion. -->
<sprite variant="15">npcs/xml/unanimated.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<!-- Animated NPCs -->
<npc id="401" targetCursor="small">
<!-- Awesome Eyes, reminds you of someone. -->
<sprite>npcs/xml/alige.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="402" nameOffsetY="-1">
<!-- Orc Sailor, sleeping. -->
<sprite>npcs/xml/sleepingorc.xml</sprite>
<particlefx>graphics/particles/afk.xml</particlefx>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="403" nameOffsetX="2" targerOffsetX="1">
<!-- Human Man, sailor with a dead ratto in his left hand. -->
<sprite>npcs/xml/rattosailor.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="404" nameOffsetX="1" targetOffsetX="-1">
<!-- Demon Woman, taking care of the ship. -->
<sprite>npcs/xml/julia.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="405" nameOffsetX="4" nameOffsetY="21" targetOffsetX="3" targetOffsetY="20">
<!-- Group of Sailors, standing still. -->
<sprite>npcs/xml/sailors.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="406" nameOffsetX="11" targetOffsetX="11" targetOffsetY="-4">
<!-- Captain, present to an Evol's friend. -->
<sprite>npcs/xml/nard.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="407" targetOffsetX="-2">
<!-- Tritan Man, sitting on a barrel. -->
<sprite>npcs/xml/magicarpan.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="408" targetCursor="small" targetOffsetX="-2" targetOffsetY="-9">
<!-- Piou Rocket, jumping on its wooden bar. -->
<sprite>npcs/xml/piourocket.xml</sprite>
<menu name="Touch" command="talk 'NAME'"/>
</npc>
<npc id="409" nameOffsetX="-4" targetOffsetX="-5">
<!-- Human Man, standing sailor. -->
<sprite>npcs/xml/elmo.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="410" nameOffsetY="-9" targetOffsetY="-9">
<!-- Ukar Man, sleeping sailor. -->
<sprite variant="0">npcs/xml/hammock.xml</sprite>
<particlefx>graphics/particles/afk.xml</particlefx>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="411" nameOffsetX="5" targetOffsetX="5">
<!-- Elf Man, drunk sailor. -->
<sprite>npcs/xml/billybons.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="412">
<!-- Human Man, small and drunk. -->
<sprite>npcs/xml/silvio.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="413">
<!-- Human Man, sitting on a box with purple hair. -->
<sprite>npcs/xml/gugli.xml</sprite>
<sprite>accessories/eye-left-blink.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="414" nameOffsetX="-10" targetOffsetX="-10">
<!-- Tritan Man, with his left arm on a barrel. -->
<sprite>npcs/xml/sapartan.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="415" nameOffsetY="3" targetOffsetX="1" targetOffsetY="4">
<!-- Tritan-Man, hitting a palm tree. -->
<sprite>npcs/xml/tarlan.xml</sprite>
<sprite>accessories/croconut.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="416" targetCursor="small" targetOffsetX="4" targetOffsetY="2">
<!-- Chest, an opening container. -->
<sprite>npcs/xml/chest.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="417" targetOffsetX="16" nameOffsetX="16">
<!-- Big Chest, an opening container. -->
<sprite>npcs/xml/chest-big.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="418">
<!-- Human Male, cook of the ship. -->
<sprite>npcs/xml/chefgado.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="419" nameOffsetX="1">
<!-- Human Woman, fat chef with cookie pot. -->
<sprite>npcs/xml/cookiemaster.xml</sprite>
<sprite>accessories/eye-down-blink.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="420">
<!-- Harbour with a funny wheel. -->
<sprite>npcs/xml/harbour.xml</sprite>
<sprite>accessories/harbour-hook.xml</sprite>
<sprite>accessories/harbour-rope.xml</sprite>
<menu name="Rotate" command="talk 'NAME'"/>
</npc>
<npc id="421" targetOffsetX="20">
<!-- Harbour with a funny wheel and a box. -->
<sprite>npcs/xml/harbour.xml</sprite>
<sprite>accessories/harbour-box.xml</sprite>
<sprite>accessories/harbour-rope.xml</sprite>
<menu name="Rotate" command="talk 'NAME'"/>
</npc>
<npc id="422" targetCursor="large">
<!-- Green flask, chimestry experience. -->
<sprite>npcs/xml/flask.xml</sprite>
<menu name="Launch" command="talk 'NAME'"/>
</npc>
<npc id="423">
<!-- Raijin Male, librarian. -->
<sprite>npcs/xml/terry.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="424" nameOffsetY="-7" targetOffsetY="-7" nameOffsetX="7" targetOffsetX="7">
<!-- Human Male, angry member of the legion of aemil. -->
<sprite>npcs/xml/beuss.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="425" nameOffsetX="-12" targetOffsetX="-12">
<!-- Human Male, sailor of nard's crew. -->
<sprite>npcs/xml/elmo-artis.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="426">
<!-- Orc Male, sailor of nard's crew. -->
<sprite>npcs/xml/qonan.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="427">
<!-- Elven Female, walking sprite for moon NPC. -->
<sprite>races/elven-female.xml</sprite>
<sprite>equipment/legs/trousers-female.xml</sprite>
<sprite>equipment/chest/vneckjumper-female.xml|#284c4b,5da485,bbe4bb</sprite>
<sprite>hairstyles/hairstyle09.xml|#2b2b2b,3d2613,3f3f3f,4e3117,585858,774c20,858585,8f5d22,a7a7a7,ae772d,d6d6d6,dbae5c,ffffff,f7e1ad</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="428" nameOffsetY="7">
<!-- Raijin Male, fishing with his rod. -->
<sprite>npcs/xml/eugene.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="429">
<!-- Human Male, hammering a sword. -->
<sprite>npcs/xml/chelios.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="430">
<!-- Human Male, barber playing with his scisor. -->
<sprite>npcs/xml/edouard.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="431">
<!-- Ukar Male, walking sprite for guard NPC. -->
<sprite>races/ukar-male.xml</sprite>
<sprite>equipment/legs/trousers-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite>
<sprite>equipment/chest/copperarmor-male.xml</sprite>
<sprite>equipment/hands/armbands-male.xml</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sprite>hairstyles/hairstyle04.xml|#2b2b2b,4b3e44,3f3f3f,59494c,585858,887565,858585,a29171,a7a7a7,ccbb9b,d6d6d6,e7debd,ffffff,faf8f1</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="432">
<!-- Demon Male, walking sprite for guard NPC. -->
<sprite>races/demon-male.xml</sprite>
<sprite>equipment/legs/trousers-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite>
<sprite>equipment/chest/trainingshirt-male.xml</sprite>
<sprite>equipment/hands/armbands-male.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sprite>hairstyles/hairstyle23.xml|#2b2b2b,471c26,3f3f3f,591f20,585858,8f2f2c,858585,a63e25,a7a7a7,c85a2f,d6d6d6,f39855,ffffff,ffe3b6</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="433">
<!-- Raijin Female, walking sprite for guard NPC. -->
<sprite>races/raijin-female.xml</sprite>
<sprite>equipment/legs/trousers-female.xml</sprite>
<sprite>equipment/feet/boots-female.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite>
<sprite>equipment/chest/copperarmor-female.xml</sprite>
<sprite>equipment/hands/armbands-female.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sprite>hairstyles/hairstyle12.xml|#4b3e44,59494c,887565,a29171,ccbb9b,e7debd,faf8f1</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="434">
<!-- Human Male, walking sprite for guard NPC. -->
<sprite>races/human-male.xml</sprite>
<sprite>equipment/legs/trousers-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite>
<sprite>equipment/chest/trainingshirt-male.xml</sprite>
<sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="435">
<!-- Human Female, walking sprite for guard NPC. -->
<sprite>races/human-female.xml</sprite>
<sprite>equipment/legs/trousers-female.xml</sprite>
<sprite>equipment/feet/boots-female.xml|#2b384d,4b6167,a5bebf,d8e7df,e2fdf6</sprite>
<sprite>equipment/chest/copperarmor-female.xml</sprite>
<sprite>equipment/hands/armbands-female.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sprite>hairstyles/hairstyle24.xml|#2b2b2b,51341e,3f3f3f,664224,585858,91642f,858585,a67b32,a7a7a7,ccad4d,d6d6d6,e8de6c,ffffff,feffe6</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="436">
<!-- Raijin Female, walking sprite for RedPlush INN's waitress. -->
<sprite>npcs/xml/jenna.xml</sprite>
<sprite>hairstyles/hairstyle21.xml|#2b384d,29445d,296484,367c9f,50a8ce,99d4e3,e2fdf6</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<!-- Test NPCs -->
<npc id="800">
<!-- Test npc. -->
<sprite>npcs/xml/artisindoor.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
<menu name="Buy" command="buy 'NAME'"/>
<menu name="Sell" command="sell 'NAME'"/>
<menu name="Poke" command="w2 NPC:'NAME' poke"/>
</npc>
<npc id="801">
<!-- npc with player look. -->
<sprite>races/human-male.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<!-- Special NPCs -->
<!-- WIP <npc id="900">
Savepoint, 32x32.
<particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
</npc> -->
<npc id="901">
<!-- Savepoint, 32x64. -->
<particlefx>graphics/particles/savepoint-32x64.xml</particlefx>
<menu name="Save" command="talk 'NAME'"/>
</npc>
<!-- WIP <npc id="902">
Savepoint, 64x32.
<particlefx>graphics/particles/savepoint-64x32.xml</particlefx>
</npc> -->
<!-- WIP <npc id="903">
Savepoint, 64x64.
<particlefx>graphics/particles/savepoint-64x64.xml</particlefx>
</npc> -->
<npc id="904" targetSelection="false">
<!-- Left Hammock -->
<sprite>npcs/xml/hammock-animated1.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="905" targetSelection="false">
<!-- Right Hammock -->
<sprite>npcs/xml/hammock-animated2.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="906">
<!-- Artis door, outside map. -->
<sprite>npcs/xml/artisdoor.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="907">
<!-- Artis door, indoor map. -->
<sprite>npcs/xml/artisindoor.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="908">
<!-- Artis door, indoor map with wood floor. -->
<sprite>npcs/xml/artisindoor-wood.xml</sprite>
<menu name="Open" command="talk 'NAME'"/>
</npc>
<npc id="909">
<!-- Falling leaf, generic green leaf falling from a tree. -->
<sprite>npcs/xml/treeleaf.xml</sprite>
<menu name="Touch" command="talk 'NAME'"/>
</npc>
<npc id="999">
<!-- No sprite. -->
<menu name="Talk" command="talk 'NAME'"/>
</npc>
</npcs>
|