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<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Reid & Pad. -->
(C) Evol Online 2010-2012.

<!--
IDs 100-300 = Unanimated
IDs 301-900 = Animated
IDs 990-999 = Special
-->
<npcs>

	<!-- Unanimated NPCs -->
	<npc id="100">
		<!-- Knife-pit. -->
		<sprite variant="0">npcs/xml/smallnpc.xml</sprite>
	</npc>
	<npc id="101">
		<!-- Demon-Man, siting on a chair... -->
		<sprite variant="0">npcs/xml/npc.xml</sprite>
	</npc>
	<npc id="102">
		<!-- Hat-box. -->
		<sprite variant="1">npcs/xml/smallnpc.xml</sprite>
	</npc>
	<npc id="103">
		<!-- Raijin-Man, standing on a mat. -->
		<sprite variant="1">npcs/xml/npc.xml</sprite>
	</npc>
	<npc id="104">
		<!-- Orc-Man, standing with a box on his hand. -->
		<sprite variant="2">npcs/xml/npc.xml</sprite>
	</npc>
	<npc id="105">
		<!-- Demon-Man, sitting sailor. -->
		<sprite variant="3">npcs/xml/npc.xml</sprite>
	</npc>
	<npc id="106">
		<!-- Elven-Man, strong, standing sailor with blonde hair. -->
		<sprite variant="4">npcs/xml/npc.xml|#474747,5a4333,6e6e6e,8c6946,898989,a98645,9d9d9d,ba9c50,b3b3b3,c9b467,e2e2e2,ede4ab</sprite>
	</npc>
	<npc id="107">
		<!-- Elven-Man, strong, standing sailor with red hair. -->
		<sprite variant="4">npcs/xml/npc.xml|#474747,643a40,6e6e6e,812f2f,898989,ab4343,9d9d9d,cc5858,b3b3b3,e0897e,e2e2e2,fdc6b3</sprite>
	</npc>

	<!-- Animated NPCs -->
	<npc id="301">
		<!-- Awesome eyes animation. -->
		<sprite>npcs/xml/alige.xml</sprite>
	</npc>
	<npc id="302">
		<!-- Orc-Sailor, sleeping. -->
		<sprite>npcs/xml/sleepingorc.xml</sprite>
	</npc>
	<npc id="303">
		<!-- Human-Man, sailor with a ratto on his hand. -->
		<sprite>npcs/xml/rattosailor.xml</sprite>
	</npc>
	<npc id="304">
		<!-- Demon-Woman, take care about the ship. -->
		<sprite>npcs/xml/julia.xml</sprite>
	</npc>
	<npc id="305">
		<!-- Sailors group. -->
		<sprite>npcs/xml/sailors.xml</sprite>
	</npc>
	<npc id="306">
		<!-- Present to an Evol's friend. -->
		<sprite>npcs/xml/nard.xml</sprite>
	</npc>
	<npc id="307">
		<!-- Tritan-Man, sitting on a barrel. -->
		<sprite>npcs/xml/magic_arpan.xml</sprite>
	</npc>
	<npc id="308">
		<!-- Piousrocket, sitting on his iron bar. -->
		<sprite>npcs/xml/piousrocket.xml</sprite>
	</npc>
	<npc id="309">
		<!-- Human-Man, standing elmo. -->
		<sprite>npcs/xml/elmo1.xml</sprite>
	</npc>
	<npc id="310">
		<!-- Ukar-Man, sleeping sailor. -->
		<sprite variant="0">npcs/xml/hammock.xml</sprite>
	</npc>
	<npc id="311">
		<!-- Elf-Man, drunken sailor. -->
		<sprite>npcs/xml/billybons.xml</sprite>
	</npc>
	<npc id="312">
		<!-- Mudget-Man, small and not smart at all... -->
		<sprite>npcs/xml/silvio.xml</sprite>
	</npc>
	<npc id="313">
		<!-- Human-Man, sitting on a box with purple hair. -->
		<sprite>npcs/xml/gugli.xml</sprite>
		<sprite>accessories/eye-right-blink.xml</sprite>
	</npc>
	<npc id="314">
		<!-- Human-Small-Man, standing with a bottle of wine at his hand. -->
		<sprite>npcs/xml/silvio.xml</sprite>
	</npc>
	<npc id="315">
		<!-- Tritan-Man, standing around a barrel. -->
		<sprite>npcs/xml/sapartan.xml</sprite>
	</npc>
	<npc id="316">
		<!-- Tritan-Man, hitting a palm tree. -->
		<sprite>npcs/xml/tarlan.xml</sprite>
		<sprite>accessories/croconut.xml</sprite>
	</npc>


	<!-- Special NPCs -->
	<npc id="900">
		<!-- Savepoint (32x32) -->
		<particlefx>graphics/particles/savepoint/savepoint-32x32.xml</particlefx>
	</npc>
<!-- WIP	<npc id="901">
		Savepoint (32x64)
		<particlefx>graphics/particles/savepoint/savepoint-32x64.xml</particlefx>
	</npc> -->
<!-- WIP	<npc id="902">
		Savepoint (64x32)
		<particlefx>graphics/particles/savepoint/savepoint-64x32.xml</particlefx>
	</npc> -->
<!-- WIP	<npc id="903">
		Savepoint (64x64) 
		<particlefx>graphics/particles/savepoint/savepoint-64x64.xml</particlefx>
	</npc> -->
	<npc id="904">
		<!-- Left Hammock -->
		<sprite>npcs/xml/animated_hammock1.xml</sprite>
	</npc>
	<npc id="905">
		<!-- Right Hammock -->
		<sprite>npcs/xml/animated_hammock2.xml</sprite>
	</npc>
	<npc id="906">
		<!-- Left Hammock With Particles -->
		<sprite>npcs/xml/animated_hammock1.xml</sprite>
		<particlefx>graphics/particles/savepoint/savepoint-32x32.xml</particlefx>
	</npc>
	<npc id="999">
		<!-- Blank NPC -->
	</npc>

</npcs>

<!-- Pad & Reid's work - November 2010 -->
<!-- Reid's wipe and redo - April 2011 -->
<!-- Reid's re-management of the shape - May 2011 -->
<!-- Reid's wipe - November 2011 -->
<!-- Reid's Beta 1 release - December 2011 -->
<!-- Reid's Beta 2 release - May 2012 -->