summaryrefslogtreecommitdiff
path: root/npcs.xml
blob: 009160a546d56640680aafaf9ac24ddd6b6be170 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
<?xml version="1.0" encoding="utf-8"?>
<!-- Author : Reid, Pad
(C) Evol Online 2010-2011.

IDs 100-300 = Unanimated
IDs 301-900 = Animated
IDs 990-999 = Special
-->
<npcs>
<!-- Unanimated NPCs -->
    <npc id="100">
		  <!-- Knife-pit. -->
		  <sprite variant="0">npcs/XML/smallnpc.xml</sprite>
	 </npc>
    <npc id="101">
        <!-- Demon-Man, siting on a chair... -->
		  <sprite variant="0">npcs/XML/npc.xml</sprite>
	 </npc>
    <npc id="102">
		  <!-- Hat-box. -->
		  <sprite variant="1">npcs/XML/smallnpc.xml</sprite>
	 </npc>

<!-- Animated NPCs -->
    <npc id="301">
        <!-- Eye animation. -->
        <sprite>npcs/XML/alige.xml</sprite>
    </npc>
    <npc id="302">
        <!-- Orc-Sailor, sleeping. -->
        <sprite>npcs/XML/sleepingorc.xml</sprite>
    </npc>
    <npc id="303">
        <!-- Human-Man, sailor with a ratto on his hand. -->
        <sprite>npcs/XML/rattosailor.xml</sprite>
    </npc>
    <npc id="304">
        <!-- Demon-Woman, take care about the ship. -->
        <sprite>npcs/XML/julia.xml</sprite>
    </npc>
    <npc id="305">
        <!-- Sailors group. -->
        <sprite>npcs/XML/sailors.xml</sprite>
    </npc>
    <npc id="306">
		  <!-- Present to an Evol's friend. -->
		  <sprite>npcs/XML/nard.xml</sprite>
    </npc>
    <npc id="307">
        <!-- Tritan-Man, sitting on a barrel. -->
        <sprite>npcs/XML/magic_arpan.xml</sprite>
    </npc>
    <npc id="308">
        <!-- Piousrocket, sitting on his iron bar. -->
        <sprite>npcs/XML/piousrocket.xml</sprite>
    </npc>
    <npc id="309">
        <!-- Human-Man, standing elmo. -->
        <sprite>npcs/XML/elmo1.xml</sprite>
    </npc>
    <npc id="310">
		  <!-- Ukar-Man, sleeping sailor. -->
		  <sprite variant="0">npcs/XML/hammock.xml</sprite>
	 </npc>
    <npc id="311">
		  <!-- Elf-Man, drunken sailor. -->
		  <sprite>npcs/XML/billybons.xml</sprite>
	 </npc>
    <npc id="312">
        <!-- Mudget-Man, small and not smart at all... -->
        <sprite>npcs/XML/silvio.xml</sprite>
	 </npc>
    <npc id="313">
        <!-- Human-Man, sitting on a box with purple hair. -->
        <sprite>npcs/XML/gugli.xml</sprite>
        <sprite>accessories/acc-eye-right-blink.xml</sprite>
    </npc>


<!-- Special NPCs -->
    <npc id="900">
		  <!-- Savepoint, 32x32. -->
        <particlefx>graphics/particles/savepoint/savepoint-32x32.xml</particlefx>
	 </npc>
<!-- WIP     <npc id="901">
		  Savepoint, 32x64.
        <particlefx>graphics/particles/savepoint/savepoint-32x64.xml</particlefx>
	 </npc>-->
<!-- WIP     <npc id="902">
		  Savepoint, 64x32.
        <particlefx>graphics/particles/savepoint/savepoint-64x32.xml</particlefx>
	 </npc>-->
<!-- WIP     <npc id="903">
		  Savepoint, 64x64. 
        <particlefx>graphics/particles/savepoint/savepoint-64x64.xml</particlefx>
	 </npc> -->
    <npc id="999">
        <!-- blank NPC -->
    </npc>

</npcs>
<!-- Pad & Reid's work .. November 2010 -->
<!-- Reid's wipe and redo .. April 2011 -->
<!-- Reid's re-management of the shape .. May 2011 -->
<!-- Reid's wipe .. November 2011 -->
<!-- Reid's ship release .. December 2011 -->