summaryrefslogtreecommitdiff
path: root/npcs.xml
blob: 354ace09fc3cbbc0a201f756736dfcca8c812085 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Pad, Reid
Copyright (C) 2010-2012 Evol Online -->

<!--
IDs 100-300 = Unanimated
IDs 301-900 = Animated
IDs 990-999 = Special
-->

<npcs>
    <!-- Unanimated NPCs -->
    <npc id="100">
          <!-- Knifes -->
          <sprite variant="0">npcs/xml/interactive.xml</sprite>
     </npc>
    <npc id="101">
        <!-- Demon Man, sitting on a chair. -->
          <sprite variant="0">npcs/xml/unanimated.xml</sprite>
     </npc>
    <npc id="102">
          <!-- Hat Box -->
          <sprite variant="1">npcs/xml/interactive.xml</sprite>
     </npc>
    <npc id="103">
        <!-- Raijin Man, hanged to the ship's ropes. -->
          <sprite variant="1">npcs/xml/unanimated.xml</sprite>
     </npc>
    <npc id="104">
        <!-- Orc Man, standing with a box in his hands. -->
          <sprite variant="2">npcs/xml/unanimated.xml</sprite>
     </npc>
    <npc id="105">
        <!-- Demon Man, sitting sailor with his boots near him. -->
          <sprite variant="3">npcs/xml/unanimated.xml</sprite>
     </npc>
    <npc id="106">
        <!-- Elven Man, strong standing sailor with blonde hair. -->
          <sprite variant="4">npcs/xml/unanimated.xml|#474747,5a4333,6e6e6e,8c6946,898989,a98645,9d9d9d,ba9c50,b3b3b3,c9b467,e2e2e2,ede4ab</sprite>
     </npc>
    <npc id="107">
        <!-- Elven Man, strong standing sailor with red hair. -->
          <sprite variant="4">npcs/xml/unanimated.xml|#474747,643a40,6e6e6e,812f2f,898989,ab4343,9d9d9d,cc5858,b3b3b3,e0897e,e2e2e2,fdc6b3</sprite>
     </npc>
    <npc id="108">
        <!-- Elven Man, trader. -->
          <sprite variant="5">npcs/xml/unanimated.xml</sprite>
     </npc>
    <npc id="109" offsetY="32">
          <!-- Shop Bag -->
          <sprite variant="2">npcs/xml/interactive.xml</sprite>
     </npc>
    <npc id="110">
        <!-- Elven Man, sailor standing. -->
          <sprite variant="6">npcs/xml/unanimated.xml</sprite>
     </npc>
    <npc id="111">
        <!-- Tritan Man, sailor trader with sandals and bandana. -->
          <sprite variant="7">npcs/xml/unanimated.xml</sprite>
     </npc>

    <!-- Animated NPCs -->
    <npc id="301">
        <!-- Awesome Eyes, reminds you of someone. -->
        <sprite>npcs/xml/alige.xml</sprite>
    </npc>
    <npc id="302">
        <!-- Orc Sailor, sleeping. -->
        <sprite>npcs/xml/sleepingorc.xml</sprite>
    </npc>
    <npc id="303">
        <!-- Human Man, sailor with a dead ratto in his left hand. -->
        <sprite>npcs/xml/rattosailor.xml</sprite>
    </npc>
    <npc id="304">
        <!-- Demon Woman, taking care of the ship. -->
        <sprite>npcs/xml/julia.xml</sprite>
    </npc>
    <npc id="305">
        <!-- Group of Sailors, standing still. -->
        <sprite>npcs/xml/sailors.xml</sprite>
    </npc>
    <npc id="306">
          <!-- Captain, present to an Evol's friend. -->
          <sprite>npcs/xml/nard.xml</sprite>
    </npc>
    <npc id="307">
        <!-- Tritan Man, sitting on a barrel. -->
        <sprite>npcs/xml/magicarpan.xml</sprite>
    </npc>
    <npc id="308">
        <!-- Piou Rocket, jumping on its wooden bar. -->
        <sprite>npcs/xml/piourocket.xml</sprite>
    </npc>
    <npc id="309">
        <!-- Human Man, standing sailor. -->
        <sprite>npcs/xml/elmo1.xml</sprite>
    </npc>
    <npc id="310">
          <!-- Ukar Man, sleeping sailor. -->
          <sprite variant="0">npcs/xml/hammock.xml</sprite>
     </npc>
    <npc id="311">
          <!-- Elf Man, drunk sailor. -->
          <sprite>npcs/xml/billybons.xml</sprite>
     </npc>
    <npc id="312">
        <!-- Human Man, small and drunk. -->
        <sprite>npcs/xml/silvio.xml</sprite>
     </npc>
    <npc id="313">
        <!-- Human Man, sitting on a box with purple hair. -->
        <sprite>npcs/xml/gugli.xml</sprite>
        <sprite>accessories/eye-left-blink.xml</sprite>
    </npc>
    <npc id="314">
        <!-- Tritan Man, with his left arm on a barrel. -->
        <sprite>npcs/xml/sapartan.xml</sprite>
    </npc>
    <npc id="315">
        <!-- Tritan-Man, hitting a palm tree. -->
        <sprite>npcs/xml/tarlan.xml</sprite>
        <sprite>accessories/croconut.xml</sprite>
    </npc>
    <npc id="316">
        <!-- Chest, an opening container. -->
        <sprite>npcs/xml/chest.xml</sprite>
    </npc>
    <npc id="317">
        <!-- Big Chest, an opening container. -->
        <sprite>npcs/xml/chest-big.xml</sprite>
    </npc>
    <npc id="318">
        <!-- Human Male, cook of the ship. -->
        <sprite>npcs/xml/chefgado.xml</sprite>
    </npc>
    

    <!-- Special NPCs -->
    <npc id="900">
          <!-- Savepoint, 32x32. -->
        <particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
     </npc>
<!-- WIP     <npc id="901">
          Savepoint, 32x64.
        <particlefx>graphics/particles/savepoint-32x64.xml</particlefx>
     </npc>-->
<!-- WIP     <npc id="902">
          Savepoint, 64x32.
        <particlefx>graphics/particles/savepoint-64x32.xml</particlefx>
     </npc>-->
<!-- WIP     <npc id="903">
          Savepoint, 64x64. 
        <particlefx>graphics/particles/savepoint-64x64.xml</particlefx>
     </npc>-->
    <npc id="904" targetSelection="false">
        <!-- Left Hammock -->
        <sprite>npcs/xml/hammock-animated1.xml</sprite>
    </npc>
    <npc id="905" targetSelection="false">
        <!-- Right Hammock -->
        <sprite>npcs/xml/hammock-animated2.xml</sprite>
    </npc>
    <npc id="999">
        <!-- Invisible -->
    </npc>

</npcs>