summaryrefslogtreecommitdiff
path: root/graphics/sprites/players/human-male.xml
blob: 599297b1b03d2e11d9c20c21aae10dae73b014fe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
<?xml version="1.0"?>
<!-- Original Author possible tmw, tmw br, ufb projects
Copyright (C) 2010-2012 Evol Online -->
<sprite name="player" action="stand">

    <imageset name="base" src="graphics/sprites/players/human-male.png" width="64" height="64"/>

    <action name="stand" imageset="base">
        <animation direction="down">
            <frame index="0"/>
        </animation>
        <animation direction="left">
            <frame index="18"/>
        </animation>
        <animation direction="up">
            <frame index="36"/>
        </animation>
        <animation direction="right">
            <frame index="54"/>
        </animation>
    </action>

    <action name="walk" imageset="base">
        <animation direction="down">
            <sequence start="1" end="6" delay="75"/>
        </animation>
        <animation direction="left">
            <sequence start="19" end="24" delay="75"/>
        </animation>
        <animation direction="up">
            <sequence start="37" end="42" delay="75"/>
        </animation>
        <animation direction="right">
            <sequence start="55" end="60" delay="75"/>
        </animation>
    </action>

    <action name="sit" imageset="base">
        <animation direction="down">
            <frame index="7"/>
        </animation>
        <animation direction="left">
            <frame index="25"/>
        </animation>
        <animation direction="up">
            <frame index="43"/>
        </animation>
        <animation direction="right">
            <frame index="61"/>
        </animation>
    </action>

    <action name="sittop" imageset="base">
        <animation direction="down">
            <frame index="72"/>
        </animation>
        <animation direction="left">
            <frame index="73"/>
        </animation>
        <animation direction="up">
            <frame index="74"/>
        </animation>
        <animation direction="right">
            <frame index="75"/>
        </animation>
    </action>

    <action name="dead" imageset="base">
        <animation direction="down">
            <frame index="8"/>
        </animation>
        <animation direction="left">
            <frame index="26"/>
        </animation>
        <animation direction="up">
            <frame index="44"/>
        </animation>
        <animation direction="right">
            <frame index="62"/>
        </animation>
    </action>

    <action name="attack" imageset="base">
        <animation direction="down">
            <sequence start="9" end="12" delay="75"/>
            <end />
        </animation>
        <animation direction="left">
            <sequence start="27" end="30" delay="75"/>
            <end />
        </animation>
        <animation direction="up">
            <sequence start="45" end="48" delay="75"/>
            <end />
        </animation>
        <animation direction="right">
            <sequence start="63" end="66" delay="75"/>
            <end />
        </animation>
    </action>

    <action name="attack_bow" imageset="base">
        <animation direction="down">
            <sequence start="13" end="17" delay="75"/>
            <end />
        </animation>
        <animation direction="left">
            <sequence start="31" end="35" delay="75"/>
            <end />
        </animation>
        <animation direction="up">
            <sequence start="49" end="53" delay="75"/>
            <end />
        </animation>
        <animation direction="right">
            <sequence start="67" end="71" delay="75"/>
            <end />
        </animation>
    </action>

</sprite>