summaryrefslogtreecommitdiff
path: root/graphics/sprites/npcs/xml/tarlan.xml
blob: 7f50c5dca628b20541785007f97d576e4561b089 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
<?xml version="1.0"?>

<!-- Author: Reid.
Copyright (C) 2012 Evol Online -->

<sprite>
	<imageset name="npc" src="graphics/sprites/npcs/sprite/tarlan.png" width="64" height="64" offsetX="-6"/>

	<action name="stand" imageset="npc">
		<animation direction="default">
			<!-- Getting Ready To Fight -->
			<frame index="0" delay="3141" offsetX="8"/>
			<frame index="1" delay="100" offsetX="5"/>
			<frame index="2" delay="220" offsetX="4"/>
			<!-- Fight -->
			<frame index="3" delay="110"/>
			<frame index="4" delay="140"/>
			<sequence start="5" end="6" delay="120"/>
			<frame index="5" delay="90"/>
			<frame index="4" delay="140"/>
			<frame index="3" delay="110"/>
			<frame index="4" delay="130"/>
			<sequence start="5" end="6" delay="120"/>
			<frame index="5" delay="90"/>
			<frame index="4" delay="140"/>
			<frame index="3" delay="110"/>
			<!-- Stop -->
			<frame index="7" delay="110" offsetX="5"/>
			<frame index="0" delay="100" offsetX="8"/>
			<frame index="8" delay="800" offsetX="10"/>
			<frame index="0" delay="120" offsetX="8"/>
			<frame index="1" delay="100" offsetX="5"/>
			<frame index="2" delay="210" offsetX="4"/>
			<!-- Fight Again Longer And Faster -->
			<frame index="3" delay="100"/>
			<frame index="4" delay="130"/>
			<sequence start="5" end="6" delay="110"/>
			<frame index="5" delay="85"/>
			<frame index="4" delay="120"/>
			<frame index="3" delay="95"/>
			<frame index="4" delay="130"/> 
			<sequence start="5" end="6" delay="105"/>
			<frame index="5" delay="80"/>
			<frame index="4" delay="115"/>
			<frame index="3" delay="95"/>
			<frame index="4" delay="115"/>
			<sequence start="5" end="6" delay="105"/>
			<frame index="5" delay="80"/>
			<frame index="4" delay="115"/>
			<frame index="3" delay="95"/>
			<frame index="4" delay="115"/>
			<sequence start="5" end="6" delay="105"/>
			<frame index="5" delay="80"/>
			<frame index="4" delay="115"/>
			<frame index="3" delay="100"/>
			<frame index="4" delay="130"/>
			<sequence start="5" end="6" delay="110"/>
			<frame index="5" delay="90"/>
			<frame index="4" delay="130"/>
			<frame index="3" delay="105"/>
			<!-- Get hit -->
			<frame index="7" delay="110" offsetX="5"/>
			<frame index="0" delay="100" offsetX="8"/>
			<frame index="8" delay="900" offsetX="10"/>
			<frame index="9" delay="140" offsetX="11"/>
			<!-- Down -->
			<frame index="10" delay="110" offsetX="8" offsetY="2"/>
			<!-- Bird -->
			<sequence start="11" end="12" delay="105" repeat="9" offsetY="5" offsetX="8"/>
			<!-- Sit -->
			<frame index="13" delay="90" offsetY="5" offsetX="8"/>
			<frame index="14" delay="8926" offsetY="5" offsetX="8"/>
			<!-- Get Back -->
			<frame index="15" delay="130" offsetX="8"/>
			<frame index="0" delay="3141" offsetX="8"/>
		</animation>
	</action>

</sprite>