blob: 167b4171fe75bc465876bb97a9fc453d53b5a10b (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Micksha
Copyright (C) 2011-2020 Evol Online -->
<sprite>
<imageset name="mob"
src="graphics/sprites/monsters/swampling.png"
width="48"
height="48"/>
<action name="spawn" imageset="mob">
<animation direction="default">
<sequence start="156" end="161" delay="100"/>
</animation>
</action>
<action name="stand" imageset="mob">
<animation direction="down">
<frame index="0"/>
</animation>
<animation direction="downleft">
<frame index="7"/>
</animation>
<animation direction="left">
<frame index="6"/>
</animation>
<animation direction="upleft">
<frame index="5"/>
</animation>
<animation direction="up">
<frame index="4"/>
</animation>
<animation direction="upright">
<frame index="3"/>
</animation>
<animation direction="right">
<frame index="2"/>
</animation>
<animation direction="downright">
<frame index="1"/>
</animation>
</action>
<action name="walk" imageset="mob">
<animation direction="down">
<sequence start="12" end="23" delay="100"/>
</animation>
<animation direction="downleft">
<sequence start="96" end="107" delay="100"/>
</animation>
<animation direction="left">
<sequence start="84" end="95" delay="100"/>
</animation>
<animation direction="upleft">
<sequence start="72" end="83" delay="100"/>
</animation>
<animation direction="up">
<sequence start="60" end="71" delay="100"/>
</animation>
<animation direction="upright">
<sequence start="48" end="59" delay="100"/>
</animation>
<animation direction="right">
<sequence start="36" end="47" delay="100"/>
</animation>
<animation direction="downright">
<sequence start="24" end="35" delay="100"/>
</animation>
</action>
<action name="attack" imageset="mob">
<animation direction="down">
<sequence start="108" end="112" delay="70"/>
<end />
</animation>
<animation direction="downleft">
<sequence start="149" end="153" delay="70"/>
<end />
</animation>
<animation direction="left">
<sequence start="144" end="148" delay="70"/>
<end />
</animation>
<animation direction="upleft">
<sequence start="137" end="141" delay="70"/>
<end />
</animation>
<animation direction="up">
<sequence start="132" end="136" delay="70"/>
<end />
</animation>
<animation direction="upright">
<sequence start="125" end="129" delay="70"/>
<end />
</animation>
<animation direction="right">
<sequence start="120" end="124" delay="70"/>
<end />
</animation>
<animation direction="downright">
<sequence start="113" end="117" delay="70"/>
<end />
</animation>
</action>
<action name="dead" imageset="mob">
<animation direction="default">
<sequence start="162" end="166" delay="100"/>
<frame index="154" />
<end />
</animation>
</action>
</sprite>
|