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<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Reid
Copyright (C) 2014 Evol Online -->
<sprite>
    <imageset name="frostiana"
              src="graphics/sprites/monsters/frostiana.png"
              width="32"
              height="32"/>

    <action name="spawn" imageset="frostiana">
        <animation direction="default">
            <frame index="0" delay="120"/>
            <sequence start="1" end="3" delay="90"/>
            <frame index="4" delay="110"/>
            <frame index="5" delay="130"/>
            <frame index="4" delay="100"/>
            <frame index="3" delay="90"/>
            <jump action="stand"/>
        </animation>
    </action>
    
    <action name="stand" imageset="frostiana">
        <animation direction="default">
            <frame index="4" delay="120"/>
            <!-- Static Animation -->
            <label name="start"/>
            <frame index="4" delay="100"/>
            <goto label="bouncing" rand="3"/>
            <goto label="start" rand="100"/>
            <label name="bouncing"/>
            <!-- Bouncing Animation -->
            <frame index="5" delay="130"/>
            <frame index="4" delay="100"/>
            <frame index="3" delay="90"/>
            <frame index="4" delay="120"/>
        </animation>
    </action>

    <action name="attack" imageset="frostiana">
        <animation direction="default">
            <frame index="3" delay="130"/>
            <frame index="4" delay="100"/>
            <frame index="5" delay="210"/>
            <frame index="4"/>
            <end />
        </animation>
    </action>
    
    <action name="dead" imageset="frostiana">
        <animation direction="default">
            <sequence start="4" end="2" delay="90"/>
            <frame index="6" delay="100"/>
            <frame index="7"/>
        </animation>
    </action>
</sprite>