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path: root/graphics/sprites/equipment/weapons/aurisghard.xml
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<?xml version="1.0"?>
<!-- Original Author possible tmw, tmw br, ufb projects
Copyright (C) 2010-2011  Evol Online -->
<sprite name="player" action="stand">
    <imageset name="base" src="graphics/sprites/equipment/weapons/aurisghard.png" width="64" height="64" />

    <action name="stand" imageset="base">
        <animation direction="down">
            <frame index="0" />
        </animation>
        <animation direction="left">
            <frame index="18" />
        </animation>
        <animation direction="up">
            <frame index="36" />
        </animation>
        <animation direction="right">
            <frame index="54" />
        </animation>
    </action>

    <action name="walk" imageset="base">
        <animation direction="down">
            <sequence start="1" end="6" delay="75" />
        </animation>
        <animation direction="left">
            <sequence start="19" end="24" delay="75" />
        </animation>
        <animation direction="up">
            <sequence start="37" end="42" delay="75" />
        </animation>
        <animation direction="right">
            <sequence start="55" end="60" delay="75" />
        </animation>
    </action>

    <action name="sit" imageset="base">
        <animation direction="down">
            <frame index="7" />
        </animation>
        <animation direction="left">
            <frame index="25" />
        </animation>
        <animation direction="up">
            <frame index="43" />
        </animation>
        <animation direction="right">
            <frame index="61" />
        </animation>
    </action>

    <action name="dead" imageset="base">
        <animation direction="down">
            <frame index="8" />
        </animation>
        <animation direction="left">
            <frame index="26" />
        </animation>
        <animation direction="up">
            <frame index="44" />
        </animation>
        <animation direction="right">
            <frame index="62" />
        </animation>
    </action>

    <action name="attack" imageset="base">
        <animation direction="down">
            <sequence start="9" end="12" delay="75" />
            <end />
        </animation>
        <animation direction="left">
            <sequence start="27" end="30" delay="75" />
            <end />
        </animation>
        <animation direction="up">
            <sequence start="45" end="48" delay="75" />
            <end />
        </animation>
        <animation direction="right">
            <sequence start="63" end="66" delay="75" />
            <end />
        </animation>
    </action>

    <action name="attack_bow" imageset="base">
        <animation direction="down">
            <sequence start="13" end="17" delay="75" />
            <end />
        </animation>
        <animation direction="left">
            <sequence start="31" end="35" delay="75" />
            <end />
        </animation>
        <animation direction="up">
            <sequence start="49" end="53" delay="75" />
            <end />
        </animation>
        <animation direction="right">
            <sequence start="67" end="71" delay="75" />
            <end />
        </animation>
    </action>

</sprite>