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2018-07-05fix issues detected by the xml checkergumi1-7/+7
2018-07-05new content for hurnscaldMicksha1-8/+116
new monsters new sfx new items new map mining nodes
2018-04-22Add Legacy green slime, little green slimeMicksha1-0/+12
2018-04-22Add the original TMW maggotMicksha1-3/+12
2018-04-22Add the poison skull to be used as better-avoid mob in sewersMicksha1-0/+3
2016-09-19Changed mob name "Pumpkish" to "Pumpkin"WildX1-1/+1
2016-07-06Removed the sound effects of the crocotree from the manana tree (didn't fit ↵Alige1-4/+0
at all).
2016-06-02Remove its:rules from all xml files.Andrei Karas1-5/+0
2016-02-23Remove offset from monster ids.Andrei Karas1-23/+23
Now monster id same with server.
2016-02-23Add a limited palette version of the mouboo.Reid1-1/+4
2016-02-15Removed wrong attribute form monsters.xmlAndrei Karas1-1/+1
2015-12-27Add Fluffy on monster.xml as ID 20.Reid1-0/+8
2015-12-25Add Dummy as monster #19 on monsters.xmlReid1-0/+7
2015-11-05Fix little blub animation (missing accessory sprite).Reid1-0/+1
2015-11-05Add Cuco on mosnters.xml with ID 18.Reid1-0/+5
2015-11-05Add pumpkish on monsters.xml.Reid1-0/+5
2015-06-29Fix a wrong sprite issue on monsters.xml.Reid1-1/+1
2015-06-16Add crafty on monsters.xml.Reid1-2/+10
2015-06-06Fix the croconut sfx on monsters.xml.Reid1-0/+1
2015-06-06Add mananatree on monsters.xml.Reid1-0/+7
2015-04-02Add tipiou and tipiu.Reid1-0/+19
2015-01-17Update croconut monster.Reid1-0/+1
2015-01-17Add new croconut monster.Reid1-0/+3
2014-05-07Add the poison cloud particle effect,Reid1-0/+1
Add this last on the frostiana monster.
2014-05-06Add new pikpik monster from Alige.Reid1-0/+3
2014-05-05Add target offset Y for new blubs.Reid1-2/+2
2014-05-05Update monsters.xml.Reid1-1/+1
2014-05-05Add target Cursor for the blubs.Reid1-3/+3
2014-05-05Finally uncomment the blub monster on the monsters.xml.Reid1-5/+10
2014-05-02Add new hit sound for the frostiana (CC BY-SA 3.0 Cosmostrator).Reid1-1/+0
2014-05-02Moved plushroom and frostiana common sfx under the mushroom folder.Reid1-10/+8
2014-05-02Add new frostiana monster on monsters.xml.Reid1-2/+13
2013-07-29Small fix on the target offset of the crocotree.Alige1-1/+1
2013-07-22Fixed the Crocotree's name's offsetX.Alige1-1/+1
2013-02-28Improved the Crocotree's targeting animation's offsets.Alige1-1/+1
2013-01-25Fix mobs sort order.Andrei Karas1-4/+4
2013-01-13Removed no longer necessary example in monsters.xml.Alige1-8/+0
2013-01-13Revert "Changed all '2012' by '2013' when necessary."Reid Yaro1-1/+1
Reason: We only add the new year when the file has been changed. If it doesn't, then it's not needed and useless. This reverts commit 04291a4c3220d06796f28f1f3147bffa739e7b9e.
2013-01-12Changed all '2012' by '2013' when necessary.Alige1-1/+1
2012-12-25Fix walk attribute for piu. From server data it can fly.Andrei Karas1-1/+1
2012-12-24Crocotree mob fixed. Now player can target the tree from distance.Hal9OOO1-1/+1
Wall collision re-enabled, mob's mode altered.
2012-12-22Renamed the Crocotree files from "croconut" to "crocotree" to avoid any ↵Alige1-5/+5
confusion.
2012-12-19Removed unecessary specifications in monsters.xml, as they are default.Alige1-6/+6
2012-11-27Added sounds for the plushroom.Alige1-1/+3
2012-11-27Added new sounds for the blub and modified the first one to fit with the ↵Alige1-0/+2
other ones.
2012-11-24Changed "Croco Tree" to "Crocotree", it makes more sense in scripts.Alige1-1/+1
2012-09-30Correct plushroom field mob offsetX,Reid1-1/+1
Update 000-1 map.
2012-09-23Fix Plushroom Field sorting position.Andrei Karas1-1/+1
2012-09-20Rename plushroompatch to plushroom field,Reid1-0/+5
Added plushroom field on monsters.xml, Added plushroom field XML.
2012-06-03Reworked all author entries in the all XML files except in ↵Alige1-15/+15
graphics/particles/, it'll be done later. Completed Reidy's (request) work log at the end of npcs.xml. Renamed the "piousrocket" NPC to "piourocket". Reorganised some animations (down, leftdown, left, ...) (death animation at the end). Gave a proper name to different types of imagesets (mob, npc, base, ...). Added a missing whitespace at the end of some XML files. Slightly altered some NPC animations to avoid having the same blinking animation on every NPC.