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2012-07-01Correct a missing grass part on water-grass transition on Ground.png .Reid1-4/+4
2012-07-01Update 000-1 map.Reid1-5/+5
2012-06-30Correct chest-big offset placement,Reid1-11/+11
Change 000-2-1 compression mode.
2012-06-302-Boxes overlap fixed, Box position fixed.Hal9OOO (Francesco Miglietta)1-11/+11
2012-06-27Add new kind of Collision and 8directional tiles on 000-1 map.Reid1-5/+5
2012-06-27Deplace accessories tiles from Ground.png to Accessories tileset.Reid1-1/+1
2012-06-25Update 000-1 map.Reid1-5/+5
2012-06-25Update 000-1 map.Reid1-5/+5
2012-06-24Done the template of 000-1 map,Reid1-5/+5
Correct some glich on Ground tileset.
2012-06-22Correct a cliff tile (bad grid),Reid1-6/+6
Complet some more 000-1 map.
2012-06-20Add shadow in missing cliff tile.Reid1-4/+4
2012-06-20Add new trunk tiles on Ship_mast tileset.Reid1-2/+2
2012-06-19Rename Ship2 to Ship_mast tileset.Reid2-7/+7
2012-06-19Add ship warp on 000-1 map,Reid2-7/+15
Correct warp name on 000-2-0 map, Correct some tiles on Ship2 and Ship_base tileset.
2012-06-19Done bottom shape of 000-1 map,Reid1-12/+12
Add new water tiles.
2012-06-19Add new delay on calmwater exported tileset.Reid1-2/+2
2012-06-17Remove normal exported Water tileset,Reid2-15/+11
Apply tileset change on 000-0 and 000-1 map, Add .tsx~ on .gitignore .
2012-06-14Add new Water tiles,Reid1-2/+2
Move some sand variation from Ground to Water tileset.
2012-06-14Concept 000-1 map,Reid1-29/+22
Remove sand part on water-ground transition from Ground.png .
2012-06-04Correct firstgid of 000-0 and 000-1 maps.Reid2-8/+8
2012-06-04Add manaplus tag on ship indoors,Reid4-0/+4
Correct croconut animation frame.
2012-06-01Correct some things related to coconut.Reid1-1/+1
2012-06-01Add new collision to every indoor maps.Reid4-9/+9
2012-05-31Add collision for sittop in collision image and in map 000-2-1Andrei Karas1-4/+5
2012-05-30Change back exported tiles to graphics.tilesets/ folder,Reid7-779/+5
Remplaced every Water and Candle tileset by the exported ones.
2012-05-30Reduced the size of warps in maps to avoid particle effect problems.Alige4-8/+8
2012-05-30Placed exported animated tilesets into the maps/ folder.Alige2-0/+358
2012-05-29- Added the spawn object of the Piou in 000-2-1.Alige6-12/+20
- Made the maps show all layers when being opened.
2012-05-25Add some missing sounds file,Reid1-2/+2
Correct tree layers on 000-1 map.
2012-05-23Correct some problem caused by the merge.Reid7-39/+42
2012-05-23Changed the named of musics on all maps.Alige7-9/+9
2012-05-22Correct a wrong door tile on 000-2-1.Reid1-3/+3
2012-05-05Update animated hammock (1 and 2) xml and sprite,Reid2-103/+17
Change hammocks' shadows on every sprites, Remove hammocks from maps, Add special NPC for nard's bed.
2012-05-03Add animated NPC hammock test file and atribute ID 904 and 905,Reid1-3/+3
Remove one hammock from 000-2-1 map,
2012-04-30Change LICENSE style of Evol Online (Using now only GPLv2+, CC BY-SA 3.0 and ↵Reid7-2/+7
CC BY 3.0 and compatible), Add new Tree_x3 tileset from Hal9000 and add it on the LICENSE file, Change Maps's licenses from CC BY-NC-ND to CC BY-SA.
2012-04-30Change savepoints particle effects,Reid1-1/+1
Add fake collision on 000-2-1 map, Comment WIP NPC on npcs.xml .
2012-04-24Change 000-0's water animation place.Reid1-131/+117
2012-04-22Correct some transition problems on water tileset,Reid1-1/+337
Change the contrast and saturation of the ship's bottom tileset, Add animated water on 000-0 map (test).
2012-04-10Correct some pot colors in Box tileset,Reid1-1/+1
Redo the shading of the mat in Ship-indoor_x3, Remove a box tile in 000-2-3 for leaving the place for a futur NPC.
2012-04-04Change location of Box and Shadow tileset from tiles/ to tiles/Indoor/Reid5-7/+7
2012-04-04Add new items for Beta #2.Reid1-1/+1
2012-04-04Remove useless tilesets,Reid2-18/+18
Correct blub colors, Remove 000-1 tilesets, Correct 000-0 map, Add new waterdrop icon.
2012-04-04Add some futur hittable tiles in ship indoors.Reid3-5/+5
2012-04-04Update Box tileset,Reid1-1/+1
Add new WIP NPC in smallnpc sprite, Update 000-2-1 design.
2012-04-04Optimize fringe layer in 000-x maps,Reid5-26/+29
Remove a WIP-ghost work on Box.png tileset, Correct some problems in Ground.png with water transitions, Inverse some tiles in Water.png tileset.
2012-04-04Update 000-2-1 map and correct collision placement,Reid1-6/+6
Update Ground tileset, Correct hairstyle #4.
2012-02-20Correct bad compression on 000-0-0 map.Reid1-3/+3
2012-02-20Change compression of ship indoors maps.Reid4-42/+42
2012-02-17Add new barrels and box in ship indoor maps.Reid4-44/+44
2012-02-16Add some new barrel and correct old tiles from Box.png tileset.Reid1-20/+20