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2016-07-06001-1: removed dead tree that was overlapped by a Manana Tree: 152,32 & 153,32Alige1-1/+1
2016-07-05Added a 2nd tile on the Over layer, on top of doors, because of tall ↵Alige1-23/+23
hairstyles/hats.
2016-07-05Fixed overlapping fish (npc) and a lilypad tile (116,122).Alige1-2/+2
2016-07-05Fixed visual bug on a cliff in artis map 001-1: 105,53. Needed to add an ↵Alige1-4/+4
extra tree to cover it a bit.
2016-07-05Duplicate croconut fringe tile on 000-1 map: 41,43.Alige1-1/+1
2016-07-04Changed the 3 water tiles of tileset, from ground to water tileset.Alige2-42/+42
2016-07-04Added 3 new water variant tiles. Added them to Artis and Drasil Island map.Alige2-81/+81
Not in Oceania map as we will add waves there.
2016-07-02Add some missing water/wall collisions.Reid1-375/+375
2016-07-02Added new tiles to accessory tileset and 000-1 map: dead palm tree leaves.Alige1-117/+117
2016-07-01Changed tiles (ground2) where silvio is standing: 86,98 & 87,98.Alige1-1/+1
2016-07-01Finished the ground of the western land in Artis map.Alige1-267/+267
2016-07-01Changed format of all maps to CSV.Alige53-954/+23132
2016-07-01Changed candle tilesets using .png to using the .tsx.Alige5-90/+45
2016-07-01Removed candle tileset in Alige's Hiding Place, it may reveal him if he lits ↵Alige1-11/+10
one!
2016-07-01Candle on wrong layer, was shown under a barrel instead of on top of it.Alige1-2/+2
2016-07-01Added a candle on some maps that already had the candle tileset but didn't ↵Alige5-7/+7
use it.
2016-07-01Removed candle tileset from 001-2-18 map, it's a warehouse, fire is not ↵Alige1-18/+8
allowed in such places.
2016-06-30Fixed the harbour tilesets names (-x?x?.png).Alige1-3/+3
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige39-233/+233
2016-06-30Fixed some indoor shadows in several maps (in the shadow layer only).Alige6-6/+6
2016-06-30Removed useless tiles (black, empty ones) from maps & added some missing ↵Alige9-13/+13
tiles on 1st ground layer.
2016-06-30Renamed candle to candle-x1x2.Alige38-38/+38
2016-06-30Renamed artis-pillar-x2.png to artis-pillar-x1x2.png.Alige2-4/+4
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige36-146/+146
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-30Renamed artis-fountain-x4.png to artis-fountain-x1x4.png.Alige1-1/+1
2016-06-30Renamed artis-archway-x4.png (& x5.png) to artis-archway-x1x4.png (& x1x5.png).Alige1-2/+2
2016-06-30Renamed artis-accessory-x2.png to artis-accessory-x1x2.png.Alige15-27/+27
2016-06-30Updated iron bars on Artis map & added 1 variation tile on its tileset.Alige1-2/+2
2016-06-28Fixed a tile that was in over instead of Fringe: 147, 54Alige1-2/+2
2016-06-27Missing collision tiles on Artis map: 73,129 & 73, 130.Alige1-1/+1
2016-06-27Added furniture under the shark to avoid using an entire other tileset.Alige1-5/+5
2016-06-27Updated the map around the fish shop.Alige1-5/+5
2016-06-26Fixed many collision tiles problems in Artis map.Alige1-2/+2
2016-06-25Updated many collision tiles in Artis map + other small fixes.Alige1-5/+5
Another commit is following, in order to add more accessories and details. Collision tiles will then be changed again.
2016-06-24Added the Mananatrees on 001-1 (Artis map). And now, no more fruit on tiletset.Alige1-5/+5
Also changed some tree placements for more natural looking. Some collision tiles were updated in the process (still needs testing).
2016-06-24Fixed a shadow pixel on the top right corner of the wooden planks that are ↵Alige1-32/+32
used to get off the ship. Added a new finish (2 new tiles) for these wooden planks for Artis map, because sand doesn't cover it anymore. Updated Artis map with these 2 new tiles.
2016-06-23Add some missing grass ground tiles on Artis, aside moon's house.Reid1-1/+1
2016-06-22Move Shadows layer under Over layers to fix particle effects.Mikko1-24/+24
2016-06-19Cut the fountain tileset in two parts (one for the fringe layer, one for ↵Reid1-41/+47
ground layers).
2016-06-19Added a particle effect to the fountain. Although, doesn't appear through ↵Alige1-1/+2
"Over" layer of the map.
2016-06-18Renamed the Desert Island map to Drasil Island.Alige1-1/+1
2016-06-14Placed some accessory croconuts elsewhere, so people don't mistake them with ↵Alige1-2/+2
croconut tree item drops.
2016-06-14Updated map names, these were too long. Now also more coherent.Alige40-40/+40
2016-06-14Updated remaining maps with the new "columns" feature of the latest Tiled v.Alige6-35/+34
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige41-54/+54
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige40-555/+555
(Doesn't actually change something, but easier to check maps if it's done.)
2016-06-13Fix tile layer in 001-1 (32 71) (36-37 71)Monwarez1-31/+31
2016-06-10Fix last commit.Mikko1-3/+3
2016-06-10Move barrels at dock.Mikko1-4/+4
2016-06-09Fix some barrels placement on Artis's dock.Reid1-6/+6