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2014-07-28Add some wall tiles variation on 001-2-2 and 001-2-0.Reid2-5/+5
2014-07-28Add height support on the ship of 000-1.Reid1-2/+10
2014-07-28Add height support on the ship.Reid1-4/+12
2014-07-28Add some ground tiles variation on 001-2-0.Reid1-1/+1
2014-07-28Correct the height on 001-2-2 map.Reid1-9/+9
2014-07-27Add version 2 in indoor map.Reid2-1/+7
2014-07-27Rename Height layer in Heights.Reid1-5/+5
2014-07-27Start to work on the second level of the same house.Reid1-0/+78
2014-07-27Add a new map aside the light armor house.Reid1-0/+85
2014-07-27Cleaned some detail on the light armor shop.Reid1-6/+6
2014-07-27Add the library house,Reid1-7/+7
Add a <insert girl name> house, Complete a bit more the top-left part of Artis.
2014-07-02Update artis indoors maps.Reid1-6/+9
2014-06-30Move a time from artis indoor x2 to x3.Reid1-6/+6
2014-06-30Complete 001-2-0 (light armor) map.Reid1-12/+15
2014-06-19Add some more place holder on 001-2-0 and fill older ones.Reid1-7/+13
2014-06-18Correct artis's indoor map with the latest graphical change on ↵Reid2-23/+29
artis-indoor-fringe tileset.
2014-06-18Move artis-indoor-fringe into a different tileset (ship-indoor-fringe).Reid5-10/+10
2014-06-17Resize 001-2-0 to let 25 free tiles on each side.Reid1-14/+17
2014-06-12Update 001-2-0.Reid1-8/+11
2014-06-11Update Artis map.Reid1-2/+2
2014-06-11Update the collision layer on 001-1.Reid1-2/+2
2014-06-11Place border tiles of 001-2-0 in the over layer.Reid1-4/+20
2014-06-11Add lightarmor shop map.Reid1-0/+37
2014-06-02Clean the object layer on 001-1 (removed warps).Reid1-79/+1
2014-06-02Add test object layer on Artis.Reid1-0/+79
2014-06-02Correct some tiles on bottom-left blockwall of artis.Reid1-6/+6
2014-05-30Update northern part of Artis.Reid1-6/+6
2014-05-22Rename village-indoor2 tileset into artis-indoor-fringe.Reid5-10/+10
2014-05-22Remove some bad mapping (reported by EJlol).Reid5-10/+10
2014-05-05Correct some few tiles on 001-1.Reid1-2/+2
2014-05-05Add collision on bridge.Reid1-2/+2
2014-04-17Update 001-1.Reid Yaro1-9/+9
2014-04-16Add the new bridge on 001-1.Reid Yaro1-24/+24
2014-04-15Add new cloud ambiant.Reid Yaro2-42/+2
2014-04-10Update the rich part of the city.Reid Yaro1-7/+10
2014-04-07Add some a new blockwall style.Reid Yaro1-5/+5
2014-04-06Merge the Ground concept layer.Reid Yaro1-7/+2
2014-04-06Correct some grass-water transition tiles.Reid Yaro1-3/+3
2014-04-06Correct some wrongly loaded tiles.Reid Yaro1-11/+11
2014-04-06Compact a lot of tiles (reduce the number of tiles).Reid Yaro1-5/+5
2014-04-06Artis map change:Reid Yaro1-12/+7
- Update the collision layer with latest change, - Complete the left part(cliff) of the city, - Add basic sewer entrance (awaiting new graphics).
2014-04-02Update 001-1.Reid Yaro1-5/+5
2014-04-02Add terrain concept and map various part of 001-1.Reid Yaro1-7/+12
2014-03-26Add port road.Reid Yaro1-4/+4
2014-03-23Add a Concept road layer.Reid Yaro1-2/+7
2014-03-23Add shadow on pillars on 001-1.Reid Yaro1-2/+2
2014-03-23Round a stupid corner on 000-1 map.Reid Yaro1-3/+3
2014-03-23Fix the blockwall tileset to be used like a bridge,Reid Yaro1-6/+6
Added north bridge.
2014-03-17Clean island border tiles.Reid Yaro1-1/+1
2014-03-17Add some new tiles on the blockwall tileset for the height change.Reid Yaro1-29/+5