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evol/clientdata
Micksha-master-patch-07889
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halloween2015
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The Mana World client-side assets
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Commit message (
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Author
Files
Lines
2017-08-18
fill empty tiles in 008-2-1
gumi
1
-539
/
+539
2017-08-18
remove death event for fluffy in 001-1 following Enora patch
gumi
1
-2211
/
+2209
2017-08-19
Resave every maps.
Reid
33
-1615
/
+1615
2017-08-19
Merge branch 'Alige/clientdata-cliff-stairs'
Reid
3
-584
/
+600
2017-08-19
Remove the old artis-sewer and rename sewer tilesets into artis-sewer.
Reid
2
-13
/
+13
2017-08-19
Merge branch 'Micksha/clientdata-sewer'
Reid
3
-25
/
+2397
2017-08-19
Add map 001-2-42.
Reid
16
-165
/
+632
2017-07-25
Remove not existing minimaps and background music from maps 008-x-x.
Andrei Karas
16
-32
/
+0
After minimaps and music recreated, this commit can be reverted.
2017-07-25
Fix new lines in 008-x-x maps.
s20170725
Andrei Karas
16
-9374
/
+9374
2017-07-20
improve hurnscald map
gumi
16
-154
/
+8508
2017-07-10
add legacy hurnscald
gumi
1
-0
/
+1020
2017-05-08
Remove chimney particle from 001-1 map, because here already animation for this.
s20170627
s20170605
s20170529
s20170510
Andrei Karas
1
-14
/
+0
2017-03-05
Improved Artis map, additions to some tilesets, animated small fountain.
Alige
1
-507
/
+508
2017-02-25
Keep on adding details to Artis map.
Alige
1
-164
/
+164
2017-02-25
Added animated ship flags with logo.
Alige
3
-6
/
+15
2017-02-25
Added details to artis docks tileset.
Alige
1
-139
/
+139
2017-02-25
Reworked bridge fences and adapted them to buildings, floor, etc...
Alige
1
-121
/
+127
2017-02-25
Created cliff stairs and updated 001-1 map with it.
Alige
2
-87
/
+87
Placed the cut tree trunks into the accessory tileset. The cliff stairs now has a clear color palette.
2017-01-31
Fix test map mob spawn sizes.
Andrei Karas
1
-13
/
+13
2017-01-30
Add test map spawns for tmw converter.
Andrei Karas
1
-11
/
+91
2017-01-28
Fix areas near dan in 000-2-1 & 001-2-22.
Alige
2
-6
/
+6
2017-01-28
Fixed collision tiles near Dan's seat in the boat: 000-2-0, 000-2-1.
Alige
2
-4
/
+4
2016-12-20
Add sewer tilesets and main map
Micksha
3
-25
/
+2397
2016-12-20
Make script_warps warps
wushin
7
-8
/
+17
2016-12-20
Unify Warps
wushin
6
-31
/
+26
2016-12-07
Merge remote-tracking branch 'gumiko/fountain'
gumi
3
-5
/
+5
2016-12-05
Remove some tiles on the Over layer that cutted off some windows near the ↵
Reid
1
-1
/
+1
barber building.
2016-12-03
Offset warp destination on the warp from 001-2-4 to 001-2-6 (thanks to Saulc).
Reid
1
-1
/
+1
2016-12-03
Change warp destination on the warp from Artis to the INN (thanks to Saulc ↵
Reid
1
-1
/
+1
for reporting).
2016-12-03
Add a missing collision tile on 001-2-31 (map next to the barber) (thanks to ↵
Reid
1
-3
/
+3
Saulc for reporting).
2016-12-04
Improve grass-pavement transitions around the barber house on Artis.
Reid
1
-17
/
+17
2016-12-02
Fix map 000-2-4
wushin
1
-1
/
+1
2016-11-25
Remove actorfix on the legion's basement.
Reid
1
-1
/
+0
2016-11-24
Standardize Height layer
wushin
54
-861
/
+2460
2016-11-24
Fix warp placement
wushin
10
-169
/
+162
Fix monster placement
2016-11-25
Fix some wrong map transitions on the Legion building.
Reid
2
-8
/
+8
2016-11-06
Fix some bad warp locations and add some missing save locations.
Reid
15
-28
/
+38
2016-11-01
Add importable object types so custom attrs are added to objects
wushin
1
-0
/
+25
2016-10-25
Fix warps on 001-2-21
wushin
1
-3
/
+3
2016-10-23
Fix some issues with warps and spawns datas.
s20161024
Reid
3
-52
/
+52
2016-10-22
Fix with collisions a non-accessible area (dojo).
Reid
1
-38
/
+38
2016-10-13
rename eA_spawn and eA_death into spawn and death.
s20161017
Reid
8
-150
/
+150
2016-10-12
Convert generic saves to automation
wushin
9
-9
/
+114
2016-10-12
Converted warps into maps
wushin
50
-218
/
+774
Converted mobs into maps
2016-09-04
Add red collision 001-2-38 at (24 47) and (36 47)
Monwarez
1
-1
/
+1
2016-08-08
Added panel for the barber on Artis map.
Alige
1
-2
/
+2
2016-08-08
Add some more cages to test map.
Andrei Karas
1
-37
/
+37
2016-08-08
Resave every maps.
Reid
52
-1250
/
+1250
2016-08-07
Removed 82,27 collision tile on 000-1 map, wasn't needed.
Alige
1
-1
/
+1
2016-08-05
Add 001-2-41 (Edouard's house) and remove the collision on the warp tile ↵
Reid
2
-15
/
+560
from #31 to #41.
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