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2014-02-26Add some more houses.Reid Yaro1-12/+23
2014-02-26Update 001-1 map.Reid Yaro1-4/+4
2014-02-25Update 001-1 map.Reid Yaro1-5/+11
2014-02-25Update 001-1 map.Reid Yaro1-4/+4
2014-02-24Add alternate roof-wall transition.Reid Yaro1-4/+4
2014-02-23Advance 001-1 map.Reid Yaro1-5/+5
2014-02-22Add side woods on artis-house tileset,Reid Yaro1-2/+2
Adapt the map to support it.
2014-02-17Added the particle effect for the panels directly on the 000-1 map, in case ↵Alige1-0/+2
we don't need it on all panels in the future of the game.
2014-02-17Place the new stairway and remove some useless tiles.Reid Yaro1-3/+3
2014-02-17Replace wall bricks by clif on the noble's area.Reid Yaro1-5/+5
2014-02-17Add new fence on 001-1.Reid Yaro1-2/+2
2014-02-17Add new cloud ambiant image on 000-1 and 001-1.Reid Yaro2-16/+16
2014-02-10Add shadow tilesets (Kestrel)Reid Yaro1-21/+21
Manage the city map to add these new tiles.
2014-02-08Correct wrong ambient image names.Reid Yaro2-22/+22
2014-02-02Start to map the rich part of the city.Reid Yaro1-13/+13
2014-02-02Add new overlay on 000-1 and 001-1 map.Reid Yaro2-0/+40
2014-02-02Update 001-1 map.Reid Yaro1-6/+6
2014-01-31Update 001-1 map,Reid Yaro1-10/+21
Add parameters. (cloud, license, etc...)
2014-01-31Add cloud parameter on 000-1.Reid Yaro1-0/+4
2014-01-28Update the map and the pavement tileset.Reid Yaro1-6/+6
2014-01-26Update 000-1 map.Reid Yaro1-6/+3
2014-01-26Add some more collision and advanced the map.Reid Yaro1-7/+10
2014-01-26Enlarge the dunjon entrance,Reid Yaro1-4/+4
Continue the work on the light armor area, Various other changes on 001-1.
2014-01-24Add the light armor concept place.Reid Yaro1-7/+7
2014-01-20Remove the door sprite (not a tileset) from 001-1.Reid Yaro1-4/+1
2014-01-20Applied latest graphical change.Reid Yaro1-2/+2
2014-01-20Add door emplacement will be added later through NPC script) on the warrior ↵Reid Yaro1-3/+6
guild.
2014-01-20Add default collision on 001-1 map.Reid Yaro1-15/+15
2014-01-19Complete the warrior guild environment.Reid Yaro1-6/+15
2014-01-12Update 001-1 map.Reid Yaro1-4/+4
2014-01-10Update the map and the work on the legion's house.Reid Yaro1-7/+10
2014-01-10Rename the archway into archway-x4 (32*128 tile format).Reid Yaro1-3/+6
Add this tileset on 000-1.
2014-01-10Advance the artis map.Reid Yaro1-4/+37
2014-01-08Add collision layer.Reid Yaro1-3/+19
2014-01-08Add blank map.Reid Yaro1-0/+8
2013-09-08Updated some wrong spawn objects in 000-1.Alige1-4/+4
2013-09-06Correct some wrong tiles and hidden tiles on 000-1 map,Reid Yaro1-10/+10
Change back the compression to gzip.
2013-08-19Fix wrong collision in 000-1 map.epoc1-10/+10
2013-07-22Changed the new big tree by the old versions.Alige1-1/+1
2013-07-22Fixed small collision issues in 000-1 and added 4 of the new giant tree in ↵Alige1-2/+5
that same map.
2013-07-09Fixed misplaced tree on 000-1 according to collision tile position. Tree ↵Alige1-4/+4
changed from 83,44 to 83,43.
2013-07-08Correct some wrong tiles on the east of the map (plushroom fields places.)Reid Yaro1-4/+4
2013-06-05Missplaced a wrong tag on 000-1.tmx.Reid Yaro1-1/+1
2013-06-05Correct wrong plushroom IDs.Reid Yaro1-5/+5
2013-06-05Add new monster spawn design on 000-1 map.Reid Yaro1-63/+87
2013-06-04Remove some wrong grass-water tiles on fringe layer.Reid Yaro1-3/+3
2013-06-02Correct a wrong grass tile.Reid Yaro1-3/+3
2013-05-30Remove a wrong palm tree(missing collision, and wrong place).Reid Yaro1-1/+1
2013-05-09Fixed an issue in the LICENSE file and made all layers be visible when ↵Alige1-2/+2
opening 000-1.
2013-05-06Correct tiles over monsters on 000-1 map. (var)Reid Yaro1-4/+4