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2012-12-21Add crocotree as fly collision.Reid1-2/+2
2012-12-21Complete root part of 000-1 map.Reid1-4/+4
2012-12-21Update 000-1 map.Reid1-5/+5
2012-12-21Update 000-1 map.Reid1-2/+2
2012-12-20Complete north part of the island.Reid1-3/+3
2012-12-20backup 000-1 map.Reid1-4/+4
2012-12-20Layer name convention in maps, fixed in 3 maps.Alige3-3/+3
2012-12-20Update 000-1 map and clean ground tileset.Reid1-6/+6
2012-12-20Update 000-1 map.Reid1-4/+4
2012-12-19Removed a bad barrel in 000-2-3, it did not have any collision tile.Alige2-4/+4
2012-12-19Made map 000-0-0 bigger to avoid any non-functionning camera movement.Alige1-13/+13
55-55 seems to be a fair minimum map size.
2012-12-18Add semi-definitive tree placement on right part of 000-1 map.Reid1-4/+4
2012-12-17Add WIP tree placement on right part of 000-1 map.Reid1-5/+5
2012-12-16Correct another collision tile in 000-1 map.Hal9OOO1-1/+1
2012-12-16Add collision tiles on 000-1 map.Hal9OOO1-1/+1
2012-12-16Add missing colllision on 000-1 on Sapartan NPC.Reid1-2/+2
2012-12-16Allow a better setcamnpc function result on large screen on 000-0-0 map.Reid1-13/+13
2012-12-15Update ground tileset and 000-1 map.Reid1-5/+5
2012-12-14000-2-1 : replaced barrel 65,26, repetition with barrel 73,26.Alige1-1/+1
2012-12-13Update 000-1 map.Reid1-3/+3
2012-12-12Fix some collision tiles in 2 maps.Hal9OOO2-3/+3
2012-12-12Add trees in upper part of the island.Reid1-2/+2
2012-12-12Correct a bad error of mapping on 000-1 map.Reid1-3/+3
2012-12-10Update 000-1 map with alige feedbacks.Reid1-3/+3
2012-12-09Add missing collision in map 000-1, minor enhancements.Hal9OOO1-4/+4
2012-12-09Minor fix on maps' names.Hal9OOO5-10/+10
2012-12-09Add trees WIP on east side of the island.Reid1-5/+5
2012-12-09Finish Northern part of the island.Reid1-4/+4
2012-12-08Add Alige's feedbacks.Reid1-3/+3
2012-12-08Add opacity on alpha parameter on warparea.particle.xml .Reid1-5/+5
2012-12-08Add some level design consistency on north part of 000-1.Reid1-3/+3
2012-12-07Add some more rocks and remove some useless tiles on 000-1.Reid1-2/+2
2012-12-07Remove some accessories and fringe tiles for clarity purpose,Reid1-4/+4
Completed all of the West-North part of the island.
2012-12-06Complete north-west part.Reid1-6/+6
2012-12-06Resized correctly the warps to make them fit perfectly with the new particle ↵Alige5-18/+18
effect.
2012-12-05Adapted the maps to the new names of the musics.Alige7-7/+7
2012-12-05Correct license name on map names.Reid2-3/+3
2012-12-05Complete all Astapolos level field.Reid1-6/+22
2012-12-05Add manana trees and boxes on 000-1 map, aside astapolos spot.Reid1-3/+3
2012-12-05Complete Astapolos place on 000-1 map.Reid1-6/+6
2012-12-04Missing tile in ground layer in 000-0, 36,21.Alige1-1/+1
It made the shape of the boat look buggy.
2012-12-04Renamed the two water.tsx files for clarity purposes.Alige2-2/+2
2012-12-03Fixes after the previous commit about the shadow:Alige1-1/+1
In the shadow tileset, removed a dark stain in the light, uniform shadow tile, in the center of the circle. In 000-0-0, added 2 light shadow tiles in 22,21 and 22,22 because it gave the impression the player was lighten up with a projector and we were able to see the square form of the missing tiles.
2012-12-02Change opacity of shadow tileset.Reid2-2/+2
2012-12-02Correct a wroong transition on 000-1 map.Reid1-4/+4
2012-12-02Fill missing ground tiles on 000-2-1 map.Reid1-3/+3
2012-12-02Some change on 000-1 map.Reid1-1/+1
2012-12-02Made few floor details be more naturally placed in indoor maps.Alige4-6/+6
2012-12-01Allow player using mouse-click movement to move to Peter door.Hal9OOO1-2/+2
2012-12-01Make warps in 000-2-1 map reliable to use. (Quality Assurance).Hal9OOO1-8/+8