Age | Commit message (Expand) | Author | Files | Lines |
2016-12-20 | Make script_warps warps | wushin | 7 | -8/+17 |
2016-12-20 | Unify Warps | wushin | 6 | -31/+26 |
2016-12-07 | Merge remote-tracking branch 'gumiko/fountain' | gumi | 3 | -5/+5 |
2016-12-05 | Remove some tiles on the Over layer that cutted off some windows near the bar... | Reid | 1 | -1/+1 |
2016-12-03 | Offset warp destination on the warp from 001-2-4 to 001-2-6 (thanks to Saulc). | Reid | 1 | -1/+1 |
2016-12-03 | Change warp destination on the warp from Artis to the INN (thanks to Saulc fo... | Reid | 1 | -1/+1 |
2016-12-03 | Add a missing collision tile on 001-2-31 (map next to the barber) (thanks to ... | Reid | 1 | -3/+3 |
2016-12-04 | Improve grass-pavement transitions around the barber house on Artis. | Reid | 1 | -17/+17 |
2016-12-02 | Fix map 000-2-4 | wushin | 1 | -1/+1 |
2016-11-25 | Remove actorfix on the legion's basement. | Reid | 1 | -1/+0 |
2016-11-24 | Standardize Height layer | wushin | 54 | -861/+2460 |
2016-11-24 | Fix warp placement | wushin | 10 | -169/+162 |
2016-11-25 | Fix some wrong map transitions on the Legion building. | Reid | 2 | -8/+8 |
2016-11-06 | Fix some bad warp locations and add some missing save locations. | Reid | 15 | -28/+38 |
2016-11-01 | Add importable object types so custom attrs are added to objects | wushin | 1 | -0/+25 |
2016-10-25 | Fix warps on 001-2-21 | wushin | 1 | -3/+3 |
2016-10-23 | Fix some issues with warps and spawns datas.s20161024 | Reid | 3 | -52/+52 |
2016-10-22 | Fix with collisions a non-accessible area (dojo). | Reid | 1 | -38/+38 |
2016-10-13 | rename eA_spawn and eA_death into spawn and death.s20161017 | Reid | 8 | -150/+150 |
2016-10-12 | Convert generic saves to automation | wushin | 9 | -9/+114 |
2016-10-12 | Converted warps into maps | wushin | 50 | -218/+774 |
2016-09-04 | Add red collision 001-2-38 at (24 47) and (36 47) | Monwarez | 1 | -1/+1 |
2016-08-08 | Added panel for the barber on Artis map. | Alige | 1 | -2/+2 |
2016-08-08 | Add some more cages to test map. | Andrei Karas | 1 | -37/+37 |
2016-08-08 | Resave every maps. | Reid | 52 | -1250/+1250 |
2016-08-07 | Removed 82,27 collision tile on 000-1 map, wasn't needed. | Alige | 1 | -1/+1 |
2016-08-05 | Add 001-2-41 (Edouard's house) and remove the collision on the warp tile from... | Reid | 2 | -15/+560 |
2016-08-02 | Moved some tiles from Over to Fringe layer to finish the work about Plushroom... | Alige | 1 | -51/+51 |
2016-07-31 | Placed lots of tiles from Fringe to Ground3 (new) so that there are no confli... | Alige | 1 | -96/+260 |
2016-07-18 | Fixed some ground floor tiles in the red plush inn. | Alige | 1 | -15/+15 |
2016-07-18 | 3 missing tiles on the first ground layer in Artis map. | Alige | 1 | -1/+1 |
2016-07-18 | Removed a chair in the middle of the corridor of the Red Plush inn, didn't ma... | Alige | 1 | -2/+2 |
2016-07-12 | Warp particle effect to go to the upper level on 001-2-29 was badly placed. | Alige | 1 | -1/+1 |
2016-07-12 | adjust fx to warp | omattornot | 1 | -1/+1 |
2016-07-11 | Removed wrong collision tile on Artis map. | Alige | 1 | -33/+33 |
2016-07-11 | Fix the small cliff near the market on Artis. | Reid | 1 | -41/+41 |
2016-07-10 | 20,23 is supposed to be a yellow collision tile on 001-2-21, because no NPC t... | Alige | 1 | -1/+1 |
2016-07-09 | Add missing names into maps. | Andrei Karas | 9 | -9/+9 |
2016-07-08 | Fix moon's house architecture. | Reid | 1 | -36/+36 |
2016-07-07 | Fixed issue with height and collision on 001-2-3, 36,29 & 43,29. | Alige | 1 | -2/+2 |
2016-07-06 | 001-1: removed dead tree that was overlapped by a Manana Tree: 152,32 & 153,32 | Alige | 1 | -1/+1 |
2016-07-05 | Added a 2nd tile on the Over layer, on top of doors, because of tall hairstyl... | Alige | 1 | -23/+23 |
2016-07-05 | Fixed overlapping fish (npc) and a lilypad tile (116,122). | Alige | 1 | -2/+2 |
2016-07-05 | Fixed visual bug on a cliff in artis map 001-1: 105,53. Needed to add an extr... | Alige | 1 | -4/+4 |
2016-07-05 | Duplicate croconut fringe tile on 000-1 map: 41,43. | Alige | 1 | -1/+1 |
2016-07-04 | Changed the 3 water tiles of tileset, from ground to water tileset. | Alige | 2 | -42/+42 |
2016-07-04 | Added 3 new water variant tiles. Added them to Artis and Drasil Island map. | Alige | 2 | -81/+81 |
2016-07-02 | Add some missing water/wall collisions. | Reid | 1 | -375/+375 |
2016-07-02 | Added new tiles to accessory tileset and 000-1 map: dead palm tree leaves. | Alige | 1 | -117/+117 |
2016-07-01 | Changed tiles (ground2) where silvio is standing: 86,98 & 87,98. | Alige | 1 | -1/+1 |