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2017-02-25Reworked bridge fences and adapted them to buildings, floor, etc...Alige1-121/+127
2017-02-25Created cliff stairs and updated 001-1 map with it.Alige2-87/+87
Placed the cut tree trunks into the accessory tileset. The cliff stairs now has a clear color palette.
2017-01-31Fix test map mob spawn sizes.Andrei Karas1-13/+13
2017-01-30Add test map spawns for tmw converter.Andrei Karas1-11/+91
2017-01-28Fix areas near dan in 000-2-1 & 001-2-22.Alige2-6/+6
2017-01-28Fixed collision tiles near Dan's seat in the boat: 000-2-0, 000-2-1.Alige2-4/+4
2016-12-20Make script_warps warpswushin7-8/+17
2016-12-20Unify Warpswushin6-31/+26
2016-12-07Merge remote-tracking branch 'gumiko/fountain'gumi3-5/+5
2016-12-05Remove some tiles on the Over layer that cutted off some windows near the ↵Reid1-1/+1
barber building.
2016-12-03Offset warp destination on the warp from 001-2-4 to 001-2-6 (thanks to Saulc).Reid1-1/+1
2016-12-03Change warp destination on the warp from Artis to the INN (thanks to Saulc ↵Reid1-1/+1
for reporting).
2016-12-03Add a missing collision tile on 001-2-31 (map next to the barber) (thanks to ↵Reid1-3/+3
Saulc for reporting).
2016-12-04Improve grass-pavement transitions around the barber house on Artis.Reid1-17/+17
2016-12-02Fix map 000-2-4wushin1-1/+1
2016-11-25Remove actorfix on the legion's basement.Reid1-1/+0
2016-11-24Standardize Height layerwushin54-861/+2460
2016-11-24Fix warp placementwushin10-169/+162
Fix monster placement
2016-11-25Fix some wrong map transitions on the Legion building.Reid2-8/+8
2016-11-06Fix some bad warp locations and add some missing save locations.Reid15-28/+38
2016-11-01Add importable object types so custom attrs are added to objectswushin1-0/+25
2016-10-25Fix warps on 001-2-21wushin1-3/+3
2016-10-23Fix some issues with warps and spawns datas.s20161024Reid3-52/+52
2016-10-22Fix with collisions a non-accessible area (dojo).Reid1-38/+38
2016-10-13rename eA_spawn and eA_death into spawn and death.s20161017Reid8-150/+150
2016-10-12Convert generic saves to automationwushin9-9/+114
2016-10-12Converted warps into mapswushin50-218/+774
Converted mobs into maps
2016-09-04Add red collision 001-2-38 at (24 47) and (36 47)Monwarez1-1/+1
2016-08-08Added panel for the barber on Artis map.Alige1-2/+2
2016-08-08Add some more cages to test map.Andrei Karas1-37/+37
2016-08-08Resave every maps.Reid52-1250/+1250
2016-08-07Removed 82,27 collision tile on 000-1 map, wasn't needed.Alige1-1/+1
2016-08-05Add 001-2-41 (Edouard's house) and remove the collision on the warp tile ↵Reid2-15/+560
from #31 to #41.
2016-08-02Moved some tiles from Over to Fringe layer to finish the work about ↵Alige1-51/+51
Plushroom Field issue.
2016-07-31Placed lots of tiles from Fringe to Ground3 (new) so that there are no ↵Alige1-96/+260
conflicts with Plushroom Fields for example.
2016-07-18Fixed some ground floor tiles in the red plush inn.Alige1-15/+15
2016-07-183 missing tiles on the first ground layer in Artis map.Alige1-1/+1
2016-07-18Removed a chair in the middle of the corridor of the Red Plush inn, didn't ↵Alige1-2/+2
make sense.
2016-07-12Warp particle effect to go to the upper level on 001-2-29 was badly placed.Alige1-1/+1
2016-07-12adjust fx to warpomattornot1-1/+1
2016-07-11Removed wrong collision tile on Artis map.Alige1-33/+33
2016-07-11Fix the small cliff near the market on Artis.Reid1-41/+41
2016-07-1020,23 is supposed to be a yellow collision tile on 001-2-21, because no NPC ↵Alige1-1/+1
there.
2016-07-09Add missing names into maps.Andrei Karas9-9/+9
2016-07-08Fix moon's house architecture.Reid1-36/+36
2016-07-07Fixed issue with height and collision on 001-2-3, 36,29 & 43,29.Alige1-2/+2
2016-07-06001-1: removed dead tree that was overlapped by a Manana Tree: 152,32 & 153,32Alige1-1/+1
2016-07-05Added a 2nd tile on the Over layer, on top of doors, because of tall ↵Alige1-23/+23
hairstyles/hats.
2016-07-05Fixed overlapping fish (npc) and a lilypad tile (116,122).Alige1-2/+2
2016-07-05Fixed visual bug on a cliff in artis map 001-1: 105,53. Needed to add an ↵Alige1-4/+4
extra tree to cover it a bit.