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2012-08-21Remove some barrels around fexil and his bag on 000-1 map.Reid1-4/+4
2012-08-21Puts some barrel of foods on 000-1 and 000-0 maps.Reid2-8/+17
2012-08-21Add missing water tiles outside waterrock on 000-1 map.Reid1-3/+3
2012-08-21Add a river on 000-1 map.Reid1-5/+5
2012-08-20Change water tileset size to power of 2,Reid2-20/+20
Update 000-1 and 000-0 map's firstgid.
2012-08-20Add yellow tiles behind bottom windows on every indoors maps.Reid4-4/+4
2012-08-20Update 000-1 map with bottom ground layer.Reid1-5/+5
2012-08-08Update whiteclouds randomness and remove some useless clouds,Reid1-4/+4
Change warp location on 000-1 and add some trees to hide some collision lack.
2012-08-08Update 000-1 map,Reid1-5/+5
Add Yellow collision on 000-1 map, on the stairway to hea^W^W the ship.
2012-08-03Add new grass transition, it now fit the sand-dirt transition and work well ↵Reid1-5/+5
with the 000-1 map.
2012-08-02Update 000-1 map.Reid1-3/+3
2012-08-01Replace old grass transition with new one from hal9000.Reid1-3/+3
2012-07-30Update 000-1 ship tiles.Reid1-2/+2
2012-07-30Update 000-1 map,Reid1-5/+5
Change some rock transition with water and grass.
2012-07-25Update right side of 000-1 map.Reid1-6/+6
2012-07-24Add shadow behind cliffs on 000-1 map.Reid1-7/+7
2012-07-22Add fish shapped sand tiles on 000-1 map.Reid1-6/+6
2012-07-19Done top of the toppest part of the top of the 000-1 map.Reid1-3/+3
2012-07-19Done top-left ground of 000-1 map.Reid1-5/+5
2012-07-14Update 000-1 map.Reid1-4/+4
2012-07-11Correct some item placement,Reid1-4/+4
Add max item offset on items.xml, Update 000-1 map.
2012-07-11Update 000-1 map.Reid1-4/+4
2012-07-11Correct cliff shadowing on 000-1 map,Reid1-3/+3
Add shadow on new cliff tiles on Ground tileset.
2012-07-10Change tree_x3 tileset size to 96x96.Reid1-2/+2
2012-07-10Correct Tree x3 tileset width on 000-1 map.Reid1-3/+3
2012-07-10Correct new tiles position on 000-1 map.Reid1-5/+5
2012-07-10Added black collision tiles on tilesets to show the unused tiles.Alige2-5/+5
Removed these tiles from several maps.
2012-07-10Renamed all tilesets in all maps.Alige7-35/+35
2012-07-09Revert "Revert "Removed two dirty pixels at the end of the top of the big ↵Alige1-1/+1
mast sails in ship_mast.png."" This reverts commit 52723f8023f96fb6d47bee78b50305d0291fd69a.
2012-07-09Revert "Removed two dirty pixels at the end of the top of the big mast sails ↵Alige1-1/+1
in ship_mast.png." This reverts commit 12c4f65f975bf797f3859679aa4af0fb41f64dab.
2012-07-09Removed unecessary tiles from ship_base.png.Alige2-3/+3
2012-07-09Removed two dirty pixels at the end of the top of the big mast sails in ↵Alige1-1/+1
ship_mast.png. Correctly placed the big piece of cloth on ship_mast.png. Applied changes in 000-0.tmx. Removed unecessary tiles in ship_mast.png.
2012-07-09Fixed layer issues in 000-0.tmx.Alige1-5/+5
2012-07-09Merge branch 'master' of git://gitorious.org/evol/clientdata-betaAlige1-9/+9
2012-07-09Placed the end of the right mast from layer Ground2 to Over.Alige1-2/+2
2012-07-09Correct wrong firstgid on 000-0 and add waves under the raft.Reid1-9/+9
2012-07-09Replace incorect mast tiles on 000-1 map.Reid1-11/+11
2012-07-09Removed capital letters from tileset names. Applied changes in maps.Alige7-78/+78
2012-07-09Update 000-1 map.Reid1-5/+5
2012-07-09Correct 000-1 compression mode,Reid1-12/+12
Complet some more ground shading.
2012-07-08Refresh some unfinished tiles of the ship, (first part).Hal9OOO (Francesco Miglietta)1-10/+10
2012-07-08Add maxFloorOffset on acorn and bread items.Reid1-5/+5
2012-07-06Update 000-1 map.Reid1-5/+5
2012-07-06Added groups of Tortugas and Pious on 000-1.tmx.Alige1-2/+34
2012-07-02Correct space between ship and island.Reid1-3/+3
2012-07-02Add Tree_x3 and Tree_x4 tileset on 000-1 map.Reid1-1/+7
2012-07-01Add Sand and ground variation shading, done top part of the cliff.Reid1-4/+4
2012-07-01Correct a missing grass part on water-grass transition on Ground.png .Reid1-4/+4
2012-07-01Update 000-1 map.Reid1-5/+5
2012-06-30Correct chest-big offset placement,Reid1-11/+11
Change 000-2-1 compression mode.