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evol/clientdata
Micksha-master-patch-07889
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citest
halloween2015
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Age
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2015-09-06
Fix some mapping issue and add some variation tiles on #29.
Reid
1
-20
/
+14
2015-09-06
Change some wall over from 2 to 1 on #29.
Reid
1
-2
/
+2
2015-09-06
Complete #29 and move beds to a new ground layer.
Reid
1
-2
/
+7
2015-09-05
Add some missing window on the warehouse map.
Reid
1
-3
/
+3
2015-09-05
Fix warp particle size on #29.
Reid
1
-1
/
+1
2015-09-05
Add warp information on #30.
Reid
1
-4
/
+4
2015-09-05
Add indoor #30 as RedPlush's INN third level.
Reid
1
-0
/
+92
2015-09-04
Fix the height layer on #29.
Reid
1
-3
/
+3
2015-09-04
Complete the base of #29, still need some fringe tiles.
Reid
1
-17
/
+16
2015-09-04
Fix the transition to the second level of the INN on #28.
Reid
1
-1
/
+1
2015-09-04
Add draft for the first level of the INN (#29).
Reid
1
-0
/
+100
2015-09-04
Advance the top part of Artis.
Reid
1
-3
/
+3
2015-09-04
Complete #28.
Reid
1
-17
/
+31
2015-09-01
Complete default mapping of #28, added objects, height, collision.
Reid
1
-10
/
+18
2015-09-01
Update the part around the RedPlush's INN.
Reid
1
-3
/
+17
2015-08-26
Merge some trees from the CPT Tree layer.
Reid
1
-5
/
+5
2015-08-26
Add more shadow on Artis and advance the northern part of the city.
Reid
1
-10
/
+10
2015-08-26
Complete the zone between Katja and the alchemy lab of Artis.
Reid
1
-4
/
+4
2015-08-19
Put main shape for #28.
Reid
1
-13
/
+26
2015-08-19
Change some collisions on the fountain of Artis for a better walk path for NPCs.
Reid
1
-1
/
+1
2015-08-18
Advance #28 mapping.
Reid
1
-4
/
+4
2015-08-18
Resave Artis map.
Reid
1
-3
/
+3
2015-08-13
Improve the right part of Artis map.
Reid
1
-3
/
+3
2015-08-05
Add cloth tiles on #0.
Reid
1
-10
/
+13
2015-08-05
Add cloth tiles on Artis.
Reid
1
-3
/
+3
2015-08-05
Place collision on the lake and behind trees from the tree cpt layer on the a...
Reid
1
-3
/
+3
2015-08-04
Move some tiles from ground2/3 to fringe layer on Artis.
Reid
1
-8
/
+8
2015-07-25
Fix hole on the ground layer on 001-1.
Reid
1
-9
/
+9
2015-07-25
Fix collision on the alchemy house.
Reid
1
-1
/
+1
2015-07-25
Remove the temp tile behind Don on #27.
Reid
1
-1
/
+1
2015-07-25
Add collision behind chelios on Artis.
Reid
1
-2
/
+2
2015-07-19
Add height on collision for dolfina on #6.
Reid
1
-1
/
+1
2015-07-09
Fix some missing over tiles on the second dock of Artis.
Reid
1
-2
/
+2
2015-06-30
Add new flowers in front of the city hall office.
Reid
1
-2
/
+2
2015-06-30
Move some stone pillar on the fringe layer and add their missing collisions.
Reid
1
-3
/
+3
2015-06-30
Reduce collision height on the house on top of the market to match the road f...
Reid
1
-7
/
+7
2015-06-29
Update the building on top of the market and moon's surrounding area on Artis.
Reid
1
-6
/
+6
2015-06-26
Add some heights on test map.
Andrei Karas
1
-1
/
+10
2015-06-26
Add missing heights on yellow collision on 001-2-3.
Reid
1
-1
/
+1
2015-06-26
Remove some useless tiles on 001-2-2.
Reid
1
-4
/
+4
2015-06-25
Redraw moon's house surrounding.
Reid
1
-5
/
+5
2015-06-25
Add collision on newly added trees on Artis.
Reid
1
-5
/
+5
2015-06-24
Update southern part of Artis.
Reid
1
-1
/
+1
2015-06-20
Improve Enora placement on Artis (tmx).
Reid
1
-5
/
+5
2015-06-18
Fix the top part of the ship with the double over layer on Artis.
Reid
1
-5
/
+5
2015-06-18
Update Moon's house surrounding on Artis.
Reid
1
-7
/
+7
2015-06-13
Update the tree concept layer and merge some of these tiles to the fringe layer.
Reid
1
-6
/
+6
2015-06-10
Port some trees from the concept layer to fringe finish the ground 2 short gr...
Reid
1
-7
/
+7
2015-06-09
Sort trees by kind with a 1/3 random value,
Reid
1
-3
/
+3
2015-06-06
Update Artis's southern part.
Reid
1
-4
/
+4
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