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path: root/maps/001-2-9.tmx
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2017-09-03Renamed ship-sunlight to sunlight, is used in indoor artis maps too.Alige1-1/+1
2017-09-03Consistency of tileset names in maps.Alige1-2/+2
2017-09-03Added Tiled version string on all maps.Alige1-1/+1
2017-08-19Resave every maps.Reid1-2/+2
2016-11-24Standardize Height layerwushin1-9/+9
2016-10-12Converted warps into mapswushin1-3/+3
Converted mobs into maps
2016-08-08Resave every maps.Reid1-13/+13
2016-07-01Changed format of all maps to CSV.Alige1-18/+432
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-6/+6
2016-06-30Removed useless tiles (black, empty ones) from maps & added some missing ↵Alige1-1/+1
tiles on 1st ground layer.
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-5/+5
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-15/+15
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-4/+4
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-16/+16
2015-03-21Resave every maps to correct bad tilesets offset.Reid1-16/+16
2015-02-08Add some missing tiles on every maps.Reid1-3/+3
2015-01-14Indoor maps change #1-#9.Reid1-4/+4
2014-12-30Resize and offset indoor maps.Reid1-14/+14
2014-12-30Correct light on indoor maps.Reid1-4/+4
2014-12-28Update indoor #9.Reid1-3/+3
2014-12-28Complete indoor #9.Reid1-5/+5
2014-12-28Continue indoor #8,9.Reid1-14/+17
2014-12-28Add sided doors on #7,8,9.Reid1-8/+11
2014-11-24Fix visible layers and random collision tiles on newer maps.Reid1-3/+3
2014-10-28Correct some collision troubles on the city hall maps.Reid1-2/+2
2014-10-27Fix the arch on the cityhall's right wing.Reid1-1/+1
2014-10-26Reshape the city hall left and right wings maps.Reid1-4/+4
2014-10-26Fix a little mistake on the city hall.Reid1-8/+16
2014-10-10Add more sit collision.Reid1-1/+1
2014-10-06Update 001-2-8 and 001-2-9 maps.Reid1-1/+1
2014-10-02Fix collisions on city hall map.Reid1-4/+4
2014-09-22Add 001-2-9 (right wing of the city hall).Reid1-0/+72