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evol/clientdata
Micksha-master-patch-07889
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halloween2015
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001-2-9.tmx
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2016-06-14
Updated map names, these were too long. Now also more coherent.
Alige
1
-1
/
+1
2016-06-14
Fixed the names of maps for more coherence with names in serverdata.
Alige
1
-1
/
+1
2016-06-14
All maps must have layers visible (when saving, thus when opening.)
Alige
1
-15
/
+15
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22
Set a gray background by default on every indoor maps, uncheck the object, ↵
Reid
1
-4
/
+4
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24
Fix various issues on every maps and add a black tile outline over every warps.
Reid
1
-16
/
+16
2015-03-21
Resave every maps to correct bad tilesets offset.
Reid
1
-16
/
+16
2015-02-08
Add some missing tiles on every maps.
Reid
1
-3
/
+3
2015-01-14
Indoor maps change #1-#9.
Reid
1
-4
/
+4
2014-12-30
Resize and offset indoor maps.
Reid
1
-14
/
+14
2014-12-30
Correct light on indoor maps.
Reid
1
-4
/
+4
2014-12-28
Update indoor #9.
Reid
1
-3
/
+3
2014-12-28
Complete indoor #9.
Reid
1
-5
/
+5
2014-12-28
Continue indoor #8,9.
Reid
1
-14
/
+17
2014-12-28
Add sided doors on #7,8,9.
Reid
1
-8
/
+11
2014-11-24
Fix visible layers and random collision tiles on newer maps.
Reid
1
-3
/
+3
2014-10-28
Correct some collision troubles on the city hall maps.
Reid
1
-2
/
+2
2014-10-27
Fix the arch on the cityhall's right wing.
Reid
1
-1
/
+1
2014-10-26
Reshape the city hall left and right wings maps.
Reid
1
-4
/
+4
2014-10-26
Fix a little mistake on the city hall.
Reid
1
-8
/
+16
2014-10-10
Add more sit collision.
Reid
1
-1
/
+1
2014-10-06
Update 001-2-8 and 001-2-9 maps.
Reid
1
-1
/
+1
2014-10-02
Fix collisions on city hall map.
Reid
1
-4
/
+4
2014-09-22
Add 001-2-9 (right wing of the city hall).
Reid
1
-0
/
+72