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path: root/maps/001-2-8.tmx
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2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-15/+15
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-4/+4
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-13/+13
2015-09-07Fix some overlapping tiles on #7 and #8.Reid1-4/+4
2015-03-21Correct various bugs on maps.Reid1-3/+3
2015-03-16Update Artis and #8.Reid1-16/+16
2015-01-14Indoor maps change #1-#9.Reid1-1/+1
2014-12-30Resize and offset indoor maps.Reid1-14/+14
2014-12-30Correct light on indoor maps.Reid1-2/+2
2014-12-28Complete indoor #8.Reid1-14/+25
2014-12-28Continue indoor #8,9.Reid1-2/+2
2014-12-28Add sided doors on #7,8,9.Reid1-5/+8
2014-12-03Fix some bad tiles on 001-2-8.Reid1-1/+1
2014-11-24Fix visible layers and random collision tiles on newer maps.Reid1-1/+1
2014-10-28Correct some collision troubles on the city hall maps.Reid1-2/+2
2014-10-26Reshape the city hall left and right wings maps.Reid1-7/+7
2014-10-26Fix a little mistake on the city hall.Reid1-7/+7
2014-10-10Add more sit collision.Reid1-1/+1
2014-10-06Update 001-2-8 and 001-2-9 maps.Reid1-2/+2
2014-10-02Fix collisions on city hall map.Reid1-4/+4
2014-09-22Finalize 001-2-8's shape.Reid1-4/+4
2014-09-22Add 001-2-8 (left city hall map).Reid1-0/+72