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path: root/maps/001-2-5.tmx
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2017-09-03Renamed ship-sunlight to sunlight, is used in indoor artis maps too.Alige1-1/+1
2017-09-03Consistency of tileset names in maps.Alige1-1/+1
2017-09-03Added Tiled version string on all maps.Alige1-1/+1
2016-11-24Standardize Height layerwushin1-0/+67
2016-10-12Converted warps into mapswushin1-3/+3
Converted mobs into maps
2016-08-08Resave every maps.Reid1-2/+2
2016-07-01Changed format of all maps to CSV.Alige1-15/+325
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-3/+3
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-1/+1
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-9/+9
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-2/+2
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-10/+10
2014-12-30Resize and offset indoor maps.Reid1-12/+12
2014-10-29Add curtains on 001-2-5.Reid1-12/+12
2014-09-09Add fake warps on 001-x maps.Reid1-2/+2
2014-09-04Add variation tiles and new books on the little room of the library.Reid1-6/+6
2014-09-02Update 001-2-x proprieties.Reid1-2/+6
2014-08-25Remove some collision tile for the door npc.Reid1-2/+2
2014-08-24Add some more ground detail on 001-2-5.Reid1-22/+13
2014-08-18Complete the warehouse map.Reid1-10/+5
2014-08-17Update the warehouse and the second floor with a better shape.Reid1-2/+2
2014-08-16Add new map for the library.Reid1-0/+75