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path: root/maps/001-2-39.tmx
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2020-01-13Name some maps on Artis Legion Building (it makes my life easier).Jesusaves1-10/+10
These files have been updated from Tiled 1.0.2 to Tiled 1.2.2
2017-09-03Renamed ship-sunlight to sunlight, is used in indoor artis maps too.Alige1-1/+1
2017-09-03Consistency of tileset names in maps.Alige1-2/+2
2017-09-03Added Tiled version string on all maps.Alige1-1/+1
2017-08-19Resave every maps.Reid1-83/+83
2016-11-24Standardize Height layerwushin1-16/+16
2016-11-06Fix some bad warp locations and add some missing save locations.Reid1-4/+4
2016-10-12Converted warps into mapswushin1-4/+4
Converted mobs into maps
2016-08-08Resave every maps.Reid1-2/+2
2016-07-09Add missing names into maps.Andrei Karas1-1/+1
2016-07-01Changed format of all maps to CSV.Alige1-21/+511
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-5/+5
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-3/+3
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-13/+13
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-3/+3
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-1/+1
2015-12-23Add a chimney on #39.Reid1-16/+16
2015-11-30Finish #39.Reid1-23/+22
2015-11-30Update the collision layer and offset some tiles on #39.Reid1-4/+4
2015-11-30Add #39.Reid1-0/+93