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path: root/maps/001-2-37.tmx
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2017-09-03Renamed ship-sunlight to sunlight, is used in indoor artis maps too.Alige1-1/+1
2017-09-03Consistency of tileset names in maps.Alige1-2/+2
2017-09-03Added Tiled version string on all maps.Alige1-1/+1
2017-08-19Resave every maps.Reid1-2/+2
2016-11-24Standardize Height layerwushin1-0/+75
2016-10-12Convert generic saves to automationwushin1-1/+21
2016-10-12Converted warps into mapswushin1-0/+4
Converted mobs into maps
2016-08-08Resave every maps.Reid1-17/+17
2016-07-09Add missing names into maps.Andrei Karas1-1/+1
2016-07-01Changed format of all maps to CSV.Alige1-15/+365
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-6/+6
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-5/+5
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-30Renamed artis-accessory-x2.png to artis-accessory-x1x2.png.Alige1-2/+2
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-14/+14
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-13/+13
height and collision layer for a better view of the map and change the size of some maps.
2016-02-22Fix some map issues on the Legion of Aemil.Reid1-1/+1
2015-12-26Complete #37.Reid1-10/+7
2015-12-25Advance #37 mapping.Reid1-2/+2
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-1/+1
2015-12-24Clean up #37, still need fringe and variation tiles.Reid1-1/+1
2015-12-23Add some wall shape differencies from #37 and #38.Reid1-4/+4
2015-12-22Add new map style on #37.Reid1-19/+19
2015-11-30Fix second warp location on #37.Reid1-6/+6
2015-10-23Add #37, Left Wing 1st floor of Aemil's Legion building.Reid1-0/+87