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path: root/maps/001-2-36.tmx
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2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-8/+8
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis-pillar-x2.png to artis-pillar-x1x2.png.Alige1-2/+2
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-5/+5
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-30Renamed artis-accessory-x2.png to artis-accessory-x1x2.png.Alige1-2/+2
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-18/+18
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-19/+19
height and collision layer for a better view of the map and change the size of some maps.
2016-02-20Improve new fences on LoA's training map.Reid1-3/+6
2016-02-16Improve #36 mapping and add a dynamic fence collision layer.Reid1-12/+34
2015-12-26Complete #36.Reid1-6/+11
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-4/+4
2015-12-24Rework the ground part of #36.Reid1-17/+17
2015-10-23Add #36, Left Wing of Aemil's Legion building (Training Room).Reid1-0/+82