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path: root/maps/001-2-35.tmx
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2016-07-09Add missing names into maps.Andrei Karas1-1/+1
2016-07-01Changed format of all maps to CSV.Alige1-21/+511
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-5/+5
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-1/+1
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-14/+14
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-16/+16
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-1/+1
2015-12-24Complete #35.Reid1-30/+18
2015-12-24Add a basic shape on #35.Reid1-10/+10
2015-12-23Remove some useless yellow collisions on #35.Reid1-1/+1
2015-12-23Add actorsfix and manaplus version on #35.Reid1-22/+23
2015-12-17Begin work on right (battle) room map 001-2-35Teru1-9/+9
Yellow and red tiles are where monster should not spawn. Idea is for defeated and observing player to respawn outside the battle zone. ToDo: Dynamic disallow re-entry. Going into safe zone is forfeit. NPC should warp player back into the arena, conditionally. Note documents in evol_akkoteru, or join #evol-dev if this is hard to understand. Included in this commit is a (brutal) "fix" for the S. guard-rail. Note: This is only the TMX for client. Server may yet need a gat or wlk file.
2015-11-05Fix some collision on #35.Reid1-2/+2
2015-10-24Remove actorfix on #35.Reid1-4/+3
2015-10-23Remove some useless collisions on #35 and improve height/collision rendering.Reid1-5/+5
2015-10-23Add #35, Right Wing of Aemil's Legion building (Fighting Room).Reid1-0/+99