Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2016-02-22 | Set a gray background by default on every indoor maps, uncheck the object, ↵ | Reid | 1 | -16/+16 | |
height and collision layer for a better view of the map and change the size of some maps. | |||||
2015-12-24 | Fix various issues on every maps and add a black tile outline over every warps. | Reid | 1 | -1/+1 | |
2015-12-24 | Complete #35. | Reid | 1 | -30/+18 | |
2015-12-24 | Add a basic shape on #35. | Reid | 1 | -10/+10 | |
2015-12-23 | Remove some useless yellow collisions on #35. | Reid | 1 | -1/+1 | |
2015-12-23 | Add actorsfix and manaplus version on #35. | Reid | 1 | -22/+23 | |
2015-12-17 | Begin work on right (battle) room map 001-2-35 | Teru | 1 | -9/+9 | |
Yellow and red tiles are where monster should not spawn. Idea is for defeated and observing player to respawn outside the battle zone. ToDo: Dynamic disallow re-entry. Going into safe zone is forfeit. NPC should warp player back into the arena, conditionally. Note documents in evol_akkoteru, or join #evol-dev if this is hard to understand. Included in this commit is a (brutal) "fix" for the S. guard-rail. Note: This is only the TMX for client. Server may yet need a gat or wlk file. | |||||
2015-11-05 | Fix some collision on #35. | Reid | 1 | -2/+2 | |
2015-10-24 | Remove actorfix on #35. | Reid | 1 | -4/+3 | |
2015-10-23 | Remove some useless collisions on #35 and improve height/collision rendering. | Reid | 1 | -5/+5 | |
2015-10-23 | Add #35, Right Wing of Aemil's Legion building (Fighting Room). | Reid | 1 | -0/+99 | |