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path: root/maps/001-2-32.tmx
AgeCommit message (Collapse)AuthorFilesLines
2020-04-23Resize maps to adhere to minimum 60 tiles widthJesusaves1-414/+428
So they fit on 1920x1080 screens.
2020-01-13Name some maps on Artis Legion Building (it makes my life easier).Jesusaves1-10/+10
These files have been updated from Tiled 1.0.2 to Tiled 1.2.2
2017-09-03Several other fixes on maps.Alige1-3/+0
2017-09-03Renamed ship-sunlight to sunlight, is used in indoor artis maps too.Alige1-1/+1
2017-09-03Consistency of tileset names in maps.Alige1-3/+3
2017-09-03Added Tiled version string on all maps.Alige1-1/+1
2017-08-19Resave every maps.Reid1-3/+3
2016-12-20Make script_warps warpswushin1-1/+2
2016-11-24Standardize Height layerwushin1-1/+64
2016-10-12Converted warps into mapswushin1-7/+7
Converted mobs into maps
2016-08-08Resave every maps.Reid1-12/+12
2016-07-09Add missing names into maps.Andrei Karas1-1/+1
2016-07-01Changed format of all maps to CSV.Alige1-18/+360
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-7/+7
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-5/+5
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-30Renamed artis-accessory-x2.png to artis-accessory-x1x2.png.Alige1-2/+2
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-15/+15
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-3/+3
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-14/+14
2015-11-15Change a chair place on #32.Reid1-2/+2
2015-10-23Remove a collision on the warp place on #32.Reid1-1/+1
2015-10-23Resize maps #32 and #34.Reid1-13/+13
2015-10-21Complete #32.Reid1-36/+45
2015-09-22Advance #32's shape.Reid1-6/+6
2015-09-18Add left corridor map, #32.Reid1-0/+87