summaryrefslogtreecommitdiff
path: root/maps/001-2-30.tmx
AgeCommit message (Collapse)AuthorFilesLines
2017-09-03Renamed ship-sunlight to sunlight, is used in indoor artis maps too.Alige1-1/+1
2017-09-03Consistency of tileset names in maps.Alige1-3/+3
2017-09-03Added Tiled version string on all maps.Alige1-1/+1
2017-08-19Resave every maps.Reid1-108/+108
2016-11-24Standardize Height layerwushin1-17/+17
2016-10-13rename eA_spawn and eA_death into spawn and death.s20161017Reid1-2/+2
2016-10-12Converted warps into mapswushin1-8/+9
Converted mobs into maps
2016-08-08Resave every maps.Reid1-2/+2
2016-07-01Changed format of all maps to CSV.Alige1-18/+474
2016-07-01Added a candle on some maps that already had the candle tileset but didn't ↵Alige1-1/+1
use it.
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-8/+8
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-5/+5
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-30Renamed artis-accessory-x2.png to artis-accessory-x1x2.png.Alige1-2/+2
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-18/+18
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-3/+3
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-24/+24
2015-09-06Complete #30.Reid1-13/+23
2015-09-05Add warp information on #30.Reid1-4/+4
2015-09-05Add indoor #30 as RedPlush's INN third level.Reid1-0/+92