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path: root/maps/001-2-28.tmx
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2016-11-24Standardize Height layerwushin1-28/+28
2016-11-06Fix some bad warp locations and add some missing save locations.Reid1-1/+1
2016-10-12Converted warps into mapswushin1-9/+9
Converted mobs into maps
2016-08-08Resave every maps.Reid1-2/+2
2016-07-18Fixed some ground floor tiles in the red plush inn.Alige1-15/+15
2016-07-18Removed a chair in the middle of the corridor of the Red Plush inn, didn't ↵Alige1-2/+2
make sense.
2016-07-12adjust fx to warpomattornot1-1/+1
2016-07-01Changed format of all maps to CSV.Alige1-24/+560
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-7/+7
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-5/+5
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-30Renamed artis-accessory-x2.png to artis-accessory-x1x2.png.Alige1-2/+2
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-16/+16
(Doesn't actually change something, but easier to check maps if it's done.)
2016-04-29Add some more chairs in the INN aside Plush.Reid1-4/+4
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-18/+18
height and collision layer for a better view of the map and change the size of some maps.
2016-02-20Improve INN first floor mapping.Reid1-6/+6
2016-01-19Move some tiles from fringe to ground layers on #28.Reid1-2/+2
2015-12-28Add a note tile on #28's wall.Reid1-1/+1
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-14/+14
2015-09-08Add ground tiles instead of wood tiles on the right warp of #28.Reid1-1/+1
2015-09-07Add missing height and removed some collisions on #28 following the map resize.Reid1-16/+16
2015-09-07Fill some empty ground tiles on #28.Reid1-1/+1
2015-09-07Add some more over tile to fix the particle effect on the right part of #28 ↵Reid1-14/+6
and offset both particle effects to fit with the height level of this same map.
2015-09-06Change the collision layer due to the resize on #28.Reid1-3/+3
2015-09-06Change the restaurant part of the INN and add actorsfix property on #28.Reid1-7/+8
2015-09-04Fix the transition to the second level of the INN on #28.Reid1-1/+1
2015-09-04Complete #28.Reid1-17/+31
2015-09-01Complete default mapping of #28, added objects, height, collision.Reid1-10/+18
2015-08-19Put main shape for #28.Reid1-13/+26
2015-08-18Advance #28 mapping.Reid1-4/+4
2015-05-31Add shape for the redplush's INN.Reid1-0/+89