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path: root/maps/001-2-27.tmx
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2018-03-25add map anchors for Artisgumi1-1/+2
2017-09-03Renamed ship-sunlight to sunlight, is used in indoor artis maps too.Alige1-1/+1
2017-09-03Consistency of tileset names in maps.Alige1-3/+3
2017-09-03Added Tiled version string on all maps.Alige1-1/+1
2016-11-24Standardize Height layerwushin1-9/+9
2016-10-12Converted warps into mapswushin1-2/+2
Converted mobs into maps
2016-08-08Resave every maps.Reid1-2/+2
2016-07-01Changed format of all maps to CSV.Alige1-18/+420
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-7/+7
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-5/+5
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-30Renamed artis-accessory-x2.png to artis-accessory-x1x2.png.Alige1-2/+2
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-16/+16
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-2/+2
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-22/+22
2015-07-25Remove the temp tile behind Don on #27.Reid1-1/+1
2015-06-01Add this tile and correct some wrong collision on #27.Reid1-5/+5
2015-05-24Move oversized tiles to Fringe layer on #27.Reid1-2/+2
2015-05-18Add water barrels on #27.Reid1-10/+13
2015-03-09Fix level layer on #27.Reid1-5/+5
2015-03-09Complete #27.Reid1-18/+33
2015-03-07Add #27.Reid1-0/+71