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path: root/maps/001-2-25.tmx
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2016-07-01Changed format of all maps to CSV.Alige1-18/+354
2016-07-01Changed candle tilesets using .png to using the .tsx.Alige1-13/+4
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-5/+5
2016-06-30Fixed some indoor shadows in several maps (in the shadow layer only).Alige1-1/+1
2016-06-30Removed useless tiles (black, empty ones) from maps & added some missing ↵Alige1-2/+2
tiles on 1st ground layer.
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-4/+4
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-30Renamed artis-accessory-x2.png to artis-accessory-x1x2.png.Alige1-1/+1
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-15/+15
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-4/+4
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-15/+15
2015-09-24Add missing windows on Artis, #19 and #25.Reid1-11/+11
2015-05-24Move oversized tiles to Fringe and fix a wrongly placed candle on #25.Reid1-3/+3
2015-05-04Various changes to support the warehouse and merchant building warps.Reid1-4/+4
2015-04-30Change background color and remove an unused tileset on #25.Reid1-8/+5
2015-04-30Resize #25.Reid1-14/+14
2015-04-30Fill empty background and remove some useless objects on #25.Reid1-3/+1
2015-04-29Complete #25.Reid1-38/+33
2015-02-18Update 001-2-25Saweres1-2/+3
2015-02-18Update map 001-2-15Saweres1-34/+21
2015-02-17Update tilesets and map 001-2-19Saweres1-0/+108