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path: root/maps/001-2-24.tmx
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2020-04-23Resize maps to adhere to minimum 60 tiles widthJesusaves1-326/+368
So they fit on 1920x1080 screens.
2017-09-03Several other fixes on maps.Alige1-3/+3
2017-09-03Renamed ship-sunlight to sunlight, is used in indoor artis maps too.Alige1-1/+1
2017-09-03Consistency of tileset names in maps.Alige1-8/+5
2017-09-03Added Tiled version string on all maps.Alige1-1/+1
2017-08-19Resave every maps.Reid1-9/+9
2016-11-24Standardize Height layerwushin1-0/+57
2016-10-12Converted warps into mapswushin1-2/+2
Converted mobs into maps
2016-08-08Resave every maps.Reid1-18/+18
2016-07-01Changed format of all maps to CSV.Alige1-15/+275
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-11/+11
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-3/+3
height and collision layer for a better view of the map and change the size of some maps.
2015-12-28Add a missing tile on #24.Reid1-1/+1
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-11/+11
2015-03-21Resave every maps to correct bad tilesets offset.Reid1-12/+15
2015-02-02Update ship indoor maps.Reid1-7/+7
2015-01-30Add Ship maps to artiswushin1-0/+68