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path: root/maps/001-2-20.tmx
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2016-07-01Changed format of all maps to CSV.Alige1-15/+310
2016-07-01Changed candle tilesets using .png to using the .tsx.Alige1-17/+8
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-7/+7
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-4/+4
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-13/+13
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-3/+3
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-15/+15
2015-05-04Various changes to support the warehouse and merchant building warps.Reid1-10/+13
2015-04-30Resize #20.Reid1-13/+13
2015-04-29Fix various tiles on #19 and #20.Reid1-3/+3
2015-04-29Complete #20.Reid1-37/+12
2015-03-27Update maps 2-18..19..20root1-19/+19
2015-03-27Update maps 2-19 2-20Saweres1-11/+8
2015-02-19Little changes map 001-1Saweres1-22/+22
2015-02-19Little changes map 001-2-20Saweres1-5/+8
2015-02-19Update map 001-2-20 againSaweres1-1/+1
2015-02-19Update map 001-2-20Saweres1-5/+5
2015-02-19Update map 001-2-20Saweres1-5/+5
2015-02-18Temprorary update map 001-2-20Saweres1-17/+17
2015-01-20update map 001-2-20Saweres1-4/+4
2015-01-14add maps 001-2-19..20 "Merchant Build"Saweres1-0/+101