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evol/clientdata
Micksha-master-patch-07889
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halloween2015
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maps
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001-2-2.tmx
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2016-02-22
Set a gray background by default on every indoor maps, uncheck the object, ↵
Reid
1
-3
/
+3
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24
Fix various issues on every maps and add a black tile outline over every warps.
Reid
1
-12
/
+12
2015-09-18
Add some other black over tiles next to the warp on #2.
Reid
1
-1
/
+1
2015-06-26
Remove some useless tiles on 001-2-2.
Reid
1
-4
/
+4
2015-03-21
Resave every maps to correct bad tilesets offset.
Reid
1
-18
/
+18
2015-02-08
Add some missing tiles on every maps.
Reid
1
-1
/
+1
2015-01-14
Indoor maps change #1-#9.
Reid
1
-1
/
+1
2014-12-30
Resize and offset indoor maps.
Reid
1
-13
/
+13
2014-10-29
Change the layer and position of the sunlight.
Reid
1
-2
/
+2
2014-10-29
Add Saweres fix on 001-2-3.
Reid
1
-2
/
+2
2014-10-29
Add Saweres fix on 001-2-2.
Reid
1
-17
/
+17
2014-09-02
Update 001-2-x proprieties.
Reid
1
-0
/
+4
2014-08-17
Activate every layers.
Reid
1
-2
/
+2
2014-08-16
Correct some various stuff on new maps.
Reid
1
-2
/
+2
2014-08-16
Update the warp on the tmx to 001-2-3.
Reid
1
-20
/
+20
2014-07-28
Complete the first floor of 001-2-2.
Reid
1
-5
/
+5
2014-07-28
Correct the spawn position of 001-2-2.
Reid
1
-2
/
+2
2014-07-28
Add some wall tiles variation on 001-2-2 and 001-2-0.
Reid
1
-4
/
+4
2014-07-28
Correct the height on 001-2-2 map.
Reid
1
-9
/
+9
2014-07-27
Add version 2 in indoor map.
Reid
1
-0
/
+3
2014-07-27
Rename Height layer in Heights.
Reid
1
-5
/
+5
2014-07-27
Add a new map aside the light armor house.
Reid
1
-0
/
+85