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path: root/maps/001-2-13.tmx
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2017-09-03Renamed ship-sunlight to sunlight, is used in indoor artis maps too.Alige1-1/+1
2017-09-03Consistency of tileset names in maps.Alige1-2/+2
2017-09-03Added Tiled version string on all maps.Alige1-1/+1
2016-11-24Standardize Height layerwushin1-15/+15
2016-11-06Fix some bad warp locations and add some missing save locations.Reid1-2/+7
2016-10-12Convert generic saves to automationwushin1-1/+1
2016-10-12Converted warps into mapswushin1-3/+3
Converted mobs into maps
2016-08-08Resave every maps.Reid1-18/+18
2016-07-01Changed format of all maps to CSV.Alige1-18/+384
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-5/+5
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-4/+4
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-14/+14
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-5/+5
height and collision layer for a better view of the map and change the size of some maps.
2015-11-05Hide some oversized tiles on #13.Reid1-14/+14
2015-03-21Change the size of #12.Reid1-4/+4
2015-03-21Correct a misplaced tile on #13.Reid1-7/+7
2015-03-21Resave every maps to correct bad tilesets offset.Reid1-17/+17
2015-02-08Add some missing tiles on every maps.Reid1-1/+1
2014-12-31Update indoor #12,13.Reid1-4/+4
2014-12-30Resize and offset indoor maps.Reid1-14/+14
2014-12-30Correct light on indoor maps.Reid1-5/+5
2014-12-03Add missing information about height on #13.Reid1-1/+1
2014-12-03Add proprieties on Artis indoor maps #10 to #17.Reid1-0/+7
2014-11-07Update map 001-2-15Saweres1-3/+3
2014-11-05Correct tilesets paths on 001-2-13.Reid1-12/+12
2014-11-05Concatenate some tiles to free a new layer on Oscar's second floor.Reid1-2/+2
2014-11-05Clean and complete 001-2-13 (oscar's second's floor) map.Reid1-36/+36
2014-10-31Fix 2-12,2-13.Add map 001-2-14, Oscar's house-basemenTSaweres1-2/+2
2014-10-31Add map 001-2-13, Oscra's house 2nd floorSaweres1-0/+76