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path: root/maps/001-2-12.tmx
AgeCommit message (Collapse)AuthorFilesLines
2017-08-19Resave every maps.Reid1-8/+8
2016-11-24Standardize Height layerwushin1-25/+25
2016-11-24Fix warp placementwushin1-2/+2
Fix monster placement
2016-11-06Fix some bad warp locations and add some missing save locations.Reid1-1/+1
2016-10-12Converted warps into mapswushin1-3/+21
Converted mobs into maps
2016-08-08Resave every maps.Reid1-15/+15
2016-07-01Changed format of all maps to CSV.Alige1-18/+378
2016-06-30Organised the names of the tilesets inside the .tmx files.Alige1-4/+4
2016-06-30Removed useless tiles (black, empty ones) from maps & added some missing ↵Alige1-1/+1
tiles on 1st ground layer.
2016-06-30Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4.Alige1-3/+3
Also renamed artis indoor -x4x2.png to -x2x4.png (first number must be horizontal).
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Fixed the names of maps for more coherence with names in serverdata.Alige1-1/+1
2016-06-14All maps must have layers visible (when saving, thus when opening.)Alige1-14/+14
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22Set a gray background by default on every indoor maps, uncheck the object, ↵Reid1-5/+5
height and collision layer for a better view of the map and change the size of some maps.
2015-12-29Add over on the warp location on #12.Reid1-1/+1
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-17/+17
2015-03-21Change the size of #12.Reid1-7/+7
2015-02-28Correct some bad tiles on #0 and #12.Reid1-11/+11
2015-02-08Add some missing tiles on every maps.Reid1-1/+1
2015-01-16Clean up #12 indoor.Reid1-1/+1
2014-12-31Update indoor #12,13.Reid1-4/+4
2014-12-30Resize and offset indoor maps.Reid1-16/+16
2014-12-30Correct light on indoor maps.Reid1-1/+4
2014-12-03Add proprieties on Artis indoor maps #10 to #17.Reid1-0/+7
2014-11-24Fix visible layers and random collision tiles on newer maps.Reid1-3/+3
2014-11-13Add the new shadow on 001-2-12.Reid1-4/+4
2014-11-05Fix path for 001-2-12Saweres1-1/+1
2014-11-05Clean and complete 001-2-12 (Oscar's first floor) map.Reid1-20/+23
2014-10-31Fix 2-12,2-13.Add map 001-2-14, Oscar's house-basemenTSaweres1-4/+4
2014-10-31Add map 001-2-12, Oscar's houseSaweres1-0/+65