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Micksha-master-patch-07889
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halloween2015
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001-2-1.tmx
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2016-06-14
Updated map names, these were too long. Now also more coherent.
Alige
1
-1
/
+1
2016-06-14
Fixed the names of maps for more coherence with names in serverdata.
Alige
1
-1
/
+1
2016-06-14
All maps must have layers visible (when saving, thus when opening.)
Alige
1
-16
/
+16
(Doesn't actually change something, but easier to check maps if it's done.)
2016-02-22
Set a gray background by default on every indoor maps, uncheck the object, ↵
Reid
1
-4
/
+4
height and collision layer for a better view of the map and change the size of some maps.
2015-12-24
Fix various issues on every maps and add a black tile outline over every warps.
Reid
1
-14
/
+14
2015-05-24
Move oversized tile on Fringe layer on #1.
Reid
1
-4
/
+4
2015-03-21
Correct various bugs on maps.
Reid
1
-2
/
+2
2015-03-21
Resave every maps to correct bad tilesets offset.
Reid
1
-18
/
+18
2015-03-03
Remove a bad collision on #1.
Reid
1
-1
/
+1
2015-02-18
Update Artis.
Reid
1
-15
/
+15
2015-02-08
Correct the collision layer on #1.
Reid
1
-2
/
+2
2015-02-08
Add some missing tiles on every maps.
Reid
1
-1
/
+1
2015-01-14
Indoor maps change #1-#9.
Reid
1
-1
/
+1
2014-12-30
Resize and offset indoor maps.
Reid
1
-13
/
+13
2014-12-30
Correct light on indoor maps.
Reid
1
-2
/
+2
2014-12-28
Update indoor #1 and artis map.
Reid
1
-2
/
+2
2014-12-17
Complete 001-2-1 map.
Reid
1
-18
/
+18
2014-12-16
Update indoor #1.
Reid
1
-3
/
+3
2014-12-16
Update map #15 and #1.
Reid
1
-6
/
+7
2014-12-10
Add new tiles on 001-2-1.
Reid
1
-3
/
+6
2014-10-31
Update 001-2-1.
Reid
1
-5
/
+5
2014-10-31
Add map 001-2-1.
Reid
1
-0
/
+85