summaryrefslogtreecommitdiff
path: root/maps/001-1.tmx
AgeCommit message (Expand)AuthorFilesLines
2014-04-06Artis map change:Reid Yaro1-12/+7
2014-04-02Update 001-1.Reid Yaro1-5/+5
2014-04-02Add terrain concept and map various part of 001-1.Reid Yaro1-7/+12
2014-03-26Add port road.Reid Yaro1-4/+4
2014-03-23Add a Concept road layer.Reid Yaro1-2/+7
2014-03-23Add shadow on pillars on 001-1.Reid Yaro1-2/+2
2014-03-23Fix the blockwall tileset to be used like a bridge,Reid Yaro1-6/+6
2014-03-17Clean island border tiles.Reid Yaro1-1/+1
2014-03-17Add some new tiles on the blockwall tileset for the height change.Reid Yaro1-29/+5
2014-03-16Offset the map of (5,5) and add island border.Reid Yaro1-6/+30
2014-03-16Change map height on 001-1 and add some new tiles.Reid Yaro1-6/+6
2014-03-13Added a missing tile.Reid Yaro1-1/+1
2014-03-02Add variation on artis's dock.Reid Yaro1-6/+6
2014-03-02Add water mobs emplacement tiles.Reid Yaro1-4/+4
2014-03-02Done the ship (cleaned it and placed every tiles on good layers),Reid Yaro1-7/+7
2014-03-02Mix some tiles together (temp fix, will be corrected with new ship)Reid Yaro1-4/+4
2014-03-02Add the ship on 001-1.Reid Yaro1-19/+25
2014-03-01Add the dock on 001-1.Reid Yaro1-19/+19
2014-03-01Update 001-1.Reid Yaro1-14/+11
2014-03-01Update 001-1.Reid Yaro1-23/+24
2014-02-28Add new bridge on 001-1.Reid Yaro1-8/+8
2014-02-28Update 001-1 map.Reid Yaro1-15/+15
2014-02-26Add some more houses.Reid Yaro1-12/+23
2014-02-26Update 001-1 map.Reid Yaro1-4/+4
2014-02-25Update 001-1 map.Reid Yaro1-5/+11
2014-02-25Update 001-1 map.Reid Yaro1-4/+4
2014-02-24Add alternate roof-wall transition.Reid Yaro1-4/+4
2014-02-23Advance 001-1 map.Reid Yaro1-5/+5
2014-02-22Add side woods on artis-house tileset,Reid Yaro1-2/+2
2014-02-17Place the new stairway and remove some useless tiles.Reid Yaro1-3/+3
2014-02-17Replace wall bricks by clif on the noble's area.Reid Yaro1-5/+5
2014-02-17Add new fence on 001-1.Reid Yaro1-2/+2
2014-02-17Add new cloud ambiant image on 000-1 and 001-1.Reid Yaro1-4/+4
2014-02-10Add shadow tilesets (Kestrel)Reid Yaro1-21/+21
2014-02-08Correct wrong ambient image names.Reid Yaro1-18/+18
2014-02-02Start to map the rich part of the city.Reid Yaro1-13/+13
2014-02-02Add new overlay on 000-1 and 001-1 map.Reid Yaro1-0/+20
2014-02-02Update 001-1 map.Reid Yaro1-6/+6
2014-01-31Update 001-1 map,Reid Yaro1-10/+21
2014-01-28Update the map and the pavement tileset.Reid Yaro1-6/+6
2014-01-26Update 000-1 map.Reid Yaro1-6/+3
2014-01-26Add some more collision and advanced the map.Reid Yaro1-7/+10
2014-01-26Enlarge the dunjon entrance,Reid Yaro1-4/+4
2014-01-24Add the light armor concept place.Reid Yaro1-7/+7
2014-01-20Remove the door sprite (not a tileset) from 001-1.Reid Yaro1-4/+1
2014-01-20Applied latest graphical change.Reid Yaro1-2/+2
2014-01-20Add door emplacement will be added later through NPC script) on the warrior g...Reid Yaro1-3/+6
2014-01-20Add default collision on 001-1 map.Reid Yaro1-15/+15
2014-01-19Complete the warrior guild environment.Reid Yaro1-6/+15
2014-01-12Update 001-1 map.Reid Yaro1-4/+4